DrThomas said:
I'm terribly sorry, but I don't understand anything
Could someone post a setup of a good 18-ship cruizerg fleet and a good 30-fleet one, and please explain or point me to an explanation of engagement range and why I need to mix ships or attach brigades and whatnot.
A link to my thread:
Naval Firing Range, Decoded!
Briefly... the actual fleet engagement range depends on many factors, including Admiral skill and traits, Doctrines, fleet composition, random factors (the computer equivalent of "dice"), and so on. One of the most important factors in determining
actual fleet engagement range (and the factor most easily controlled by the player himself) is the "optimum" or desired engagement range.
For fleets which contain no fleet CVs, but at least one non-CV capital ship, the optimum firing range will automatically be 90% of the maximum range of the shortest-ranged capital ship in the fleet.
Example: if your fleet contains one SHBB-I, two BB-IVs, two CA-IIIs, one CA-I, one CVL-II and ten DD-IIs, the optimum firing range will be 90% of the maximum range of the CA-I... since it is the shortest-ranged capital ship in your fleet.
The Cruizerg tactic is based on composing your fleet so that the shortest-ranged capital ship in the fleet (the one that sets the optimum firing range) is ALSO the shortest-ranged SHIP (of any sort) in your fleet... in other words, at optimum range, EVERY ship in the fleet can fire instead of only the capital ships firing while the screens just hang around and hope to avoid being sunk.
This can be done in two ways... in Doomsday (with no Naval Brigades) you can build old, obsolete CAs and form them up with more modern CLs. CA-I plus CL-III, or CA-II plus CL-IV, for example. These combinations will ensure that all the ships get into range simultaneously. The second method (available only in Armageddon) is to attach Fire Control (FC) brigades to ONLY the CLs (or at least, to leave SOME of your CAs un-brigaded). This will extend the CL's range out past that of the un-brigaded CAs, again allowing all the ships to shoot at optimum firing range.
A CVL or two makes an excellent addition to this sort of Cruizerg force, since it greatly increases the odds of closing to optimum firing range.
The Cruizerg tactic is relatively insensitive to exact fleet composition... you have a wide degree of choice in composing the fleets. Some people like to use almost entirely CL-FCs with only one CVL and a few CAs to set the range. Others prefer a more balanced force of CA/CVL/CL-FC, with the CL-FC making up just over half of the force.
An example 18-ship force would be:
5 CA (with two or three of them brigaded with FC)
2 CVL
11 CL-FC