Shortsighted Navy Enthusiast
- Mar 11, 2012
Is there every any point in building more than 4 carriers? As the US you start off with 5 CVs (once all starting production is completed) and my OCD didn't want to leave one extra CV hanging around, so I built it some friends with the idea of having two strike forces. But now I realise this is pretty dumb as why would you ever want to have your strike forces split? Should I have just made BBs and BCs from that point on?
With carrier doctrine, I think you can get about full efficiency with 6 (although I was playing with the naval rework mod when I last tried this, so I may be mistaken). Even 5 carriers at 80% efficiency have more aircraft for the same airwing size, and split up the number of ships eating air attack. Under heavy air attack, however, they tend to get splatted pretty fast, so in a multiplayer game it probably isn't worth it.
For the US, you're probably going to want more than one fleet though, and you really don't need to worry about a massive doomstack in the Atlantic in most cases (MP may be different, but typically the Allies will dominate naval warfare). So having more than 4 carriers is fine for them too since you probably have 4 in the Pacific and 2 somewhere else (or in reserve in case bombers kill your operational ones).