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Mcgan

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Maybe, but I doubt it. I couldn't say why, but I can't imagine they would do that. It would be great though.

At least we can create new faiths. Although I wish we could do some small modifications to our current faith in some conditions, a bit like with cultures.
 
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DukeLeto42

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The closest example we have of top-down religious creation from scratch within the game's timeframe would be the Zunists, and even that's basically a dynastic cult carved from the trappings of other faiths in the area. It's just not really something practical to do as opposed to a rewriting of existing doctrines of faith to support your interests, which already exists.
 
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alaradia95

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The closest example we have of top-down religious creation from scratch within the game's timeframe would be the Zunists, and even that's basically a dynastic cult carved from the trappings of other faiths in the area. It's just not really something practical to do as opposed to a rewriting of existing doctrines of faith to support your interests, which already exists.
And why? What’s wrong with creating your own religion, with your own prophets, and your own specificity? In the Middle Ages so, prophesied everyone to whom absurd, and plus the authors were able to add the opportunity to create their own personal culture, why can not they do the same with religions?
 

DukeLeto42

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And why? What’s wrong with creating your own religion, with your own prophets, and your own specificity? In the Middle Ages so, prophesied everyone to whom absurd, and plus the authors were able to add the opportunity to create their own personal culture, why can not they do the same with religions?
You can reform your own religion from existing ones with preferred tenets, religious leadership, and other policies. This is directly comparable to how culture creation operates. More broadly, new cultural identities emerging (and being encouraged) as realms developed is something seen in the Middle Ages, so supporting that is in line with a gameplay that reflects real trends.
 
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pengoyo

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And why? What’s wrong with creating your own religion, with your own prophets, and your own specificity? In the Middle Ages so, prophesied everyone to whom absurd, and plus the authors were able to add the opportunity to create their own personal culture, why can not they do the same with religions?
From a code perspective, religions function similarly to cultural heritages. And just like cultural heritages there are a set number in the code, with no way for the player to be able to create more. This is because having a set number makes it easier to code. For instance, a lot basic code to handle various aspects of religions works by specifying them on a per religion basis, for example priest and holy war names. Additionally, there are events and decisions that are specified to work with certain religions, so any new religion would just be a religion with less content than preexisting religions. The only really easily editable game-play aspect of religions is the 3 base sins/virtues (which can already be overwritten by the tenets).

And faiths can already handle a lot of this, just like culture, you can name them and choose their components. And if they gave the option to overwrite the localization, (thus allowing you to name the gods, prophets, etc) they would probably be what you want. Note that faith's can have unique localization, just currently the game doesn't given you access to change them on reformation, probably because there are a LOT of localizations involved in a faith/religion (you'd have to change at least 50 localizations to create a completely unique religion). As for holy sites, they are done on the faith level. We just don't have access to changing them yet (though guessing at some point will get to, at least to some degree).

So while I agree creating a brand new religion would be cool; I doubt we will get it as it'd be a lot of work for not much gain over just improving the faith creation more.

edit: grammar
 
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