There is one thing with the Big Balance of the game which is really annoying me.
The real final boss of this game were always supposed and previewed to be crisis invaders, with their cool designs, unique mechanics, epic event chains. Either them or regular AI empires that got very strong. Fallen empires were supposed to be mostly passive, stagnant, declining old dinosaurs to defeat late game. Less exciting and hyped than crises.
Currently, at least in my games, it is really frustrating me how often and insanely overpowered awakened
fallen empires are. They are unbalanced like holy hell. At this very moment there is thread on the first page describing 500k (!!!) fleet power AFE that is completely unbeatable by half of galaxy combined, after 200 years, after defeating crisis invaders. In my opinion it definitely shouldn't look like this. Game's narrative consistently points at crises being ultimate danger and hypes them, alternatively has a lot of features for dealing with regular enemy empires, with FEs being background NPCs... And then one of them awakens and everything else in the galaxy is a complete joke. This is both unbalanced and immersion breaking.
At least in my games it looks like this, idk if I just have very bad luck. Other people reported similar issues.
I wod be very happy if fallen or especially awakened fallen empires were nerfed the hell out of them to be actually secondary, "optional" bosses instead of hidden overpowered ultimate threat. This is the niche of crisis invaders.
(Not to mention the fact that probably it would be the best for the gameplay if regular AI empires were capable of endangering player so much by the late game)
What are your thoughts?
Also, two digressions
1) How often do you a) Have AI rebellions at all b) Have powerful AI rebellion crises?
2) I have the feeling the game's paxing as in some way really off, that both crises and awakenings tend to happen simply too fast for the vast majority of empires to become strong enough to not be joke against them.
The real final boss of this game were always supposed and previewed to be crisis invaders, with their cool designs, unique mechanics, epic event chains. Either them or regular AI empires that got very strong. Fallen empires were supposed to be mostly passive, stagnant, declining old dinosaurs to defeat late game. Less exciting and hyped than crises.
Currently, at least in my games, it is really frustrating me how often and insanely overpowered awakened
fallen empires are. They are unbalanced like holy hell. At this very moment there is thread on the first page describing 500k (!!!) fleet power AFE that is completely unbeatable by half of galaxy combined, after 200 years, after defeating crisis invaders. In my opinion it definitely shouldn't look like this. Game's narrative consistently points at crises being ultimate danger and hypes them, alternatively has a lot of features for dealing with regular enemy empires, with FEs being background NPCs... And then one of them awakens and everything else in the galaxy is a complete joke. This is both unbalanced and immersion breaking.
At least in my games it looks like this, idk if I just have very bad luck. Other people reported similar issues.
I wod be very happy if fallen or especially awakened fallen empires were nerfed the hell out of them to be actually secondary, "optional" bosses instead of hidden overpowered ultimate threat. This is the niche of crisis invaders.
(Not to mention the fact that probably it would be the best for the gameplay if regular AI empires were capable of endangering player so much by the late game)
What are your thoughts?
Also, two digressions
1) How often do you a) Have AI rebellions at all b) Have powerful AI rebellion crises?
2) I have the feeling the game's paxing as in some way really off, that both crises and awakenings tend to happen simply too fast for the vast majority of empires to become strong enough to not be joke against them.