• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

bip

First Lieutenant
19 Badges
Nov 29, 2004
205
6
  • Victoria 2: A House Divided
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
There is this well known event that allows to form Germany after pan-nationalist rebels have enforced their claims in one of the German minors. But how exactly does the event work?
Which states join Germany? Do these states need to be in the SoI of the country which gets the event and decides to form Germany? Can Austria or Austria-Hungary get this event?

Could anyone please post the code of the event, so I can see how it works?
P.S. I am talking about the latest Heart of Darkness
 

sdrasmu12

Second Lieutenant
53 Badges
Nov 2, 2012
157
17
  • Crusader Kings II
  • Tyranny - Tales from the Tiers
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Parklife
  • Cities: Skylines - Natural Disasters
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • 500k Club
  • Victoria 2
If you want to look at the code go into the folder where the game is installed (usually 'C:\Program Files (x86)\Steam\steamapps\common\Victoria 2'), go into the events folder, and start reading through germany related files until you find it. If you are using a mod then it will be in Victoria 2\mod\[your mods name]\events.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.445
2.858
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Could anyone please post the code of the event, so I can see how it works?

Code:
# Pan-Nationalist
country_event = {
    title = "EVTNAME11100"
    desc = "EVTDESC11100"
    picture = "Celebration"

    id = 11100

    is_triggered_only = yes

    option = {                # Accept inheritance
        name = "EVTOPTA11100"
        change_tag = culture
        any_country = {
            limit = {
                NOT = {
                    tag = THIS
                }
                is_culture_group = THIS
                is_greater_power = no
                OR = {
                    in_sphere = THIS
                    AND = {
                        part_of_sphere = no
                        NOT = {
                            OR = {
                                tag = AUS
                                tag = KUK
                                }
                            }
                        }
                    tag = WAL
                    tag = MOL
                    tag = MON
                    tag = BOS
                    tag = SER
                    tag = SLO
                    AND = {
                        OR = {
                            tag = AUS
                            tag = KUK
                        }
                        exists = HUN
                        part_of_sphere = no
                    }
                }
                num_of_cities = 1
            }
            country_event = { id=11101 days=0 }
        }
        political_reform = wealth_voting
        political_reform = population_equal_weight
        political_reform = yes_meeting
        political_reform = free_press
        political_reform = non_socialist
        political_reform = secret_ballots
        government = hms_government
        add_accepted_culture = union
        prestige = -15
        badboy = 10
        ai_chance = {
            factor = 5
            modifier = {
                factor = 200
                OR = {
                    tag = MOL
                    tag = WAL
                }
            }
            modifier = {
                factor = 5
                government = hms_government
            }
            modifier = {
                factor = 10
                government = democracy
            }
            modifier = {
                factor = 2
                ruling_party_ideology = liberal
            }
            modifier = {
                factor = 3
                upper_house = {
                    ideology = liberal
                    value = 0.5
                }
            }
        }
    }

    option = {
        name = "EVTOPTB11100"
        prestige = 2
        ai_chance = {
            factor = 95
            modifier = {
                factor = 1.5
                government = absolute_monarchy
            }
        }
        any_pop = {
            militancy = 1
        }
    }
}