crusade, jihad and GHW should use the travel system

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ourg

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I think this perfectly fit to this. I understand that for comon war this would be a mess. But for crusade and co, the journey itself was something more important than the battles.

And we could during the traval gather more levy, convice lords to join the crusade or plan for personnal plan (like the sack of constantinople in 1024).
 
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To be honest. In warfare, if you command your troops or are part of an army, you should travel with them tbh. Maybe for warfare there will be a different mechanic where the regency is only necessary for the GHW (and maybe for Kingdom-Level Holy Wars) and for the others not so much.

Warfare and espescially the GHWs is something that they will handle or even overhaul eventually and I guess they will tackle those issues with the others.
 
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To be honest. In warfare, if you command your troops or are part of an army, you should travel with them tbh. Maybe for warfare there will be a different mechanic where the regency is only necessary for the GHW (and maybe for Kingdom-Level Holy Wars) and for the others not so much.

Warfare and espescially the GHWs is something that they will handle or even overhaul eventually and I guess they will tackle those issues with the others.
From what one of the devs stated yesterday it sounded like they experimented with this early on, but due to technical issues, they've had to shelve it for now, although they're interested in circling back to it later.
 
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To be honest. In warfare, if you command your troops or are part of an army, you should travel with them tbh. Maybe for warfare there will be a different mechanic where the regency is only necessary for the GHW (and maybe for Kingdom-Level Holy Wars) and for the others not so much.

Warfare and espescially the GHWs is something that they will handle or even overhaul eventually and I guess they will tackle those issues with the others.

I think you're confusing the verb "travel" and the "travel system" being added to the game. The travel system is much more than just leaving court, it is also things like choosing your route, your travel party and drawing events/making decisions along the way plus maybe more we won't quite grasp until we have it. Regents during war is probably a good thing, but I don't think that requires the whole travel system.

For general war I don't think the travel system as we know it makes sense. You don't know your route a priori, you're taking much more than a small traveling party with you and too many events may bog you down further than the comparitively large amount of micro required by a war alone.

For a great holy wars it might be different. Since regular wars don't work well for them currently and there's a lot of interesting things that happened with IRL great holy wars that can't be represented right now (and more importantly maybe could have fun gameplay). My concerns are do you still have the regular war after "attending the Pope's army gathering event" and how does that war work (Does the pope control all troops, are only a fraction of your troops committed to the fight? Idk, but maybe at least they could start in the same location for the war I guess) or does the whole "war" just play out in events? Also what is the counter play for the defender here? Can they manipulate the gathering to try to redirect the war? How do they defend? These ideas might be impossible in the current situation.

tl;dr: it isn't clear how wars fit into travel. Great holy wars might but there's still a lot of questions. We have to wait and see the nitty gritty details of the system and maybe try to mock up a mod.
 
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I think you're confusing the verb "travel" and the "travel system" being added to the game. The travel system is much more than just leaving court, it is also things like choosing your route, your travel party and drawing events/making decisions along the way plus maybe more we won't quite grasp until we have it. Regents during war is probably a good thing, but I don't think that requires the whole travel system.
I think I wrote something misleading. I wanted to mean that going into a war is different than traversing your own realm in peacetime. Warring and commanding your armies is something different to travelling to the next best pilgrimage-location as there a different mechanic would be necessary where the player is registered as an army commander.

I don't believe that they will use the travel mechanic for that and overhaul that stuff as well as the GHWs in an own mechanical update. But this is only guesswork.
 
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Cyhort

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I don't see why we need a different travel mechanic for any war other than moving stacks. The main problem with Crusades is that the Crusader AI sucks. Adding a new travel system isn't likely to make that any better. Moving stacks is the ideal way to fight a war in grand strategy games because everything else that's been tried has been notably inferior.
 
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Trinita132

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I don't see why we need a different travel mechanic for any war other than moving stacks. The main problem with Crusades is that the Crusader AI sucks. Adding a new travel system isn't likely to make that any better. Moving stacks is the ideal way to fight a war in grand strategy games because everything else that's been tried has been notably inferior.
The crusaders relied on guides and if they were not reliable, they can lead the army to it doom as It happened here :



According to William of Tyre :

1680728967170.png


With the stack system, you don't rely on guides. You engage the nearby army if you want and you avoid engagement if you want as if you were fighting at home.
 
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With the stack system, you don't rely on guides. You engage the nearby army if you want and you avoid engagement if you want as if you were fighting at home.

Yes. And that's a million times more fun and responsive than any other combat system that's ever been tried in a grand strategy game.
 
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It would be cool if they could have something like the first crusade where all the participants traveled to Constantinople first and then moved out from there.
My hunch is that whenever they decide to overhaul the crusade system and/or integrate the travel system with the military system, they will include a rally point like this.
 
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Trinita132

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Yes. And that's a million times more fun and responsive than any other combat system that's ever been tried in a grand strategy game.
There is a middle ground.

In known territory, keep it like it is now.

In unknown territory, you will have to hire a guide, you will not be able to see enemy movements, you will have events and based on these events, on you guide, on your forces and on your enemy forces, there will be an outcome. For the enemy, he can try to engage you with his forces and it will be as it is now or he can try to harass you and use maybe other options.


And only if you are passing by, if you are sieging fort by fort then keep it like it is now.
 
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WestuHal

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I think a travel system for the Crusades makes a whole lot of sense - think of all the adventures (and misadventures) Richard I of England had on the way to the Holy Land and back.

On the way out, you have the capture of Messina in Sicily and the conquest of Cyprus after a storm wrecked Richard’s fleet and his fiancée was taken prisoner by the island’s ruler, followed by his marriage there (note he subsequently took his wife on crusade with him as part of his entourage, though they returned to England separately). On the way back, you have Richard’s departure from a Corfu ruled by the hostile Byzantine emperor while disguised as a Knight Templar, another shipwreck leading Richard’s entourage to take a dangerous land route through Central Europe, Richard’s capture and imprisonment near Vienna by Leopold of Austria (who accused Richard of scheming to murder his cousin, as well as being personally offended that Richard had cast down his standard from the walls of Acre), leading to Leopold’s excommunication for detention of a crusader, and Richard’s subsequent ransom from the Holy Roman Emperor’s prisons (while his brother and regent John, together with the King of France, were trying to pay the Emperor money to keep Richard a captive!).

This seems to me to be a series of stories which are very well suited to CK3, and in particular the new travel system - without it, we’d simply move a stack of troops from England to the Holy Land and back again, and that would be that.
 
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Not only the travel system but the Activity system as well. The Head of Faith should start a Great Holy war Activity that charachters can pledge themselfes and or their levies and Men at Arms to. Then you start traveling to whatever Location the Pope selected. Constantinopel, Rome, etc. and then you start traveling until you reach enemie land on the route. With the ability to sack the occasional Byzantine city on the way to resupply.

The final destination should then spawn a single army under the control of a single entity (player or AI) that can make better decisions then the awful mess of dozens of AIs not supporting each other we have now.
 
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I agree to everything in your post except (emphasis mine)
The final destination should then spawn a single army under the control of a single entity (player or AI) that can make better decisions then the awful mess of dozens of AIs not supporting each other we have now.
I don't think that by then this would be needed. I mean, my problem with GHWs is that everyone from everywhere will arrive at different times and in different places with varying number of troops. I think we all have some vietnam-like memory of allied AI stacks disembarking near Jerusalem one by one by the thousands and being utterly crushed by the enemy AI 100k+ stack who was already waiting in the generic area of the Kingdom of Jerusalem. Sometimes AI would fare better, yes, but most times it wouldn't. Imho the main problem is the lack of coordination in the starting phases, be it a gathering point or at least capture targets for the allied AI selected by the player.

Circling back to my initial statement, if you'd spawn with your and the allied AIs' armies already near the GHW's target kingdom, I would argue that the most chaos and randomness of present Crusades would've already being eliminated. Sure, there's no telling if the allied AI would then start sieging the target Kingdom for warscore instead of hunting down small 5k enemies stacks deep into Persia or embarking and disembarking for no discernible reason until death by attrition, but at the very least it would already be more "coordinated" and less messy than it is now. It wouldn't be perfect of course, but it would already be better. Add then war coordination targets for the player (as in EU4, iirc) o for the war leader (although AI Pope could be dumb) and then I think most of the problems would've been sorted out or at best outright solved for good.

Tl;dr: traveling there all together in an activity started by the HoF and then each taking back control of own army near target kingdom would already be much better than what we have now
 
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Wokeg

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From what one of the devs stated yesterday it sounded like they experimented with this early on, but due to technical issues, they've had to shelve it for now, although they're interested in circling back to it later.
:) This was me, and that is correct. I am personally still hopeful we'll get to it at some point, but it was technically unfeasible, a UX nightmare, a minor stability concern, and did deeply unpleasant things to the AI.

In the end, we had to choose between "do we want to have travel matter most of the time?" and "do we want to have travel matter absolutely all of the time but risk delaying 6 to 10 months (if we could even get permission for that)?". Unfortunately, a good implementation in most places generally beats a perfect implementation in every place, so that's what we went with.

It's a colossal shame because it was really rad watching commanders have to trek back after crusades or long foreign wars, or just when dismissed from the front, but the knock-on problems just weren't worth the gain.
I think this perfectly fit to this. I understand that for comon war this would be a mess. But for crusade and co, the journey itself was something more important than the battles.

And we could during the traval gather more levy, convice lords to join the crusade or plan for personnal plan (like the sack of constantinople in 1024).
I 100% agree with the spirit of what you're saying, but per my above post, it was not technically feasible.

I would like to see long-range wars being more of an expedition at some point, but that'd likely have to wait for either some kind of warfare-themed flavour pack or a religious expansion (which would presumably cover the Crusades).
I think you're confusing the verb "travel" and the "travel system" being added to the game. The travel system is much more than just leaving court, it is also things like choosing your route, your travel party and drawing events/making decisions along the way plus maybe more we won't quite grasp until we have it. Regents during war is probably a good thing, but I don't think that requires the whole travel system.

For general war I don't think the travel system as we know it makes sense. You don't know your route a priori, you're taking much more than a small traveling party with you and too many events may bog you down further than the comparitively large amount of micro required by a war alone.

For a great holy wars it might be different. Since regular wars don't work well for them currently and there's a lot of interesting things that happened with IRL great holy wars that can't be represented right now (and more importantly maybe could have fun gameplay). My concerns are do you still have the regular war after "attending the Pope's army gathering event" and how does that war work (Does the pope control all troops, are only a fraction of your troops committed to the fight? Idk, but maybe at least they could start in the same location for the war I guess) or does the whole "war" just play out in events? Also what is the counter play for the defender here? Can they manipulate the gathering to try to redirect the war? How do they defend? These ideas might be impossible in the current situation.
I would strongly echo this.
tl;dr: it isn't clear how wars fit into travel. Great holy wars might but there's still a lot of questions. We have to wait and see the nitty gritty details of the system and maybe try to mock up a mod.
Wars do not currently affect travel, I'm afraid. Or, well, they don't affect the travel of people doing the warring - IIRC I think they can/do cause problems for people travelling through war zones. Not constant but I believe there's some event content there, though please don't quote me on that. ^^' Big expansion, hard to keep track of everything.
probably some genius modder will add it back.
Sadly basically impossible, I'm afraid. Warfare is the least moddable thing in the title, outside of CBs - they actually have a macro over on the CK3 Modding Coop Discord for listing all the things you can't do with it. It's one of the title's older systems and it doesn't have quite the same amount of consideration given to moddability as many newer things (which, for warfare, is most everything else).
I think a travel system for the Crusades makes a whole lot of sense - think of all the adventures (and misadventures) Richard I of England had on the way to the Holy Land and back.

On the way out, you have the capture of Messina in Sicily and the conquest of Cyprus after a storm wrecked Richard’s fleet and his fiancée was taken prisoner by the island’s ruler, followed by his marriage there (note he subsequently took his wife on crusade with him as part of his entourage, though they returned to England separately). On the way back, you have Richard’s departure from a Corfu ruled by the hostile Byzantine emperor while disguised as a Knight Templar, another shipwreck leading Richard’s entourage to take a dangerous land route through Central Europe, Richard’s capture and imprisonment near Vienna by Leopold of Austria (who accused Richard of scheming to murder his cousin, as well as being personally offended that Richard had cast down his standard from the walls of Acre), leading to Leopold’s excommunication for detention of a crusader, and Richard’s subsequent ransom from the Holy Roman Emperor’s prisons (while his brother and regent John, together with the King of France, were trying to pay the Emperor money to keep Richard a captive!).

This seems to me to be a series of stories which are very well suited to CK3, and in particular the new travel system - without it, we’d simply move a stack of troops from England to the Holy Land and back again, and that would be that.
Agggh, this pains me. You're entirely correct, of course, but like I say, not something we have. Something I hope we'll have some day, but adding travel to war in a systemic fashion and providing content for it would likely've cataclysmically lengthened the DLC's production time, and I don't think anyone (from Paradox Leadership to the fans to the team themselves) would've wanted that. :) Another time, hopefully.

One good thing I will say about not doing it at the same time as other travel stuff is that it's much easier to work on a finished system than an in-progress one, so whatever we use travel for in the future, we'll likely have an easier time of it.
 
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WestuHal

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Agggh, this pains me. You're entirely correct, of course, but like I say, not something we have. Something I hope we'll have some day, but adding travel to war in a systemic fashion and providing content for it would likely've cataclysmically lengthened the DLC's production time, and I don't think anyone (from Paradox Leadership to the fans to the team themselves) would've wanted that. :) Another time, hopefully.

One good thing I will say about not doing it at the same time as other travel stuff is that it's much easier to work on a finished system than an in-progress one, so whatever we use travel for in the future, we'll likely have an easier time of it.
Thanks for dropping in Wokeg! And completely understood on the above, I was thinking more of future content…something to maybe look forward to one day, when the devs have the time and resources to do it justice!
 
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nilssahlström

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It feels weird (and immersion breaking) that going to my neighbours feast for 2 weeks would require a regent, but not being in Jerusalem crusading for 5 years.

And wasn´t it common historically to have a regent oversee your lands when you went to war?
It feels weird that sometimes the devs care SO much about what was historically correct and in some cases not.
 
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Wokeg

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:confused: I don't disagree, but like I say, sometimes we've got to pick our battles.

The dream would be the perfect historic video game with infinite time to lavish on every feature. Not only do we not have that, but per some of our DDs late last-year, we're currently trying to get our release cadence up a bit. That means we're wanting to try to stick to a more regular (and shorter) schedule, which in turn means making choices like this from time to time.

Sometime we'll have to compartmentalise a bit in order to get things finished within a reasonable timeframe, sometimes we'll have to leave things for later that we might prefer to do now. The alternative is letting our DLC pace either remain static or else, worst case scenario, slow down, and neither of those are tenable.
 
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