Why is it ridiculous nonsense?
Because we are playing what purports to a strategy title. Random factors that have huge impacts on the outcome despite player choices made against them/to mitigate them run directly counter to the principle of a player's choices mattering. If a player's choices ultimately don't matter, there is no effective strategy.
The current legitimacy mechanics are already very significant, too. Not only does it directly influence revolt risk, it also influences it a second time via unity, cuts into diplomacy (some alliances are only possible at high legitimacy, even with other bonuses, and those are the ones you would most covet), and has an impact on your income. While you can influence legitimacy to an extent, it's not as strongly as you imply; you can still easily get weak claim heirs despite 6+ royal marriages or have events that kill your heir + not get a new one.
Anyway, please don't cherrypick faulty statements that don't change anything about the points being made.
Come to think of it, what *was* the relevance of that statement in the first place? It would have to be more frequent based on the event defines for it to even be worth typing up.
Well, i can't concur. I never had any problems annexing vassals unless they were overseas
You have no choice. Annexing and integrating will always be markedly slower at 0 legitimacy than 100 legitimacy. The rate variance is a real constraint, because diplomats and relation slots are both indisputably finite and a direct contribution to how quickly one can expand. That it didn't "take too long" is irrelevant here; the point is that you are materially slowed down in conquest on top of the income, diplomatic, and revolt penalties, and that's not something you can argue against because all of those things demonstrably happen. You could argue they're insignificant, perhaps, but in practice you're talking possibly decades added to annex times, which has a massive impact on your income when coupled with what RR does to it, and that's before we factor in any rebel cost issues.
Of course you can play through it. It has a very real impact though.
Do you really think low Legitimacy is worse than low RT?
Yes, much worse. At low RT you can spend a stab to boost it by 20 with a very frequent event, hike your mercantilism, and take 0 diprep penalty. What do you get for low legitimacy? Nothing, and no way to boost it so rapidly. The ADM cost that RT eats just isn't enough to make low RT worse, especially considering the *also frequent* low-RT event that lets you spend RT to increase mercantilism. Yes, the RT thing is quite exploitable...you can get otherwise impossible mercantilism values or if you don't care flatten that to 0 and just suck in a freebie 2 RT over and over if you're already rolling in money with none

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