..... Instead, we’ll optimize the game and improve the AI (sorely needed, though I've done some work on it for the upcoming patch)
I just 'played' an observe game ( for the last two days or three..) where i cheated here and there,
but most of the time let it run and watch and played without fog of war.
I hope "improving the AI" includes pathfinding or whatever it is that makes armies :
- move into nowhere before changing course after a month or more (seriously there was nothing, neither target area nor enemy, no force to merge with,
no ally, no revolt , no alliance war nor had they been beaten in battle and were in shattered retreat or anything alike.
(especialy obvious inPersia/India region, but also happened elsewhere),
- breaking off their own sieges to beat 200 sizes armies close by so that they seem to never finish that bloody siege.
They also lose troops this way required for the siege they otherwise wouldn't lose.
- being indecisive and leaving and quitting and leaving and quitting a province and thus move like only techno and house dancers or people on speed move
..and that i've seen for more than a month without any enemy army around whatsoever by the way..
- (the often times mentioned) "run in circles", only that
circles becomes the whole baltic sea or even the whole mediterranean.
- going in the direction of the area to siege (not only target, but also own areas occupied by enemy) or an army to beat (while also being bigger and having better moral), but one province before change direction, even though there is no enemy army/reinforcement around and for sure no big one to beat anywhere (the latter refers to going for areas to siege but breaking off for no discernable reason) and just decide to go somewhere else, as if they were strolling around the streets like a dog.
- seemingly trying to trick the enemy and flank it, otherwise i wouldn't know why these don't attack the enemy directly, only for the other big army directly attacking the enemy to lose a battle, as the reinforcement army 'securing the flanks'/'cutting the enemies army way' (which it doesn't) arrived too late.
Every time i saw armies act like this and thus prove my suspicions, I couldnt' decide if i should throw a hissy-fit or be depressed...and call you Creative Assembly from now on.
So decided i just do both....without calling you CA...yet.
I get the impression attempts to make the AI more cunning and intelligent also made it (realisticaly so) more indecisive, confused and.....and human indeed.
From that perspective...hmm....
Thank you for your attention.
Where's my Gin and Tonic...