Back in the old days of PDX games, my dad and I always thought hoped the prospect of having CK I export over to EU 2 then Victoria and lastly HoI 2 would take place. After using the CK2 > EU4 export(and after using EU4>Vic2), I'm wondering how in the world would it be possible to convert Victoria 2 to HoI and get the outcome you normally would from Hearts of Iron. In Europe during Crusader Kings 2, you feel like a hardcore crusader fighting for control of Jerusalem and experience the "game of thrones" world that PDX created.
In EU 4, you have the last remnants of that crusader ambition morph into exploration and imperialistic ambitions that dominate the game for about two centuries. The latter half then introduces you to the world of revolution with many colonies fighting for freedom or your own people seeking their own. Victoria 2 then continues that idea of political ambitions that people have and expands it greatly but as well features the Great War. Hearts of Iron on the other hand is a very specific event in which Nazi Germany begins consuming neighbors and ignites then WW2 with a potential victory for each faction (Allies, Axis, Comintern). So what I'm asking is, how could modders replicate a WW2 feeling? We can get the feeling of imperialism, colonialism, exploration, and more from the previous titles but how do we get a clash of ideologies to occur?
Kaisereich is my favorite mod to date but it took a ton of effort in order to create this ahistorical universe that has very intricate details. For example, the game has minor events such as Ronald Reagan's death in the Pacific States of America and a possible assassination attempt against Huey Long in the USA.
I think that's one of the reasons that Paradox hasn't bothered developing a converter for Vic 2 to HoI 3. It's because it would be very boring to have no detailed world war unlike in the base HoI or in a well made mod.
So how would a converter to these games be made. The first challenge above would be thematic ideas from WW2, the most prevalent being extremist movements rising to power after the Great War and the Great Depression. The only way you could incorporate this into HoI 4 would be by creating those events in Victoria 2 and prevent any Great War from starting beyond the first. Here's an idea of how that system would work.
In any case, I'm gonna go back to EU4. Cheers.
In EU 4, you have the last remnants of that crusader ambition morph into exploration and imperialistic ambitions that dominate the game for about two centuries. The latter half then introduces you to the world of revolution with many colonies fighting for freedom or your own people seeking their own. Victoria 2 then continues that idea of political ambitions that people have and expands it greatly but as well features the Great War. Hearts of Iron on the other hand is a very specific event in which Nazi Germany begins consuming neighbors and ignites then WW2 with a potential victory for each faction (Allies, Axis, Comintern). So what I'm asking is, how could modders replicate a WW2 feeling? We can get the feeling of imperialism, colonialism, exploration, and more from the previous titles but how do we get a clash of ideologies to occur?
Kaisereich is my favorite mod to date but it took a ton of effort in order to create this ahistorical universe that has very intricate details. For example, the game has minor events such as Ronald Reagan's death in the Pacific States of America and a possible assassination attempt against Huey Long in the USA.
I think that's one of the reasons that Paradox hasn't bothered developing a converter for Vic 2 to HoI 3. It's because it would be very boring to have no detailed world war unlike in the base HoI or in a well made mod.
So how would a converter to these games be made. The first challenge above would be thematic ideas from WW2, the most prevalent being extremist movements rising to power after the Great War and the Great Depression. The only way you could incorporate this into HoI 4 would be by creating those events in Victoria 2 and prevent any Great War from starting beyond the first. Here's an idea of how that system would work.
- First Great War starts
- Victorious Alliance creates League of Nations while defeated alliance is broken up and is forced to pay reparations.
- Leader of defeated alliance is given the worst of the punishments creating resentment towards League of Nations members
- Nations experience relative peace for 1-2 decades depending on when Great Depression event is triggered. This system would work similar to the system put in place in HoI 4 which prevents war until chaos ensues.
- Stock market crashes creating the event necessary for extremists to secure control of defeated leader
- The mod in Vic 2/3 would define the members of the LoN and make them the Allies. Depending on the extremists that secure control of the most economically trashed nations, those factions are defined. Lastly the land closest to nation (ex. Saar territory) is recorded for export.
- The mod for HoI 4 would take these nations and attempt to recreate the scenarios in which WW 2 started.
- The Allies would be in a weakened economic state while the extremists have bonuses early on.
- The Axis/Comintern would begin making demands for territory lost during the war and/or neighboring territory that contains ethnic minority of nation.
- After 3 demands, the Allies would be forced with an ultimatum leading to WW2.
In any case, I'm gonna go back to EU4. Cheers.