Does no one else just mass recruit in preparation for an invasion, I mean you know that you may come across a fort world why not just prepare three years ahead?
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Realistically? Yes.So what would be the alternative? Realistically what planet would just give up because you destroyed its space station?
I mean, I usually have a few multi-k armies invasion forces hanging around using whatever top-tier army tech I have.Does no one else just mass recruit in preparation for an invasion, I mean you know that you may come across a fort world why not just prepare three years ahead?
So what if they have a planetary shield generator?Realistically? Yes.
“Now that we have attained space superiority, you will surrender. If you do not, we will obliterate one of your Earth cities every hour on the hour.”
In a “realistic” setting, space superiority it would be like real world aerial and naval superiority on steroids.
Ideally, planets would have orbital defenses that fleets would have to break through and planets would surrender once the “You have no way to stop us from glassing every city on this planet” stage has been reached.
Considering bombardment still works even when a planetary shield generator exists, we know that they don’t completely stop attacking fleets.So what if they have a planetary shield generator?
Incorrect. Playing Reanimators and watching your initially small invasion force snowball is super fun, especially if you’re getting stronger over the course of an invasion.It’s just that, like everything else with armies, fortresses aren’t fun.
Realistically? Yes.
“Now that we have attained space superiority, you will surrender. If you do not, we will obliterate one of your Earth cities every hour on the hour.”
In a “realistic” setting, space superiority it would be like real world aerial and naval superiority on steroids.
Ideally, planets would have orbital defenses that fleets would have to break through and planets would surrender once the “You have no way to stop us from glassing every city on this planet” stage has been reached.
Would be pretty cool if at least calamitous birth would allow this.If you want to actually be seriously realistic, every race in Stellaris should start in 2300 with the ability to crack planets by slingshotting an asteroid.
Single-used planet-killer ships that destroy the planet by ramming unto it would be, uh, something.Would be pretty cool if at least calamitous birth would allow this.
For just 19.99$, you too could have a colossus!
If the AI is struggling as much as it is to accumulate naval cap, then perhaps a new empire policy should be added:The problem is managing Naval Cap is important, and can't just be thrown into the trash because it also makes taking planets a complete nightmare. The solution is changing what the AI values, not making Fortresses planet-unique, and maybe making alternate sources for Naval Cap. Like, it's weird that soldiers on the ground is determining how many ships I can field anyways, so maybe we can just decouple them.
I think this is a big element of what makes the current ground warfare implementation feel so off.Ideally, planets would have orbital defenses that fleets would have to break through and planets would surrender once the “You have no way to stop us from glassing every city on this planet” stage has been reached.
So how would these defenses work? Would these defenses be spammable anti-ship artillery or strike craft that you can send after space crafts? But all that would be done is replacing one problem with just another more intricate problem.Realistically? Yes.
“Now that we have attained space superiority, you will surrender. If you do not, we will obliterate one of your Earth cities every hour on the hour.”
In a “realistic” setting, space superiority it would be like real world aerial and naval superiority on steroids.
Ideally, planets would have orbital defenses that fleets would have to break through and planets would surrender once the “You have no way to stop us from glassing every city on this planet” stage has been reached.
And how much realism do you want? We could sit here for days like we are already doing arguing about how realistic a game could or should be, a good portion of this game is not realistic. If the issue is just ground armies being clunky and a hassle then we agree, I also think ground armies need some serious help. Fort worlds are hard to conquer and an eyesore in an offensive campaign, I believe that is purpose. But if you just want the ground army feature to be removed in general than I disagree, I personally enjoy the feature even if it is just a bunch of dumb circles killing each other.If you want to actually be seriously realistic, every race in Stellaris should start in 2300 with the ability to crack planets by slingshotting an asteroid. Realistically planets should have no defense against an opposing fleet except for an overwhelming offense consisting of, I dunno, a million missile launchers. Anything from space that can hit a planet can easily devastate it.
inb4 someone points out that being really, really realistic would entail removing FTL. That'd really slow down conquest and annoy the OP .
I also agree, watching your armies entering the atmos while under a constant barrage of orbital defenses before landing and fighting on the ground would be fun. Also maybe add events that could happen during a planetary invasion but make them lively and interesting. And siege events, maybe the locals could be putting up a fierce defense.Fighting a planet wouldnt just be about fighting on the ground. Though without a heavy rework this is largely semantics (renaming "ground" to "orbital network" or whatever). I still feel like this idea fleshing out the 1.0 ground combat UI's atmo/orbital layer, felt like a missed opportunity.
Planet Invasion System GIF/Mockup
This is how I have always wished ground invasions worked. For so long the UI was teasing me with possibility. Now that its gone I felt the need to play around in photoshop for far too long. Image Text: 1. Invading Armies are carried directly by...forum.paradoxplaza.com
Oh no.Create a limit of one fortress per planet because AI loves building them everywhere, be it a backwater planet or a godforsaken habitat. Here you can see a Stellaris equivalent of Cadia fortress world with 7 goddamn fortresses and one military academy which also spawns defence armies. This fortress world has ~5000 garrison power which means I have to throw my assault armies into a titanic meat grinder like Verdun or waste years with even a pathetic "indiscriminate" planetary bombardment, not to mention it distracts one of my fleets. Planetary FTL inhibitor of fortresses means my fleets are stuck in this system unless I have a jump drive or waste time carpet bombing.
Now I'm in the role of Failbaddon the (H)armless in front of Cadia and I don't like it one bit. At least it takes me one or two Black crusades to conquer empires instead of 13. Fortress spam makes me want to really really crack fortress worlds. Paradox is guilty of making me a virtual war criminal!
Sorta. The invader probably wants the pops alive and infrastructure intact, or else what's the point of taking the planet? What you're describing is Armageddon Bombardment, which will already very quickly destroy the planet by killing all their pops. Once all the pops that generate armies are dead, you can instantly capture it. Or once all the pops are dead, you can just colonize it. Armageddon should be much faster than it is (as with all bombardment), but it's there.Realistically? Yes.
“Now that we have attained space superiority, you will surrender. If you do not, we will obliterate one of your Earth cities every hour on the hour.”
In a “realistic” setting, space superiority it would be like real world aerial and naval superiority on steroids.
Ideally, planets would have orbital defenses that fleets would have to break through and planets would surrender once the “You have no way to stop us from glassing every city on this planet” stage has been reached.
But whose combat width rating do we use? The attacker's or the defender's?Two things that could help mitigate such a thing.
1) If we had an army manager that just built armies on many planets and sent them to the army doomstack when built.
2) I also think it should be possible to increase the combat width. Combat Training could add +1 aggressive conditioning could also add +1, command matrix could add +1. Strategic Coordination Center mega construct could add +1 per upgrade.