Suggestion: going over the admin cap should increase crime rather than tech costs. This would open up more design space for multiple ways to lower your crime.
Absolutely not. The administrative cap isn't suppose to be something you have to avoid going over, increasing it just means lower costs.Suggestion: going over the admin cap should increase crime rather than tech costs. This would open up more design space for multiple ways to lower your crime.
Absolutely not. The administrative cap isn't suppose to be something you have to avoid going over, increasing it just means lower costs.
Crime has been rampant on my planets because I was an idiot and choose synthetic ascension. Besides promptly wrecking my economy hard and requiring two decades to sort out the mess, it also made it so that all of my planets produce a robot population every year whether I want them to or not. Couldn't see any way to tell overpopulated planets not to manufacture robots as the robot makers are on the friggen planetary capital building. Can you say immersion breaking? I got planets that have 60 unemployed pops now. Lots of annoying popups about unemployment - always choose the crime over giving them more consumer goods. If you build one of the enforcer buildings then you don't have to worry about crime, but honestly, I don't know what crime actually does.