- Dec 25, 2001
Orginally posted by Sergeï
* Event System is in, events now in three groups: Province-based, Trait-based and the rest which we call "conditional". The latter are the group that will be used by modders as they can be added indefinitely, and they are the flavour/fun to play with ones.
* Quests are in.
* Discussing Negotiation Score -- whether need at all, what it reflects, and do we keep it if it's so correct that allows to see inside the mind of AI and thus provides advantage to humans?
* Fixed lots of bugs, from incorrect appointments to improper marriages to improper sidebar displays for several provinces.
* Log Window is in, first XX entries is available and fully localisable because supports loc procedures and is in separate file. To refresh your memory, Log is switchable window at the bottom of the screen that shows confirmations of your actions. MUCH nicer now that we have other ruler's actions in Event Window and our -- in Log.
Overall, the majority of work went into event work -- linking Event System with Event Window, finalising Event Script (it's Visual Basic-style, and frozen until CK2 ). This week working on dynamic tooltips (you'll appreciate this when will see list of CB displayed over CB icon on the map, saves time & effort to look up separately) and tuning Quest/Agreement parts of Neg Screen.
As usual, the plan is
a) final interface
b) combat & movement tuning
And we already started to balance between Gold/Piety/Prestige factors in the game to create properly sharp value pyramid. More news in next update.