Game:
-Soviet union 1936 scenario.
-medium\furious
-HOI 2 DD Armageddon 1.2 (VBLV)
Description:
If you await a game where USSR fights Germany till the last man, and somewhere in December 1941, someone like general Zhukov has to sacrifice himself to defend Moscow this is certainly the wrong address. But if you would like to see how the Soviet union breaks Germany like a nut, and reaches Berlin till December 1941, than you belong here. I will also provide you with some guide for MP and how to handle certain situations. An invasion of USA and UK will be included.
Introduction of the Soviet union:
The Union of Soviet Socialist Republics, also called the Soviet Union, is a constitutionally socialist state that exists in Eurasia from 1922. Emerging from the Russian Empire. Following the Russian Revolution of 1917 and the Russian Civil War of 1918–1921, the USSR was a union of several Soviet republics. The government and the political organization of the country are defined by the only political party, the Communist Party of the Soviet Union (Retrieved from Wikipedia but edited a bit. Mostly was, was changed to is).
Strengths:
-The size of the Soviet union.
-All kinds of resources and many of them.
-Big starting (Underdeveloped) army.
-A decent air force.
-Dictature (USA would be stronger as USSR if they would be a dictature).
-Nice base IC.
-Good starting techs
Weaknesses:
-Starting dissent.
-Many dissent hit events till 1941.
-USSR stands alone (USSR has no major allies (Level 4 or 5 nations) over the game).
-Bad leaders (Especially if the great officer purge is accepted).
Starting issues:
-Ally Brazil (It is actually possible to ally Brazil, all trough the chances are very slim, that they will accept it. You have a 5 percent chance they will accept the alliance with relations of 200. They have a left wing radical government, so ideologically, they are not so far from our own. This is the most important issue, since Brazil offers unique position, from which it is possible to attack USA).
-Ally Communist China (We have much greater chances to gain this ally, but much less time (We have till 1939 more or less to ally Brazil before they turn market liberal-or whatever dont remember), since we dont want to enter a war versus Japan (I will explain this point sometime later in the AAR). This has to be done till the year 1937, but it is not as important as Brazil).
-Get rid of spies (On the start of the game SU hosts 57 spies. And getting rid of them should be also a primary issue. I hope you know how to use counter espionage lol).
-Reorganize the Red army (SU has a big starting army, which is spread all over the country. The best thing to do, is to send all to Moscow and reorganize them there).
Starting moves (Before the first hour):
-I set the slider towards hawk lobby. The matter with dissent has to be done with as soon as possible.
-Till the beginning of the second world war, trade can be concluded by the computer (In MP it is actually possible to get that good deals with the computer, that you dont even have to build up supplies. You can reach 20-30k supplies till the start of the war that way).
-The starting production should be some cheap flotillas. All trough they would be finished in the next months, I dont want them. I rather replace them with 19x4 factories (I could also do 20x4, but I have to get rid of the dissent someway, before the purge). I build them all in Siberia or Central Asia (In the case something should go very wrong- especially in MP, when the bitter peace triggers, GER ends up with a huge and worthless land (Well maybe oil, but thats that). And you can rebuild and counterattack very fast).
Personal notes:
I have time, summer holidays and why not do an AAR lol. I will also continue the one I started before this one.