• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kyronea

Second Lieutenant
33 Badges
Mar 14, 2006
106
0
  • Teleglitch: Die More Edition
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Hearts of Iron III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Crusader Kings Complete
  • Prison Architect
  • Cities in Motion
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
The most crucial step is construction an INC file for your new nation, with the appropriate tag. Before you make a nation, make sure to check and see if it doesn't already have a tag somewhere in the revolt.txt files. (As many possible nations, including some that would never have existed during/at the end of WWII, like the Confederate States of America, have tags) If it does not, select one of the unoccupied tags (tags u00 -- u 069) and create a revolt entry for it, modeled after the other revolt entries.

Then create the INC file. My suggestion is to copy another INC file, trim the excess stuff you don't need and change around the techapps, National/owned/controlled provinces numbers, capital number, manpower number, and whatever else you need to change.

Then go into worldnames and add in the name for your nation to the tag you selected.

After that--and this is most important--be absolutely sure another nation does not own/control the provinces you want your new nation to control/own. Make sure to edit the approrpriate INC files.

Also, backup all files you modify before you modify them.

Once all of that is done, alter the scenario file for the scenario you want and add in the tag you selected to the selectable group, and place an entry at the bottom for your new nation's INC file. If you eliminated other nations in the process(for example, you create Austria-Hungary and thus eliminate both nations) be sure to remove the tags and INC file notations from the scenario file as well.

Then, test it. Load up the game and the scenario. If any errors appear, correct them. If the game hangs upon loading the scenario, you messed up some numbers somewhere under the controlled/owned provinces of whichever nations INC files you altered.

But if everything works fine, congratulate yourself and move on.