Crisis: Deeptime Assimilators

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Meshed Gear

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Goal: Add the distinctiveness of all forms of intelligent life to Self.
Result: All known intelligent life subsumed, merged into Self. Galaxy united. No new intelligent lifeforms detected.

Hypothesis: Means of maintaining the Self mind over intergalactic distances unknown, evidence suggest impossible. Other galaxies effectively out of reach.
Conclusion: Self can not expand to other galaxies without being vulnerable to destruction, unacceptable.
Hypothesis: All things decay, given sufficient time.
Conclusion: Self will eventually fall apart, given stasis of current conditions.
Verdict: Unacceptable, expanding search parameters.

Query: Can intelligence arise in a galaxy controlled by Self?
Prediction: No.
Postulation: To further Self goal, Self must be absent.

Statement of Intent: Self will vacate galaxy, to allow for new and distinct intelligences to grow and be harvested.

And after that bit of fluff, the explanation.

An assimilator absorbed everyone in the galaxy, then went into orbit of a black hole in the galaxy so that time dilation would bring them fresh intelligences to absorb. Their goal being to assimilate the galaxy in not just three dimensions, but also across time.

Regarding how the mechanics would work, I propose either the crisis has tech to travel between black holes or they have a gateway and can travel freely between gateways regardless of the owner. I personally lean towards the gateway idea. That just requires that they have a gateway at their place of concealment.


So in summary, the crisis would work like this

  1. Assimilators start pouring out of gateways. Or perhaps black hole systems. One or the other.
  2. Mass panic, hysteria in the streets, cats and dogs living together!!!
  3. If they conquer enough of the galaxy, some form of anti-crisis faction shows up to lend their aid.
  4. Retake the gateways / primary black hole bases, one by one.
  5. Figure out where the secret system the fleets are coming from is located, spawning it into the galaxy. Preferably close to the galactic center. Efficient machines and all.
  6. Destroy unimatrix zero the secret base.
  7. Profit

For the anti-crisis faction, I believe someone else who works with long timescales would be appropriate. Perhaps an order devoted to gradually terraforming worlds so that a balanced variety of planet types exist. With few ships, but their nomadic nature having led over time to the creation of titan/juggernauts that they are willing to lend out to be part of regular empire fleets without being part of their regular fleet limits. Taken back after the crisis is defeated.
 
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Ezumiyr

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So it would just be another invader crisis? Meh. We already have three of them. I would suggest that if more work must be done on late game crisis, it should be to enhance the existing ones.
If more crisis are to be added, I'd prefer other things than more invaders.
 
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Scyobi_Empire

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Wormed Void Dwellers would loge that! 3 Black Holes!

I like the idea, but I have to agree with Ezumiyr but theres no harm in having both.
 

Meshed Gear

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Yeah, it would be another invasion crisis. On the other hand, every crisis is an invasion crisis when you get down to it. The endgame crisis are invasions, the grey tempest is an invasion, the war in heaven is a double invasion, the great khan is an invasion.

At the end of the day, it's hard to feel like you are in a crisis if you aren't being invaded.
 

zZander56

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An enemy from within would make for an appropriate crisis to ship with an Internal Politics themed patch/DLC. Make it cultists/a cabal.
 

Adolf - Finite War

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We already have three of them.

Not enough but I agree that there should be more variety to them especially with now having the ascension perk also. Becoming the crisis is too singular and the crisis we have lack variety. Now the AI won't be able to properly become a Crisis ever I fear but an Awakened empire should manage to create one especially if they are loosing a war (in heaven) - one of their scientist might release a catastrophy. Late game anomalies and archeology might also become a staging ground for them.

A new crisis (same as the old ones) just shouldn't always emerge from black holes - sometimes they do, other times from a L-cluster like dwarf galaxy another them from shielded worlds in a FE's space failing. Just as their behaviour should vary: some might start small and be diplomatic at first only to backstab once the spread far enough, and it wouldn't matter if one is killed off in their infancy if there could be several Endgame Crisis per game.
 

Reedstilt

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I'm down for new Crises, invasion based or otherwise, as long as they provide some additional variety to the end-game. 9/10 I get the Unbidden. I only fought the Scourge once before Nemesis and never saw the Contingency until I specifically selected it as the Crisis. More options in the mix to break up the frequency of the Unbidden in my games would be appreciated.

Do you envision the Assimilators converting pops in a way that could be unconverted, so you can get them back when you defeat the Assimilators? Or are they more like the Reapers and grinding folks up into a genetic slurry to make more ships?
 

Meshed Gear

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I'm going to say that some empires would figure out how to unconvert, while others would adopt a kill them all approach. And that events can occur when assimilators convert worlds or defeat fleets that can take the admiral/scientist/governor and make them into an assimilator leader. Which could include scenarios where an admiral is melded with a ship as the 'combat computer,' yes.
 
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Meshed Gear

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Assimilator Early Direction of Attack

The assimilators have two starting goals, in service of the overarching goal of assimilating everything they can. First, they want to assimilate pops with a high amount of trait points. Peak genetic/robotic/psionic engineering being inherently noteworthy. Second, they want to assimilate planets with a diversity of pops. Like a sample tray, or a buffet. So when the crisis first spawns the fleets are biased to aim for planets with powerful species, diverse species, or best of all: both.

Bombarding Planets

Instead of army transports, the assimilator fleets would use an advanced raiding orbital bombardment fleet stance. 25% planet damage, 50% army damage, abducts pops, can abduct the last pop on the planet. Planet type does not change when the last pop is abducted. The fleet enters a system, defeats the defenses, bombards a planet, moves on when it has grabbed all the pops.

Adding Distinctiveness

The assimilator fleets do bonus damage against fleets led by admirals of a species they have already assimilated pops from. Small bonus for any pop of the same species, larger bonus for pops of the exact same subspecies. The bonus stacking up to five times for the number of pops assimilated. For ease of use, hovering over an admiral should include information on what that bonus currently is. If the bonus is too powerful to overcome, the counterplay would be to hire admirals of different species or engineering the admiral's entire subspecies to change them into something new that the assimilators haven't seen before.

Also, the possibility of bad things happening if the assimilators grab psionic pops.

Why Did They Wait So Long?

There could be a combination of traits/projects/espionage that allow a player to find out lore about the deeptime assimilators. How long they've been around, how many there are, other fluff. Including why they aren't easily superior to the galaxy despite being around for so long. The answer to that would be as follows: stagnation. The last several harvests have been of little overall value, and the assimilators have failed to make any advancements as a result of them. Social predictive modelling posited that a longer period before harvest would carry the chance of intercyclical persistors, the fallen empires. And that, furthermore, it would be possible for these fallen empires to eventually be spurred into action by younger races. In other words, the assimilators specifically wanted to assimilate pops from an awakened empire. And also pops from empires that caused them to awaken. In the hope that these advanced empires would trigger new technological advances for the assimilators to absorb.

The Fleets

The initial assimilator fleets are led by admirals of species that don't exist, since they are from previous harvests. As worlds are harvested, fleets destroyed, and pops assimilated, later fleets will begin to be led by admirals of species that currently exist. Including specific admirals who had been captured in battle. Eventually, as the assimilators are pushed back, they will use a trump card as a gamble. A fleet led by either a great khan/chosen one who had been assimilated in ages past, an assimilated ether drake, or a giant space robot. Larger than the previous fleets, with a specific bonus depending on which special unit is part of the fleet.
 
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