I have played HOI2 a lot and even played several MP games. But at some point especially the unrealistic naval warfare made me simply realize, that with HOI2 I will never be able to "replay" WWII in a somewhat realistic way. I think many here are interested in trying out some "what if..." and testing their strategic skills compared to history.
In History a Sealion was an almost impossible undertaking - yet in HOI2 my mixed Fleet with a single Carrier was - due to how naval warfare works in HOI2 - able to delay the RN for quite some time and with minimal losses because it stayed at maximum range. Meanwhile the covered transport fleets unloaded division after division.
Playing naval focused nations also is not too realistic. And even house-rules dont help because it takes you the option to try out a new focus or risk something.
Besides the naval combat system I also rate air combat as a critical issue as well as ressources / trade. These issues are critical to the game since the Axis ressource problem was an important issue historically and should be somewhat ingame. And at some time of the war even the UK felt the loss of ships due to german submarines. And the lost airbattle over England was a fist step to loosing WWII for Germany. A mix of HOI and HOI2 research leading to more diversified unit stats (focusing lets say on Tank firepower and armament over speed or vice versa) would be a nice feature, too - but not as critical as naval and air combat and to some degree ressources/trade.
I have already suggested to take a look into "War in the Pacific". Such a air and naval combat system could be a great improvement for the HOI series.
What do you think are the most critical issues to be improved? What changes are needed to make HOI3 a more realistic, yet playeable successor of HOI2? Since there are other improvement discussion threads already I would like to discuss in this thread only what you rate critical to the game.
In History a Sealion was an almost impossible undertaking - yet in HOI2 my mixed Fleet with a single Carrier was - due to how naval warfare works in HOI2 - able to delay the RN for quite some time and with minimal losses because it stayed at maximum range. Meanwhile the covered transport fleets unloaded division after division.
Playing naval focused nations also is not too realistic. And even house-rules dont help because it takes you the option to try out a new focus or risk something.
Besides the naval combat system I also rate air combat as a critical issue as well as ressources / trade. These issues are critical to the game since the Axis ressource problem was an important issue historically and should be somewhat ingame. And at some time of the war even the UK felt the loss of ships due to german submarines. And the lost airbattle over England was a fist step to loosing WWII for Germany. A mix of HOI and HOI2 research leading to more diversified unit stats (focusing lets say on Tank firepower and armament over speed or vice versa) would be a nice feature, too - but not as critical as naval and air combat and to some degree ressources/trade.
I have already suggested to take a look into "War in the Pacific". Such a air and naval combat system could be a great improvement for the HOI series.
What do you think are the most critical issues to be improved? What changes are needed to make HOI3 a more realistic, yet playeable successor of HOI2? Since there are other improvement discussion threads already I would like to discuss in this thread only what you rate critical to the game.