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Mar 27, 2002
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Originally posted by Languish
My forums are up, and have been up for some time, already. With no restrictions on their usage it makes more sense.

Have you created a forum for this particular project? And if so, what is the url? ;)
 
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Originally posted by Languish
It isnt up yet because i am still waiting for a definite ok from inferis/the team... that seems likely now so it will be up tonight c. 8pm GMT.

The url for the forums anyway right here... so it might be worth registering for later.


Ahh, I see. Now we just have to wait for Inferis to give us an update.... :D
 

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We *could* use these forums you know. And use Sourceforge to host the files... If this will stop you to bickering about. :D :D

Just kidding, guys! :p

Todo
Anyway, what we need to do now:
  • Find a good name: "Open Universalis" sounds fine to me; I've been trying to find other names, but none were good.
  • Boot the forums (don't care WHERE)
  • start consolidating the feature set

I've been thinking about architecture a bit already: it would be cool to use a client-server model. Let me explain why: using a client-server model allows us to do MultiPlayer, in addition to SinglePlayer. I you play single player, you are the client AND the server at the same time. Your AI opponents are use "lightweight" clients that connect the same way as a normal player do. This will also allow MP action with additional AI opponents.

Like this:
uo-client-server-arch.gif

The left box pictures multiplayer action, where there are several physical machines in play: one for each client and one for the server (which is mostly likely to be one of the clients too, of course).
The right box pictures singleplayer action, where there is only one physical PC in the picture, hosting the server, the player client and multiple AI clients.

This would also "force" us to code the AI's as regular clients, meaning little or no cheating (although it still is possible), but we deliver the same info to the AI clients as to the Player clients.

I don't know if this is feasible though, since this would require one instance of the AI client for each country in the game, whether you're playing single or multiplayer. Maybe we can find something that allows use to combine the AIs into one, but still "look" at them as seperate clients. Dunno yet. :D
 

unmerged(485)

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Originally posted by Inferis
..................
: "Open Universalis" sounds fine to me; I've been trying to find other names, but none were good.
.................

If there is a FREECIV why not FREEU? Not very descriptive but won't be confused with our favorite game.:)
 

Languish

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That name is pretty cool...

your forums will be up tonight as soon as i get back from work. I will add all whom you deem necessary as moderators so make sure you are registered by 8pm tonight GMT to get started.

What forums do you require? presumably one private one, and one general one. You can have as many as you want.
 
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I'm still not sure about the forums...

Hosting the at another site would clearly give us more freedom, but it will be difficult to attract new contributors once the project is rolling.
Using the forums here will probalby attract more people, but we've got less freedom here, and possibly brings us into a "collision course" with Paradox & Co.

Difficult decision. :(

Don't get me wrong: it's not that I don't want any help with forums and webspace, but each option has it's advantages and disadvantages.
 
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Originally posted by Inferis
I'm still not sure about the forums...

Hosting the at another site would clearly give us more freedom, but it will be difficult to attract new contributors once the project is rolling.
Using the forums here will probalby attract more people, but we've got less freedom here, and possibly brings us into a "collision course" with Paradox & Co.

Difficult decision. :(

Don't get me wrong: it's not that I don't want any help with forums and webspace, but each option has it's advantages and disadvantages.

Why don't you just keep a "limited" forum here and use the one Languish provided for the "other" stuff.
 

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Inferis: I can set up an entire set with Domain name access should you decide to get a Domain name. Although the easier solution would be to go the route of JKTb (another project that i host) and place your project at www.out-post.net/whatever and then forums could be at www.out-post.net/whatever/phpbb/
Also I can set up FTP accounts and such... Its quite handy to have a server and a good Cable connection ;)
 

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Thanks for the support, Achinz! :)

About forums and websites...
I still think it is best to use "foreign" forums, since we don't know how long an alternate game development thing will be welcome here. Would be a pity too lose all those threads if we get "closed down" here. :rolleyes: ILCapitano's idea of keeping a sort of mirror thread here sounds good, though.
I'll send one of the Paradox people a PM to see how they feel.

About names
So far:
  • Open Universalis
  • Freeu (or FreEU, or FreeU ?)
  • GNUniversalis
  • Freeu4ya
  • Exploration & Expansion
I'm still inclined to go for the first. :)
Maybe we should get a poll?

Technical stuff
After a chat with NapoleonXIV, I got redirected to a very nice looking 3D engine. Don't know if we can use it, since the code is not GPLed. Anyway, I was thinking about using a 3D engine to display the map; this doesn't mean that the map will be 3D: the freedom of movement will be limited a 2d plain "hovering" above the map. No fancy different camera angles and stuff. Sort of like the Maxis people are doing with SimCity4.
Good idea?

Other thing: I'd like to code this using the .Net framework, in C#. (mainly). This would limit us to the Windows platform, for now. Anybody got a problem with that? :D

Edit: added Exploration & Expansion name
 
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Mar 27, 2002
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Originally posted by Inferis
About names
So far:
  • Open Universalis
  • Freeu (or FreEU, or FreeU ?)
  • GNUniversalis
  • Freeu4ya
I'm still inclined to go for the first. :)
Maybe we should get a poll?

The thing about all the names that may worry some people is they all have some basis on "Europa Universalis". I have been thinking about names that would be completely different, and I have come up with "Exploration & Expansion". I think it would be a great name for a game for three reasons.

1.) It summarizes the 2 big developments of this time, which was exploration and expansion (for the european powers at least).
2.) It is not copied from the EU2 name.
3.) It sounds good (admittedly this is a personal opinion) :)
 
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Originally posted by Inferis
Technical stuff
After a chat with NapoleonXIV, I got redirected to a very nice looking 3D engine. Don't know if we can use it, since the code is not GPLed. Anyway, I was thinking about using a 3D engine to display the map; this doesn't mean that the map will be 3D: the freedom of movement will be limited a 2d plain "hovering" above the map. No fancy different camera angles and stuff. Sort of like the Maxis people are doing with SimCity4.
Good idea?

Other thing: I'd like to code this using the .Net framework, in C#. (mainly). This would limit us to the Windows platform, for now. Anybody got a problem with that? :D

*scratches head* :confused:

Whatever works is fine with me. :D
 

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Originally posted by Captain Krunch
The thing about all the names that may worry some people is they all have some basis on "Europa Universalis". I have been thinking about names that would be completely different, and I have come up with "Exploration & Expansion". I think it would be a great name for a game for three reasons.

1.) It summarizes the 2 big developments of this time, which was exploration and expansion (for the european powers at least).
2.) It is not copied from the EU2 name.
3.) It sounds good (admittedly this is a personal opinion) :)
Krunch, you're good at this. :)

I must admit that "Exploration And Expansion" sounds good, but there's something "not right". I think it's the "And" in the middle. Don't know.
I'll add it to the list.

BTW, this was my 200th post. Yey!
 
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