Hello everyone 
I am currently creating a mod to put 1 additional idea group for each type in the game.
My goal is to design them as a balanced alternative to already existing idea groups.
Because balancing as a single person can't be achieved easily, I want to hear your suggestions, ideas, wishes etc.
Maybe I will add more than 1 for each type, but balancing is priority number 1.
Therefore not only the idea slots need to be well chosen, but also the policies and events that come along with it.
Here is an example of what the new idea groups could look like:
Feel free to suggest anything you like:
I am currently creating a mod to put 1 additional idea group for each type in the game.
My goal is to design them as a balanced alternative to already existing idea groups.
Because balancing as a single person can't be achieved easily, I want to hear your suggestions, ideas, wishes etc.
Maybe I will add more than 1 for each type, but balancing is priority number 1.
Therefore not only the idea slots need to be well chosen, but also the policies and events that come along with it.
Here is an example of what the new idea groups could look like:
+25% Reform Progress Growth
-50% State Maintenance
-50% Autonomy Change Cooldown
-20% Minimum Autonomy in Territories
-50% Expand Administration Cost
+5% Administrative Efficiency
+1 Possible Administrative Policies
-5% All Power Costs
(Giving minor policy boni)
-50% State Maintenance
-50% Autonomy Change Cooldown
-20% Minimum Autonomy in Territories
-50% Expand Administration Cost
+5% Administrative Efficiency
+1 Possible Administrative Policies
-5% All Power Costs
(Giving minor policy boni)
+100% Power Projection from Insults
-0,10 Monthly War Exhaustion
+2% Missionary Strength
+1 Diplomat, +20% Improve Relations
+2 Diplomatic reputation
+20 Vassalization Acceptance
+1 Free Policies
+1 Monarch Diplomatic Skill
(Giving lower average policy boni)
-0,10 Monthly War Exhaustion
+2% Missionary Strength
+1 Diplomat, +20% Improve Relations
+2 Diplomatic reputation
+20 Vassalization Acceptance
+1 Free Policies
+1 Monarch Diplomatic Skill
(Giving lower average policy boni)
+1% Yearly Army Professionalism
+10% Shock Damage
-10% Shock Damage Recieved
+10% Movement Speed
+25% Reduced Morale Damage Taken By Reserves
-25% Reinforce Cost
+1 Possible Military Policies
+1 Monarch Military Skill
(Giving above average policy boni)
+10% Shock Damage
-10% Shock Damage Recieved
+10% Movement Speed
+25% Reduced Morale Damage Taken By Reserves
-25% Reinforce Cost
+1 Possible Military Policies
+1 Monarch Military Skill
(Giving above average policy boni)
efficiency_ideas = {
category = ADM
bonus = {
all_power_cost = -0.05
}
reformer = {
reform_progress_growth = 0.25
}
comfortable_administration = {
state_maintenance_modifier = -0.5
}
remote_control = {
autonomy_change_time = -0.5
}
unsovereign_provinces = {
min_autonomy_in_territories = 0.2
}
monster_management = {
expand_administration_cost = 0.5
}
born_statesman = {
administrative_efficiency = 0.05
}
administrative_ideology = {
possible_adm_policy = 1
}
}
rhetoric_ideas = {
category = DIP
bonus = {
monarch_diplomatic_power = 1
}
dominant_voice = {
power_projection_from_insults = 1
}
war_propaganda = {
war_exhaustion = -0.1
}
poeta_doctus = {
global_missionary_strength = 0.02
}
great_joker = {
diplomats = 1
improve_relation_modifier = 0.2
}
experienced_influence = {
diplomatic_reputation = 2
}
leader_personality = {
accept_vassalization_reasons = 20
}
ideological_rhetoric = {
free_policy = 1
}
}
organisation_ideas = {
category = MIL
bonus = {
monarch_military_power = 1
}
military_advisors = {
yearly_army_professionalism = 0.01
}
blitz_attack = {
shock_damage = 0.1
}
elastic_defense = {
shock_damage_received = 0.1
}
lockstep = {
movement_speed = 0.1
}
phase_combat = {
reserves_organisation = 0.25
}
cheap_body = {
reinforce_cost_modifier = -0.25
}
military_ideology = {
possible_mil_policy = 1
}
}
category = ADM
bonus = {
all_power_cost = -0.05
}
reformer = {
reform_progress_growth = 0.25
}
comfortable_administration = {
state_maintenance_modifier = -0.5
}
remote_control = {
autonomy_change_time = -0.5
}
unsovereign_provinces = {
min_autonomy_in_territories = 0.2
}
monster_management = {
expand_administration_cost = 0.5
}
born_statesman = {
administrative_efficiency = 0.05
}
administrative_ideology = {
possible_adm_policy = 1
}
}
rhetoric_ideas = {
category = DIP
bonus = {
monarch_diplomatic_power = 1
}
dominant_voice = {
power_projection_from_insults = 1
}
war_propaganda = {
war_exhaustion = -0.1
}
poeta_doctus = {
global_missionary_strength = 0.02
}
great_joker = {
diplomats = 1
improve_relation_modifier = 0.2
}
experienced_influence = {
diplomatic_reputation = 2
}
leader_personality = {
accept_vassalization_reasons = 20
}
ideological_rhetoric = {
free_policy = 1
}
}
organisation_ideas = {
category = MIL
bonus = {
monarch_military_power = 1
}
military_advisors = {
yearly_army_professionalism = 0.01
}
blitz_attack = {
shock_damage = 0.1
}
elastic_defense = {
shock_damage_received = 0.1
}
lockstep = {
movement_speed = 0.1
}
phase_combat = {
reserves_organisation = 0.25
}
cheap_body = {
reinforce_cost_modifier = -0.25
}
military_ideology = {
possible_mil_policy = 1
}
}
Feel free to suggest anything you like:
- changes to the example idea group
- your own idea group
- possible policies
- idea group events
- ideas to put in a new group
- etc.
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