No, not for the Muslim Messiah:
I want to create a separate Coptic church so my Nubians aren't automatically correligionists with the Romans once I reach the Mediterranean.
From this thread:
And I can just change the name of Judaism to Miaphysitism in world_names.csv file in the config file.
But if I do use the mod, aren't there still bugs or gamey advantages left from the Muslims' setup? are there ways around them?
j.
I want to create a separate Coptic church so my Nubians aren't automatically correligionists with the Romans once I reach the Mediterranean.
From this thread:
me said:Something else I was thinking of ways to replicate: anyone know how easy or hard it is to edit in another religion, so I have to "convert" the biphysite heretics in "Rome" instead of being able to add them on as coreligionists? I think I saw some Jews runninga around in Khazaria... would using that make Nubian unplayable without yet more modding?
Maybe I could just f12 in some heretic events...![]()
Veld said:You can simply change the religion of your characters by opening the saved game file, look for your characters and change their religion
Code:character = { id = { type = 10 id = 20572 } name = "Georgios" gender = male dynasty = { type = 12 id =101777 } country = NUBI religion = orthodox culture = muslim score = { gold = 50 prestige = 100 piety = 100 } birthdate = { year = 1039 month = january day = 0 } dna = "37791783884043"
But if you change them to muslim, pagan or jewish you won't be able to play them without having DivineShadow's Mod installed
And I can just change the name of Judaism to Miaphysitism in world_names.csv file in the config file.
But if I do use the mod, aren't there still bugs or gamey advantages left from the Muslims' setup? are there ways around them?
j.