Critical STUPID AI [video] to Paradox

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demoix

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This particular issue was fixed, yes. As I've said before, the AI 'freezing' is not one single bug.
So this madness finally fixed and we will see no more something like this in next patch, or you say just one of hundred frozen bugs just fixed in past (1.6/1.7) specifically like in video?
 

AndrewT

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How many bugs is it then?
If he knew that, that'd mean he'd know what all the bugs were and, Wiz being Wiz, would have fixed them already ... all that can be done is keep reporting each situation as it arises.
 

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So this madness finally fixed and we will see no more something like this in next patch, or you say just one of hundred frozen bugs just fixed in past (1.6/1.7) specifically like in video?
He clearly stated that the issue in the video is fixed now. He plainly cannot say how many more similar bugs there are until they are reported. Where you get "hundreds" from I can't imagine.
 

delpiero1234

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If he knew that, that'd mean he'd know what all the bugs were and, Wiz being Wiz, would have fixed them already ... all that can be done is keep reporting each situation as it arises.
True that and I have to give Wiz credit for replying to these threads. These days, he seems to be the only EU IV developer to regularly replies to threads.
 

demoix

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He clearly stated that the issue in the video is fixed now. He plainly cannot say how many more similar bugs there are until they are reported. Where you get "hundreds" from I can't imagine.
From my gameplay experience and I reporting this bug from 1.4 patch not one and not ten times
 

Krajzen

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Yeah, I have also noticed this.


I love the fact that AI allies often actually help you in your wars, defend your territory and hunt down your rebels - I am Commonwealth and Bohemia/Hansa/Austria are ready to send their armies under Moscow in case of our often wars :D - but when I control my troops on the frontline I am never sure if AI army standing next to me will help me or not. I guess it fails at calculating how big chances of success are and refuses to send troops to a 'lost' battle.

Honestly I would prefer if it behaved like 'if human player is near, ALWAYS help him in a big battle unless your combined troops are smaller than half of enemy army'.
 

brifbates

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Yeah, I have also noticed this.


I love the fact that AI allies often actually help you in your wars, defend your territory and hunt down your rebels - I am Commonwealth and Bohemia/Hansa/Austria are ready to send their armies under Moscow in case of our often wars :D - but when I control my troops on the frontline I am never sure if AI army standing next to me will help me or not. I guess it fails at calculating how big chances of success are and refuses to send troops to a 'lost' battle.

Honestly I would prefer if it behaved like 'if human player is near, ALWAYS help him in a big battle unless your combined troops are smaller than half of enemy army'.

At which point you'd hear forum howls about ais abandoning sieges at 99% to help in easily won battles...

The ai is never going to be flawless or as good as having a player in charge of those forces because its ability to look into the future is pretty limited. You're better off not putting yourself in position that the ai has to do any thinking to save you by using the attach feature to give you some modicum of control over what the ai armies do in wars where their presence/absence will determine success. Obviously it's best to not be in that position at all but some situations don't leave you much choice in the matter...
 

demoix

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Yeah, I have also noticed this.


I love the fact that AI allies often actually help you in your wars, defend your territory and hunt down your rebels - I am Commonwealth and Bohemia/Hansa/Austria are ready to send their armies under Moscow in case of our often wars :D - but when I control my troops on the frontline I am never sure if AI army standing next to me will help me or not. I guess it fails at calculating how big chances of success are and refuses to send troops to a 'lost' battle.

Honestly I would prefer if it behaved like 'if human player is near, ALWAYS help him in a big battle unless your combined troops are smaller than half of enemy army'.
This thread is not about how mutch AI calculate about join or not to fight, - it's about their movement bug, they even won't avoid or merge armies with (1) size stacks sometimes (exactly when everyone have big number of armies) not only won't attack.
 
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