So here's an idea I just had:
I think we all would love to see a sort of Great Powers conference system in the game. Ideally, the game should be able to replay events like the Congress of Vienna (1814/15), the London conference (1867) or the Berlin Conference (1878), all of which were events attended by diplomats from all the Great Powers (UK, France, Austria, Russia, Prussia) who would decide how a particular crisis in Europe should be resolved. But the devs said, it would not be in, instead the game would have improved systems of bilateral diplomacy, such as the sphere of interests system, the loans system and the war goals system.
Hmm well okay. But maybe it is still possible to put together a system, which could be implemented in later expansions?
So about those conferences:
The most notable feature of these conferences was that the countries, whose fate was to be decided, were not consulted - the great powers essentially met and decided what was to be done, on the simple basis of them being the Great Powers.
One or more GPs would convene a conference, when there was an unusual "crisis event" somewhere in Europe, or when a "crisis level " was reached: For example, the London conference took place after Prussia shattered the German conferedation, and the Berlin conference was convened after Russia defeated the Ottoman Empire, and was about to enforce a carthaginian peace on them.
So here's my model of how a conference of Great Powers (GPs) should be convened, and what it would do:
Note that the other Great Powers only back your Call for Conference, if they have good relations with you. If relations between GPs become poisioned (as happened in the 1860s and later) there will therefore be no more conferences, because you can't get that supermajority of GPs together. However under a skilled diplomat (Bismarck) a country could of course attempt to reestablish good relations with other GPs even in the late game, to reestablish some sort of Concert of Europe.
About the Crisis Level:
Nations in Europe in 1836 may be tagged with a label "part of the Concert of Europe", kind of like how nations in EU3 may be tagged as part of the HRE. If there is a war involving on both sides countries with this tag, then a "Crisis Level" will be computed daily for this conflict. It is a number which shows how potentially threatening this war is to the Status Quo. The number is above zero if the participants are fighting for certain war goals deemed dangerous for the Status Quo, i.e. annexation of more than one state, total annexation, national liberation, or similarly upsetting goals. If the war is stalemated the number is low, however if it looks like one side is winning, then the number is high. If the number exceedes a certain threshold, the Concert of Europe goes into DEFCON 1, so to say, and GP intervention through a conference becomes imminent. (As a participant in such a war, you would of course always see what the number is so you can end it before the GPs come in to spoil your war.) If there is a nationalist rebellion and a revolter like Belgium or Lombardy breaks free, then this too shows up as a threatening conflict. The GPs would seek to intervene, and either incorporate the new country into the Concert of Europe (by recognizing their independence and installing a conservative government) or carving up the new country among themselves.
To summarize, what would a "Conference System" do?
What do you think?
I think we all would love to see a sort of Great Powers conference system in the game. Ideally, the game should be able to replay events like the Congress of Vienna (1814/15), the London conference (1867) or the Berlin Conference (1878), all of which were events attended by diplomats from all the Great Powers (UK, France, Austria, Russia, Prussia) who would decide how a particular crisis in Europe should be resolved. But the devs said, it would not be in, instead the game would have improved systems of bilateral diplomacy, such as the sphere of interests system, the loans system and the war goals system.
Hmm well okay. But maybe it is still possible to put together a system, which could be implemented in later expansions?
So about those conferences:
The most notable feature of these conferences was that the countries, whose fate was to be decided, were not consulted - the great powers essentially met and decided what was to be done, on the simple basis of them being the Great Powers.
One or more GPs would convene a conference, when there was an unusual "crisis event" somewhere in Europe, or when a "crisis level " was reached: For example, the London conference took place after Prussia shattered the German conferedation, and the Berlin conference was convened after Russia defeated the Ottoman Empire, and was about to enforce a carthaginian peace on them.
So here's my model of how a conference of Great Powers (GPs) should be convened, and what it would do:
- An armed conflict, or a revolution somewhere in Europe escalates to such a level that an "international crisis threshold" or "Crisis Level" is reached. Think of this as the Concert of Europe's DEFCON levels... Crisis Level 4 is your average Balkan or other local uprising which no one outside the affected country cares about; Crisis Level 3 is a locally confined war that has no effects on the stability of the Status Quo (a border war or some such); Crisis Level 2 is a war or uprising which has the Great Powers of Europe paying close attention; and Crisis Level 1 is the big war where the warring parties are fighting for such expansive war goals that the Status Quo is threatened; or it may be the big War of Independence that has resulted in the spawning of a new rebel country from the territory of another major European country.
(Political uprisings that only aim at a change of government, rather than the secession of a country, don't show up as Crisis Levels, since they do not affect the Status Quo in restaurationist Europe.) - Once Crisis Level 1 is reached, any conservative or monarchist great power may invoke the decision "Call for Great Power Conference to settle conflict XYZ". This will ask all other GPs whether they will support the motion to settle this conflict in the interest of the Status Quo and in the interest of the established conservative political order.
- The other GPs can support the call, or not support. If a supermajority of GPs supports the move, the conference takes place; if not, the events end here and it's back to bilateral diplomacy.
- If the conference takes place (it's instananeous), the GPs get to choose from a range of solutions to the crisis: Return to Status Quo, support side A, support side B. The selection of choices is assembled from those war goals of the "crisis countries" that are "status-quo-compatible", i.e. only minor territorial changes, no total annexations, and only limited release of independent nations; plus a selection of choices which any conference could impose: white peace, humiliation, reparations, return to status quo, establishment of a proper conservative government.
Voting of the GPs is determined by their relations with the "crisis countries". - One or two rounds of "yay"/"nay" voting determine if there is a consensus among GPs. If there is one, the countries whose war or uprising caused the crisis are presented with the diktat of the conference, and must accept or refuse. If there is no consensus, the conference ends inconclusively and it's back to bilateral diplomacy.
- The countries who are presented with the decision of the GP conference may have a choice whether to accept or defy the decision. (Countries that are not GP always auto-accept the decision of a conference.)
- If a country defies the GP conference, all GPs get a casus belli on them with the war goal "enforce conference decision".
Note that the other Great Powers only back your Call for Conference, if they have good relations with you. If relations between GPs become poisioned (as happened in the 1860s and later) there will therefore be no more conferences, because you can't get that supermajority of GPs together. However under a skilled diplomat (Bismarck) a country could of course attempt to reestablish good relations with other GPs even in the late game, to reestablish some sort of Concert of Europe.
About the Crisis Level:
Nations in Europe in 1836 may be tagged with a label "part of the Concert of Europe", kind of like how nations in EU3 may be tagged as part of the HRE. If there is a war involving on both sides countries with this tag, then a "Crisis Level" will be computed daily for this conflict. It is a number which shows how potentially threatening this war is to the Status Quo. The number is above zero if the participants are fighting for certain war goals deemed dangerous for the Status Quo, i.e. annexation of more than one state, total annexation, national liberation, or similarly upsetting goals. If the war is stalemated the number is low, however if it looks like one side is winning, then the number is high. If the number exceedes a certain threshold, the Concert of Europe goes into DEFCON 1, so to say, and GP intervention through a conference becomes imminent. (As a participant in such a war, you would of course always see what the number is so you can end it before the GPs come in to spoil your war.) If there is a nationalist rebellion and a revolter like Belgium or Lombardy breaks free, then this too shows up as a threatening conflict. The GPs would seek to intervene, and either incorporate the new country into the Concert of Europe (by recognizing their independence and installing a conservative government) or carving up the new country among themselves.
To summarize, what would a "Conference System" do?
- any conflict deemed "significant enough" to threaten the balance of power in Europe in the Restoration Era may lead to a conference of great powers. Conferences aim at ending conflicts in the interest of Status Quo.
- conferences are a way for GPs to pursue their interests regarding minor countries, and issue ultimata against warmongering Great Powers.
- conferences happen as long as a supermajority of GPs has cordial relations with each other. They stop happening when the GPs start regarding each other as rivals, rather than fellow supporters of the Status Quo.
- Conferences discourage overly aggressive warmongering by minor countries in the early phase of the game, before the "Concert of Europe" (cordial friendship between the conservative European GP) breaks down. Just like the HRE system in EU3. They would not discourage limited warfare, and they would not discourage warfare if you have one GP on your side and benevolent neutrality from other GPs.
What do you think?