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ByzantineCommander

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I am new to this game so I played the learning scenario but I think something is wrong my scenario massages take to long to appear I have no allies to help in war in canarias and when i try to assassinate my brother the king of castile i hardly find 1 plotter to help with 17% plot power and i don't think my brother will ever be killed with so low plot power i redownloaded the game but its still the same what's going on?
 

StarSword

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I am new to this game so I played the learning scenario but I think something is wrong my scenario massages take to long to appear I have no allies to help in war in canarias and when i try to assassinate my brother the king of castile i hardly find 1 plotter to help with 17% plot power and i don't think my brother will ever be killed with so low plot power i redownloaded the game but its still the same what's going on?
The learning scenario isn't actually very helpful these days: there's been a jillion updates since it was made and the scenario hasn't been updated to take the patches or DLCs into account. It doesn't do things like advise you to marry someone close by so the alliance is actually useful, or to upgrade your non-aggression pact to an alliance, and it tells you to do useless things like forge a claim to an island in the ass end of nowhere.

You'll get more mileage out of reading up on the wiki and then starting someplace else without Ironman so you can save-scum. The two most recommended starts in general are:
  • An independent count or duke in Ireland. Everybody on the Green Isle is of roughly the same strength level, the only real danger is Vikings, and it's a small enough kingdom that you can create it relatively fast. At earlier dates it's tribal so you can learn to raid and then shift to feudalism or merchant republic later. I recommend Dubhlinn.
  • You could also be a duke under the Holy Roman Empire. The bulk of the HRE is good protection (foreign enemies have to declare war on the Kaiser, not you directly), though playing as a vassal isn't exactly beginner play IMHO, even with as politically weak a ruler as the Kaiser typically is.
 
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Aardvark Bellay

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my scenario massages take to long to appear
They should appear soon after you finished your earlier task.

I have no allies to help in war in canarias

You need no allies. You are supposed to hire mercenary fleets and then split your army, so that it fits on to the ship.

and when i try to assassinate my brother the king of castile i hardly find 1 plotter to help with 17% plot power and i don't think my brother will ever be killed with so low plot power

Have you read the whole plot power number or only the one of that single character ?
Anyway, not sure on this one, as the last time i checked the tutorial i stopped before this.
Maybe you got a bad random trait on your character or something which causes this.

It's good for the very basics, but overall i'd also recommend the Wiki and to use it's search box on the top right
 

ByzantineCommander

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They should appear soon after you finished your earlier task.



You need no allies. You are supposed to hire mercenary fleets and then split your army, so that it fits on to the ship.



Have you read the whole plot power number or only the one of that single character ?
Anyway, not sure on this one, as the last time i checked the tutorial i stopped before this.
Maybe you got a bad random trait on your character or something which causes this.

It's good for the very basics, but overall i'd also recommend the Wiki and to use it's search box on the top right
Even if I complete the task it takes too long I had to speed up the game to maximum and wait about 2 months for the massage to arrive and the whole plot power is 61%
 

ByzantineCommander

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The learning scenario isn't actually very helpful these days: there's been a jillion updates since it was made and the scenario hasn't been updated to take the patches or DLCs into account. It doesn't do things like advise you to marry someone close by so the alliance is actually useful, or to upgrade your non-aggression pact to an alliance, and it tells you to do useless things like forge a claim to an island in the ass end of nowhere.

You'll get more mileage out of reading up on the wiki and then starting someplace else without Ironman so you can save-scum. The two most recommended starts in general are:
  • An independent count or duke in Ireland. Everybody on the Green Isle is of roughly the same strength level, the only real danger is Vikings, and it's a small enough kingdom that you can create it relatively fast. At earlier dates it's tribal so you can learn to raid and then shift to feudalism or merchant republic later. I recommend Dubhlinn.
  • You could also be a duke under the Holy Roman Empire. The bulk of the HRE is good protection (foreign enemies have to declare war on the Kaiser, not you directly), though playing as a vassal isn't exactly beginner play IMHO, even with as politically weak a ruler as the Kaiser typically is.
I think I will start as an irish count thanks
 

Naughtius Maximus

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Only do so if you like twiddling your thumbs for the first 100 years.

I would highly recommend starting as the Duke of Apulia.

1. Large landed dynasty to buffer any player mistakes

2. Most of Sicily

3. Kingdom of Sicily formable after utilizing fairly easy holy war mechanic on the Duchy of Sicily. Made even easier because the enemies in Sicily are all fragmented. Learn Holy War mechanics here.

4. De jure claims as King of Sicily can rapidly be pressed on each individual count to completely control the Kingdom. Well within 5 years, even. Learn de jure claims here.

5. One of the richest duchies on the map, Sicily. EZ mode and a good buffer to bad decisions.

6. HRE may have fragmented their Italian holdings or kept them. Either way they have little interest in Sicily. Powerbase secure from the North. Eastern Roman Empire has de jure claims on your land but once they lose Anatolia (they usually do) they are too weak to win. Also they'll be more pre-occupied with the Seljuks. East secure. Ie. Nobody is really in position to invade you in 1066 start.

7. Croatia, Serbia, Africa, and potentially fragmented Italy are weak and ripe for expansion. Play and learn how claims work here.

8. Alternatively swear fealty to HRE or ERE and eat them from the inside. Moderately challenging since you will never be voted emporer due to culture differences. But it's a King vs Dukes, so w/e. Learn to play as a vassal here.

9. Your only real issues is the difficulty in becoming and emperor without clashing with an already existing one. De jure part of Byzantines, HRE holds most of Italia, and Arabian Empire is extremely impractical to create (Fatamids/Seljuks will murder you.)

10. Also your older brother's nephew sitting in Taranto has a strong claim and usually rolls the ambitious trait. Irritating lad. You can practice vassal management or outright murder here.

TL:DR. On top of learning most of christian mechanics you have a rich and usually very secure location. A rather large landed dynasty to fall back on. Great practice to understand claims ranging from Holy War, De Jure, Inheritance, and inviting strong/weak claimants (Croatia, Serbia, or Italy.) Great places to expand and as action packed as you want it to be.

Only drawback is the relative difficulty in becoming an emperor and that lad in Taranto. Otherwise a great beginner start.
 
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Bernard95

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1066 Ireland will forever be known as Tutorial Island, but it can be a rather slow start that can quite easily bore anyone to tears if you get stuck waiting forever on that first claim. Everyone is also at nearly equal strength (minus the dukes and the Count of Breifine that has high martial) which is actually not a good thing since you most likely will not be able to siege down your claimed province. Then once you do crown yourself King, you'll still be short on levies compared to England and Scotland unless they're having trouble.

In all seriousness, you are better off as nearly any Christian duke in 1066- especially within the sheltered borders of the HRE. You'll at least have some troops and income to work with as well as being able to play around with the inheritance game. If you're adamant about starting from the very bottom of the feudal ladder though, at least look around the map for a count that controls two counties.That'll at least give you something to work with.
 

Serenity84

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tears if you get stuck waiting forever on that first claim.
One forged claim is all you need I think. You can get the other two Ulster counties by installing a claimant (there is always a courtier with two claims) as a baron or bishop (very interesting) by revoking a title in your starting duchy/petty kingdom. Then press his two weak claims. The guy will be super happy that you got him the counties, and you can use his relatively large levies without bothering about the opinion hit.

I also (perhaps foolishly) married into that Welsh duchy once. That got me them as allies and they always sent 2-3k of troops. At least until they went on a crusade. Made sieging very easy. Though I think the recommended way is to marry your heir to her.
 

General Karthos

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People hate on Ireland 1066, but it is a good start for inexperienced players. People always suggest starting as someone in the HRE, or as a duke in Italy, but that can be pretty constraining, and if you aren't quick with every mechanic (and you won't be as a first time player) it can quickly become frustrating. In Ireland, if you take a few years to realize your King isn't married or that you need your chancellor to create a claim, etc. it doesn't hurt you too much.

A lot of people think "oh, these would be great tutorial starts", but they forget that not every newbie will have a complete grasp of the mechanics.

There are some good video tutorials on YouTube that can help significantly.

For Example:
 
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Naughtius Maximus

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I would disagree there. You do not need much mechanics at all to secure a sizable and secure power base in Sicily.

Just check who you can war with, which happens to be Muslims in Sicily. Even without realizing Malta is a part of Sicily you can form the Kingdom, which then grants you CBs on all the independent one county owners in the rest of Sicily.

Bam. A sizable and extremely rich de jure kingdom, no real external threats, room for expansion via claims on fragmented Italy or on Croatia, or just more easy holy war on equally rich duchy of Tunis and Tripolitania.

For some reason even though Africa has both Tunis and Tripolitania they always seem weaker than Sicily......or basically any neighboring Kingdom.
 
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