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unmerged(50380)

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Nov 10, 2005
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I'm sure this has been explored before, but I was looking to create a series of events for France in 1936 through 1938 where resurgent French nationalism is manifested in the decay of the republic, secession from the Western Allies and the gradual restoration of the French Empire, liberation of Indochina and Syria, etc.

I was interested in sequential events that would occur over periods of time and developing in certain ways dependant on how you had reacted to them in the first place - moving authoritarian and idealogical view sliders, hawk lobby, etc, while increasing dissent or increasing belligerence, culminating in French core national claims on parts of northern Italy and much of Iberian Spain, and the possibility to declare a Confederation of the Rhine(or something similar), with events to declare war on, invade, and puppet Belgium, or giving Belgium cores on the Netherlands(or vice versa)? I realize the historical Confederation of the Rhine was German and not Benelux, but c'mon, modern days, modern ways ;) Besides, you have to confront an aggressive Germany with a face of power.

I realize this is an ambitious project in many ways, but what is the easiest and best ways to begin it?
 

Passivocalia

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Nov 24, 2005
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Hmm... gradual changes toward more militaristic nationalism?

You could make the French Gearing up for War events give France slider changes for more hawkish/interventionistic policies. Ditto on Spanish Civil War intervention.

If you have the patch, you could change the French election events so that they place more radical ministers in earlier. Right now the option for "Elect Right" in 1936 Election times gives you Laval and an extremely democratic government. The "Elect Right" option for 1938 gives you Jean de Bourbon as the leader of a new French monarchy. You could copy the effects from the 1938 election and paste them on the 1936 one, if that's the sort of thing you were going for.

Confederation of the Rhine claims could start from a negative reaction to Germany's Reoccupation of the Rhineland.
 

unmerged(50380)

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Nov 10, 2005
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Passivocalia said:
Hmm... gradual changes toward more militaristic nationalism?

You could make the French Gearing up for War events give France slider changes for more hawkish/interventionistic policies. Ditto on Spanish Civil War intervention.

If you have the patch, you could change the French election events so that they place more radical ministers in earlier. Right now the option for "Elect Right" in 1936 Election times gives you Laval and an extremely democratic government. The "Elect Right" option for 1938 gives you Jean de Bourbon as the leader of a new French monarchy. You could copy the effects from the 1938 election and paste them on the 1936 one, if that's the sort of thing you were going for.

Confederation of the Rhine claims could start from a negative reaction to Germany's Reoccupation of the Rhineland.

Hmm, that's not a bad idea - I mean, definitely something I'd consider. I was thinking, though, of a different set of events that would crop up and lead to their own specific event change, of course sleeping the election events. I like the idea of using the 36 elections to trigger the nationalism event sequence.

I also really like the Confederation of the Rhine idea - I believe people were talking about Cologne being an independent republic of some sort, so the idea is not really too far-fetched, I suppose. However, I'd like to avoid changing the events already in the game, such as the gearing up for war ones, since they are ones that you are going to encounter in nearly every game, and make instead the resurgent nationalism triggers one that you can decide to undertake, perhaps with a small random chance.
 

Tux the Penguin

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Dave the Cynic said:
Hmm, that's not a bad idea - I mean, definitely something I'd consider. I was thinking, though, of a different set of events that would crop up and lead to their own specific event change, of course sleeping the election events. I like the idea of using the 36 elections to trigger the nationalism event sequence.

I also really like the Confederation of the Rhine idea - I believe people were talking about Cologne being an independent republic of some sort, so the idea is not really too far-fetched, I suppose. However, I'd like to avoid changing the events already in the game, such as the gearing up for war ones, since they are ones that you are going to encounter in nearly every game, and make instead the resurgent nationalism triggers one that you can decide to undertake, perhaps with a small random chance.

I like this idea. Personally, I would like to see alternate strings of events for ahistorical actions by each of the majors. Like the US falling into another civil war, a second Russian Civil War (maybe even at the same time?), an imperial france, imperial Italy, etc, etc. Maybe even take one at a time.

This is the great thing about HoI2... with the events-heavy design, you could create one chain and not affect the others, insomuch that events might not fire because France leaves the allies, etc, etc.
 

unmerged(50380)

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Tux the Penguin said:
I like this idea. Personally, I would like to see alternate strings of events for ahistorical actions by each of the majors. Like the US falling into another civil war, a second Russian Civil War (maybe even at the same time?), an imperial france, imperial Italy, etc, etc. Maybe even take one at a time.

This is the great thing about HoI2... with the events-heavy design, you could create one chain and not affect the others, insomuch that events might not fire because France leaves the allies, etc, etc.

Exactly. If you'd be interesting in writing these events, it would be greatly appreciated. I was thinking of writing these for the enjoyment of myself and my close friends, since we play HoI2 on a LAN quite often on multiplayer, but it would be neat to release it as some sort of community-wide project.

There were French fascist parties and other nationalist groups, though off of the top of my head I would not be able to tell you of their stance on Spain, Italy, or other former French imperial conquests. Still, I'm sure there is some sort of historical context to provide impetus for the restoration of the French Empire.
 

Tux the Penguin

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Dave the Cynic said:
Exactly. If you'd be interesting in writing these events, it would be greatly appreciated. I was thinking of writing these for the enjoyment of myself and my close friends, since we play HoI2 on a LAN quite often on multiplayer, but it would be neat to release it as some sort of community-wide project.

There were French fascist parties and other nationalist groups, though off of the top of my head I would not be able to tell you of their stance on Spain, Italy, or other former French imperial conquests. Still, I'm sure there is some sort of historical context to provide impetus for the restoration of the French Empire.

I'm not so concerned about keeping it totally historically plausable, but more along the lines of fun. I've already come up with a rough draft of a new Italian Imperialism chain of events that uses the core events as a base. I'll make the starter of the event chain (like a third option in Italian Intervention in the SCW) have an ai_chance = 1, so it almost never happens, but still allows the player to go that route for a different game.

I'm doing Italy first because, well, I'm playing Italy right now, but eventually I wouldn't mind doing it for most of truly playable countries. Heck, the event system is pretty much a "choose-your-own-adventure" book.

But, I have a question: how many options can you have in a single event? I know at least four, but what is the limit? I know at some point you can just use a few events for nothing more than to allow for many, many, many possible outcomes, but what is the limit on a single event?
 

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Tux the Penguin said:
I'm not so concerned about keeping it totally historically plausable, but more along the lines of fun. I've already come up with a rough draft of a new Italian Imperialism chain of events that uses the core events as a base. I'll make the starter of the event chain (like a third option in Italian Intervention in the SCW) have an ai_chance = 1, so it almost never happens, but still allows the player to go that route for a different game.

I'm doing Italy first because, well, I'm playing Italy right now, but eventually I wouldn't mind doing it for most of truly playable countries. Heck, the event system is pretty much a "choose-your-own-adventure" book.

But, I have a question: how many options can you have in a single event? I know at least four, but what is the limit? I know at some point you can just use a few events for nothing more than to allow for many, many, many possible outcomes, but what is the limit on a single event?


Hmm - you know, honestly, I've no idea. I imagine the only limitations towards event choices or outcomes would be how many you are willing to write ;)

Italy is one of my favorite countries, though. Imagine how whacky a game would be if there were such events written for many of the larger countries - France, Italy, the UK, Germany, Austria, etc? And now imagine that all of their 1 percent chances fired in the same game! That would be fun, I think :)