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I've run through quite a few games now; with my first game I conquered and colonised every territory on earth as France and so I want a nice slow campaign. However, everytime it seems the earth blobs into a few kingdoms and isn't very interesting. In ~135 years my latest game, Europe has 6 powers and about 5 vassals here and there belonging to various factions. I am playaing Brandenburg using a self-rule that I only conquer one province per 7 years of the last king's reign upon the succession of my new king. I have a nice small organised kingdom but it has gotten to the point where I will have to take on a huge France, or huge Poland and where is the fun in that? Was hoping the Ai would take a peaceful hint from me if I didn't start wars but the Ai is gobbling up land like always. I've played games on very hard hoping the Ai benefits make small nations capable of standing up a bit, didn't work, played on very easy to give the Ai a hit in capability to slow it down, didn't, I even started a game as Austria where I guaranteed every nation in Europe and played the police, but that got boring really quick. Is there a way that the game can turn out other than big starting nations getting bigger and small ones getting gobbled? Tried Ai agressiveness to Low but that seems to have little or no effect... Argh getting very frustrating...
 

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You could try NA. Overall, it is a good extension and worth the small price.

I would try a mod such as MMG as well. It may suite your needs better. Be sure to read the manual for that as the game is quiet different.

I generally set AI Aggressiveness to low and remove "luck=yes" tags from nations that really should not have it. Sometimes, I edit the save game and change all the luck tags around just so that a nation does not blob too much.
 

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i would say no. the AI tends to create blobs since it seems to be their only AI information. "blob = good" must be in its .exe probably.

you could try MM(G), it will help with HRE-nations but outside of them, the usual blobing will be going on.
 

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kierun said:
You could try NA. Overall, it is a good extension and worth the small price.

I would try a mod such as MMG as well. It may suite your needs better. Be sure to read the manual for that as the game is quiet different.

I generally set AI Aggressiveness to low and remove "luck=yes" tags from nations that really should not have it. Sometimes, I edit the save game and change all the luck tags around just so that a nation does not blob too much.


didn't mention it but I am using NA, pretty much bought it when I read that you could turn down Ai aggressiveness in the options, man, it doesn't do much. I had thought about editing the luck tags and I think it is the only way except not sure where to do it. Does the luck tag move from nation to nation or does it start and stay with that country until the end? I had one game where Denmark was like, blah I will kill you, even took Hannover before I as Brandenburg could because of the self-limiting rule I use. But then for like 50 years they stopped then France, who had been doing absolutely nothing until then, came alive and gobbled up most of the Dannish extension.

One more thing that really bugs me is when a smaller power warns a bigger one and everytime it declares war it gets clobbered by the already big guy as a bonus. I had a really interesting Ai Venice secure all of northern Italy, vassalised Modena and was about to diplo-annex, and had annex sicily after they broke their personal union with Aragon. But then they warned France and after 5 wars or so Venice is down to their home country and a vassal of France. :( :( :( :( How do I make it so these Warn Nation things don't happen?
 

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HerrPanzer said:
I've run through quite a few games now; with my first game I conquered and colonised every territory on earth as France and so I want a nice slow campaign. However, everytime it seems the earth blobs into a few kingdoms and isn't very interesting. In ~135 years my latest game, Europe has 6 powers and about 5 vassals here and there belonging to various factions. I am playaing Brandenburg using a self-rule that I only conquer one province per 7 years of the last king's reign upon the succession of my new king. I have a nice small organised kingdom but it has gotten to the point where I will have to take on a huge France, or huge Poland and where is the fun in that? Was hoping the Ai would take a peaceful hint from me if I didn't start wars but the Ai is gobbling up land like always. I've played games on very hard hoping the Ai benefits make small nations capable of standing up a bit, didn't work, played on very easy to give the Ai a hit in capability to slow it down, didn't, I even started a game as Austria where I guaranteed every nation in Europe and played the police, but that got boring really quick. Is there a way that the game can turn out other than big starting nations getting bigger and small ones getting gobbled? Tried Ai agressiveness to Low but that seems to have little or no effect... Argh getting very frustrating...



Like others pointed, you have the profile to enjoy thouroughly Magna Mundi Gold. ;)
 

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Gurag said:
[...]

you could try MM(G), it will help with HRE-nations but outside of them, the usual blobing will be going on.


That is not true. You'll se some more blobbing outside the HRE (as it should be) but not nearly as much as in vanilla. I could point you to hundreds of tweaks and events to take care of that. ;)
 

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Gurag said:
i would say no. the AI tends to create blobs since it seems to be their only AI information. "blob = good" must be in its .exe probably.

you could try MM(G), it will help with HRE-nations but outside of them, the usual blobing will be going on.


The AI tries to play like two humans would play if they were competing in the same game. Obviously, that is not what a sizeable part of the users want from the game.
 

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okay checked out my luck nations, France is although it has expanded not on its own accord but because stupid countries warned it. Lithuania and Moscowy are lucky but Moscow lost on that account as Lithuania after it broke it PU with Poland laid the smack down on them, Qara Konuylu is lucky but has been raped by Mamluks, Venice is Lucky except when they warned France lol.

Can I remove the luck tags altogether or do I have to give them to another power? I guess I will have to start a new game and eliminate the luck tags for Europe and assign them to powers that are losing unrealistically or to surround some monster menace with lucky nations, Poland-Lithuania anyone? lol

In your opinion how should I dispense these luck nuggets?
 

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HerrPanzer said:
okay checked out my luck nations, France is although it has expanded not on its own accord but because stupid countries warned it. Lithuania and Moscowy are lucky but Moscow lost on that account as Lithuania after it broke it PU with Poland laid the smack down on them, Qara Konuylu is lucky but has been raped by Mamluks, Venice is Lucky except when they warned France lol.

Can I remove the luck tags altogether or do I have to give them to another power? I guess I will have to start a new game and eliminate the luck tags for Europe and assign them to powers that are losing unrealistically or to surround some monster menace with lucky nations, Poland-Lithuania anyone? lol

In your opinion how should I dispense these luck nuggets?

You cannot remove the silly luck tags, but you can make its effects much less important. You go to static_modifiers and delete everything inside the luck = {
}

modifier.

In this case, the only known effects a lucky country has are better monarchs and some events favouring lucky nations.
 

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Four things you can do to make a non-blob game:
1) Reassign luck to insignificant nations that tend not to get conquered
2) Play with MMG.
3) Up the garrison size in defines.txt from 1000 to 2000.
4) Restrain yourself from abusing the broken force-vassalize mechanics if you don't want a giant blob yourself.

I also play with a badboy limit of 5, but I think most people would consider that overkill. The end result is a naturally paced game with reasonable conquests and lots of wars that lead to nothing or a minor province or two changing hands, instead of massive chunks of land constantly being added to France, Austria and Lithaunia.
 

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ubik said:
You cannot remove the silly luck tags, but you can make its effects much less important. You go to static_modifiers and delete everything inside the luck = {
}

modifier.

In this case, the only known effects a lucky country has are better monarchs and some events favouring lucky nations.

Even with all those modifiers removed, it's painfully obvious which nations are lucky - lucky Poland conquering all of Hungary and the Balkans before 1500, lucky Lithaunia wiping out the normally unstoppable engine of destruction that is MMG Muscovy, etc.

Maybe I should play around with giving luck = {} a bunch of penalties. :rofl:
 

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Wiz said:
Even with all those modifiers removed, it's painfully obvious which nations are lucky - lucky Poland conquering all of Hungary and the Balkans before 1500, lucky Lithaunia wiping out the normally unstoppable engine of destruction that is MMG Muscovy, etc.

Maybe I should play around with giving luck = {} a bunch of penalties. :rofl:

I would say the hardcoded bonus to the AI has less impact than the modifiable ones.


However...



I would like to know the impact of the hardocded effects of lucky nations on the overall performan ce of the game and if that hs anything to do with some ahistorical results the engine achieve sometimes...
 

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ubik said:
I would say the hardcoded bonus to the AI has less impact than the modifiable ones.


However...



I would like to know the impact of the hardocded effects of lucky nations on the overall performan ce of the game and if that hs anything to do with some ahistorical results the engine achieve sometimes...

No doubt, I'm mostly pointing out how ridiculous it is that even with all those modifiers removed lucky nations *still* eat up everything in their surroundings in a way that simply does not happen if they do not have luck tags.

I imagine it's mostly a case of good advisors / monarchs, but still, it's just so blatant, especially when you end up with the aforementioned lucky Poland and Lithuania union of doom.
 

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jpj1421 said:
Could you make every nation lucky, thereby evening everything out?

No. If there's more than 8 some nations will lose the flag.