Two underperforming civics that have gotten the short end of the stick, Criminal syndicates have always been weak due to the AI overreacting to them, and Police state lacks any clear policy focus or strategy with it to make it useful.
I have a proposal to fix both issues by altering how criminal syndicates handle fighting crackdowns via enforcer spam:
-Intelligence assets within the empire you're exploiting can do an operation to give a modifier on that planet that corrupts local enforcers, making them less effective and adding a happiness penalty per enforcer job on that world. The way out of this would be for the AI to either pay you off if it decides that it isn't worth locking down the planet over, or tanking happiness until martial law is declared, assuming they don't shut down the branch office first.
-If payoffs on high-crime worlds continue for long enough and you have enough intel on that empire, you can perform the option to form a coup, which after being successfully completed, generates a small tributary criminal syndicate that takes over that system after rebelling.
-On the other side of it, the Declare Martial Law edict will increase the effectiveness of enforcers(by default for everyone), and the Police State civic gains a -50% penalty to foreign intel asset generation in your empire, as well as halving the resource penalty for martial law.
This allows criminal syndicates a strong form of disruption that doesn't require rewriting how the AI reacts while fixing the issue with maintaining branch officies, as well as giving Police State empires some unique defenses against infiltration, and dealing with large masses of unhappy pops which should be their focus anyway. This also minds current strategies for using criminal syndicates effectively.
I have a proposal to fix both issues by altering how criminal syndicates handle fighting crackdowns via enforcer spam:
-Intelligence assets within the empire you're exploiting can do an operation to give a modifier on that planet that corrupts local enforcers, making them less effective and adding a happiness penalty per enforcer job on that world. The way out of this would be for the AI to either pay you off if it decides that it isn't worth locking down the planet over, or tanking happiness until martial law is declared, assuming they don't shut down the branch office first.
-If payoffs on high-crime worlds continue for long enough and you have enough intel on that empire, you can perform the option to form a coup, which after being successfully completed, generates a small tributary criminal syndicate that takes over that system after rebelling.
-On the other side of it, the Declare Martial Law edict will increase the effectiveness of enforcers(by default for everyone), and the Police State civic gains a -50% penalty to foreign intel asset generation in your empire, as well as halving the resource penalty for martial law.
This allows criminal syndicates a strong form of disruption that doesn't require rewriting how the AI reacts while fixing the issue with maintaining branch officies, as well as giving Police State empires some unique defenses against infiltration, and dealing with large masses of unhappy pops which should be their focus anyway. This also minds current strategies for using criminal syndicates effectively.
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