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The_Hawk

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Some heady updates to the Officeholders/Who's Who thread (including the stuff posted here, and some other bits freshly written.) Great work -- keep it coming, folks!
 

The_Hawk

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Phalanx said:
Lundgren was a member of the UMP when he became Speaker.

Good catch! Forgot that one. I'll make the change.
 

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My Term III summary:

Term III began with the landslide election John O'Floinn to the Presidency at the head of the Coalition to Preserve the Republic (CPR), composed of the three major non-monarchist parties, the Moderate Party, Conservative Coalition, Rally for Democracy (later renamed Democratic Alternative) and Eutopian Socialist Reform Party. Capturing over 70% of the vote, the CPR had struck a major blow to the Centre Royal Party, which then began it's steady decline. O'Floinn's orginal cabinet consisted of Minister of Home Affairs Yuber D. Harding (later replaced by MP member Timothy Wellesford), Minister of Defense and International Affairs Daniel Hartwell (CC), Minister of Trade, Economy, and Infrastructure Josephus Locke Sergei, and Minister of Heritage and Social Affairs Sebastian Fitzpatrick. Fitzpatrick would also be named VP, prompting several papers to speculate about a conspiracy run by Eutopia's influential Irish politicians.

Term III saw several unfortunate events which divided Eutopia from other nations, notably the conflicts with France and Spain, resulting from the NAFA's expiration under President Murmurandus. O'Floinn appointee Michael von Streusser would later organize a conference to draft a new NAFA.

Cabinet cooperation and organization was remarkable during the O'Floinn administration, especially considering the broad coalition of parties that President O'Floinn had to satisfy. Jack Teano was widely credited as the secret to the CPR's success. However, this term saw evidence the military-politician rivalry which has always existed in Eutopia. The largely discredited Military Reform Commission saw little discussion of the military, but rather an extended, inclonclusive argument about the role of politicians in military affairs. METI Josephus banned importation of Canadian beef as a reaction to the spread of mad-cow disease in that country.

The American naval base at Farpoint was set up during Term III. At the time, it was widely regarded as a wise decision. Then, when an American officer was accused of rape by a Topan woman, it sparked a seemingly neverending series of problems in western Eutopia. Talks with the Americans began breaking down after the disappearance of Deputy MDIA Robert Vercogz, while protestors cut off the US base from the rest of Farpoint, declaring a 'Topa Free Zone.' Vice-Admiral Tulp loudly demanded action on the situation, while MHA Wellesford remained unwilling to committ riot police to take control of the situation. Negotiations were attempted with protesters, but a lack of clear leadership made these talks difficult.

When leadership of the Topa Free Zone became clear, Roger Smith (later arrested after he attempted a coup) and Dr. Svein de Vlaminck (arrested in Eutopia several times for connections to MEOR, and last seen during capture by the American CIA) were sent to negotiate with the Topan leadership. Talks broke down quickly, in part due to Smith's previously unknown aggressive personality, and the situation would continue with an awkward status-quo for the rest of the Term.

I'm working on Term II, but I'll have to do a little research this time, as I was less involved during that one.
 

HJ Tulp

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Wasn't the US Base set up before the game even started? I thought that in Term III the lease was extended?
 

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A base (I must have left things out) for Term II:

Term II saw the President Murmurandus re-elected after he succeded Jacob Lundgren during Term I. His opponent, Charles Morgan, was defeated by a relatively narrow margin. His cabinet consisted of: METI/VP: Josephus I (ESRP) MHSA: hughbarlett (RD) MDIA: Shiiuga (ESRP) MHA: IKK (RD). It was during Term II that Eutopia's clandestine intelligence agency, the Security and Analysis Wing, was founded by MHA Vasco I-Killed-Kenny.

President Murmurandus also appointed Jack Teano as special envoy to France, sparking what was later termed 'Teano-mainia' in that nation. The French government and citizenry were simply enamored by Teano's abilities. Sanctions against the French were discussed and rejected by Murmurandus's adminstration. The rest of the European was quick to show support for France, and revenge on the French was judged to not be worth alienating such a powerful group of nations.

Late in Term II, the Moderate Party was founded by Judas Maccabeus. Though it was he who brought together the moderates who then went on to unite the Republican parties for the Term III elections, Maccabeus himself never took a strong leadership role within the party, and was not particularly famous for his politics. As the Term drew to a close, the CPR was organized to counter the bloated Centre Royal Party.
 

Estonianzulu

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Wow, was the CPR really set up in term 2? Have I really been here that long...
 

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What's going to happen to Josephus when the new Eutopia rolls around? Are we going to have a big State Funeral? That would be cool.
 

von Streusser

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The Gonzo said:
What's going to happen to Josephus when the new Eutopia rolls around? Are we going to have a big State Funeral? That would be cool.

That, like what happens to your estates and business empire when the new Eutopia comes back, is going to be up to you guys, the players. :)
 

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LevePalestinaKrossaSionis men
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von Streusser said:
That, like what happens to your estates and business empire when the new Eutopia comes back, is going to be up to you guys, the players. :)

w00t!
 

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von Streusser said:
That, like what happens to your estates and business empire when the new Eutopia comes back, is going to be up to you guys, the players. :)

So does that mean that we are allowed to amass buisness empires as Braxton wishes to expand out into things other than shipping?
 

unmerged(33865)

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Loose ends

There are certain items that can just be summarized, not needing to be RP'ed that would have happened before or during the transition, and would necessarily seem appropriate for EU4, although the results could effect the storyline. I am sure others can think of some, but these include:
  1. The headscarf case: The plantiffs rested when Talbott didn't say anything, so the defense and results could (should?) have completed before the coup. What happened? Equally, it could have been suspended, so let us know, especially as the ESA was funding the case, they should be interested.
  2. What happened to Rio, the military men sent into Cuba, (one with clear instructions to kill Rio if he didn't succeed), and of course Felix Castor?
  3. Inflation, unemployment, interest rates, and the value of the Ducat, prior to the coup during Term XI, i.e. how was the program Loic suggested to Greenbridge and implemented prior to his death working? Based on what happenned in the US in 1980-1982, inflation should be down dramatically, unemployment higher but improving as we have come out of the recession, interest rates now lower, but with a negative slope (higher for short term rates than for bonds) and but still at least 3% above the inflation rate. I won't guess about the Ducat, as the coup would have dropped that considerably, and would begin to erode the gains in the other areas as well. I know the mods can't be bothered with this, but had this been reasonably modeled, the improving economic situation would have removed yet another leg from the implausible coup.
 

Estonianzulu

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UB, Eutopia has been such a mess that even a growing economy would not have stopped a coup.
 

unmerged(33865)

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Estonianzulu said:
UB, Eutopia has been such a mess that even a growing economy would not have stopped a coup.
The coup was manufactured by the mods, as was the motivation for the coup, and the fictional coordination with the provincial police, etc., etc., because of the focus they put on relatively unimportant matters. The mess you speak of is due to the constant spin provided by the mods, not a reasonable assessment of what was happenning to the country.

The actual mess that the UPE and Eutopia 3 were both suffering from was a lack of active players to carry out ministerial and legislative duties. This was created by declining interest and exacerbated by the transistion of Tilly and Voshkod to mod duties, without the people they replaced shift back to player status.
 

von Streusser

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unclebryan said:
The coup was manufactured by the mods, as was the motivation for the coup, and the fictional coordination with the provincial police, etc., etc., because of the focus they put on relatively unimportant matters. The mess you speak of is due to the constant spin provided by the mods, not a reasonable assessment of what was happenning to the country.

Perhaps you don't see it as a reasonable assessment, but I think I can safely say that puts you solidly in the minority. I'm not even going to address the rest of what you say in this paragraph, as it is, quite frankly, ridiculous.

unclebryan said:
The actual mess that the UPE and Eutopia 3 were both suffering from was a lack of active players to carry out ministerial and legislative duties. This was created by declining interest and exacerbated by the transistion of Tilly and Voshkod to mod duties, without the people they replaced shift back to player status.

Declining interest caused by stagnation and a receding player base. Even you have to admit, the coup has caused a kick in the pants that has shaken things out of the doldrums. Additionally, in order to roll out the new system you see before you now, something of a clean break was required. You have correctly identified the mess that Eutopia 3 was in, and we are working on what we hope will solve it. The coup has happened, the challenges are now present and on the table...if you'd like to jump in and play and try to solve them within the structure of the game, please do. If you'd rather sit in here and grouse out of character about how unhappy you are with them and whether or not you would have done things the same way, you are more than welcome to start your own game with your own rules elsewhere.
 

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Cestius111 said:
So does that mean that we are allowed to amass buisness empires as Braxton wishes to expand out into things other than shipping?

Woah there fella, sudden inheritance of vast gobs of money is still considered content, which requires mod approval. The politics and playing is up to you guys, content is still up to us. :)
 

von Streusser

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unclebryan said:
There are certain items that can just be summarized, not needing to be RP'ed that would have happened before or during the transition, and would necessarily seem appropriate for EU4, although the results could effect the storyline. I am sure others can think of some, but these include:
  1. The headscarf case: The plantiffs rested when Talbott didn't say anything, so the defense and results could (should?) have completed before the coup. What happened? Equally, it could have been suspended, so let us know, especially as the ESA was funding the case, they should be interested.
  2. What happened to Rio, the military men sent into Cuba, (one with clear instructions to kill Rio if he didn't succeed), and of course Felix Castor?
  3. Inflation, unemployment, interest rates, and the value of the Ducat, prior to the coup during Term XI, i.e. how was the program Loic suggested to Greenbridge and implemented prior to his death working? Based on what happenned in the US in 1980-1982, inflation should be down dramatically, unemployment higher but improving as we have come out of the recession, interest rates now lower, but with a negative slope (higher for short term rates than for bonds) and but still at least 3% above the inflation rate. I won't guess about the Ducat, as the coup would have dropped that considerably, and would begin to erode the gains in the other areas as well.

We will deal with the loose ends as best we can. There are some changes and events specifically related to these items you mention coming up that we have been working on for some time. They say that patience is a virtue.

unclebryan said:
I know the mods can't be bothered with this, but had this been reasonably modeled, the improving economic situation would have removed yet another leg from the implausible coup.

Cute.

There's a difference between "can't be bothered" and "so busy putting out fires by problem players that they don't have time". Do try to keep in mind that while we're simultaneously coming up with new challenges and storylines, responding to every NPC summons into an office to say "why don't you do this now? tell me what you think of this idea", working on improving the game, balancing every individual character's secret schemes and conspiracies behind the curtain, and dealing with complaints, suggestions, and requests, we also have families and lives to attend to in this 'real world' thing.

And I think we can all agree that by its very nature, Eutopia is an implausible place.
 
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