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I really doesn't understand this.

1. The game did work before the update.
2. No errors, no crash, it just doesn't want to start.
3. You have done all that is mentioned in the sticky.

Is this correct?
 
I really doesn't understand this.

1. The game did work before the update.
2. No errors, no crash, it just doesn't want to start.
3. You have done all that is mentioned in the sticky.

Is this correct?

1. game did not work before update.
2. It starts, i see the load screen with a ninja staring at some people around a fire. I then see a load screen with a women on a bridge with the tips on the bottom. It loads graphics, something checksum, something sound, loading graphics. At the 2nd loading graphics it crashes out into desktop and says Sengoku has stopped working. Windows is checking for a solution.
3. I have done all mentioned in the sticky. Also moved the program folder and re-installed. Also updated gpu.
 
Very strange
Try this, I don't think it will work, but it worth a try.

change your setting.txt so it looks like that down below

settings.txt

gui=
{
language=l_english
}
graphics=
{
size=
{
x=1920
y=1080
}


refreshRate=60
fullScreen=no
shadows=no
shadowSize=1024
multi_sampling=0
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=100.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=77.000000
ambient_volume=50.000000
mapRenderingOptions=
{
draw_terrain=yes
draw_water=no
draw_borders=yes
draw_trees=no
draw_rivers=yes
draw_postfx=yes
draw_sky=no
draw_bloom=yes
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
}
lastplayer="Human Player"
serveradress="diplomacy.valkyrienet.com"
autosave="YEARLY"
difficulty="NORMAL"
outliner=
{
yes yes yes yes yes yes yes yes yes yes yes
}
windowmovetime=0.200000
hints=yes
camera_speed=99.000000
camera_tilt=50.000000
centered_zoom_in=yes
 
Same Problem here, Sengoku crashes at the "Loading Graphics" part. Just bought the game from STEAM today and was patched automatically. Have no idea whether previous patch works or not. Changed the settings to what you advised and still crashes.
 
Here's my error log:

[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
[sound.cpp:240]: Duplicate sound: land_event_02
[sound.cpp:240]: Duplicate sound: money_out

Here's my system.log
[systemsettings.cpp:175]: System memory: 0MB
[systemsettings.cpp:177]: CPU speed: 2675MHz
[systemsettings.cpp:184]: Number of processors: 4
[systemsettings.cpp:195]: CPU type: x86
[systemsettings.cpp:227]: OS: Unknown Service Pack 1 Build: 7601
[graphicssettings.cpp:130]: Graphic Adapters:
[graphicssettings.cpp:135]: 0: ATI Radeon HD 5800 Series
[graphicssettings.cpp:152]: Checking for multi-sampling support:
[graphicssettings.cpp:163]: 2 samples supported.
[graphicssettings.cpp:163]: 4 samples supported.
[graphicssettings.cpp:163]: 8 samples supported.
[graphicssettings.cpp:178]: Using Adapter [0]:
[graphicssettings.cpp:184]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[graphicssettings.cpp:226]: Graphics device: ATI Radeon HD 5800 Series
[graphicssettings.cpp:227]: Graphics driver: aticfx32.dll
[graphicssettings.cpp:232]: Driver version: 1091
[graphicssettings.cpp:249]:


Dumping all gfx info:
DeviceIdentifier: {D7B71EE2-2BD8-11CF-B077-2423BEC2C535}
VendorId: 4098
DeviceId: 26776
SubSysId: 53350467
Revision: 0
DriverVersion.HighPart: 524305
DriverVersion.LowPart: 656451


[graphicssettings.cpp:299]: Instancing supported.
[graphicssettings.cpp:317]: Video memory amount: 1342MB
[graphicssettings.cpp:320]: Support for T&L found.
[graphicssettings.cpp:323]: MaxSimultaneousTextures: 8
[graphicssettings.cpp:324]: MaxVertexBlendMatrices: 4
[graphicssettings.cpp:325]: MaxVertexBlendMatrixIndex: 8
[graphicssettings.cpp:327]: MaxSimultaneousTextures: 8
[graphicssettings.cpp:328]: MaxTextureBlendStages: 8
[graphicssettings.cpp:329]: Support for Anisotropic filtering found.
[graphicssettings.cpp:332]: Max Anisotropic filtering: 16
[graphicssettings.cpp:333]: Anisotropic filtering set to: 0
[graphicssettings.cpp:337]: Vertex Shader version: 3.0
[graphicssettings.cpp:342]: Pixel Shader version: 3.0
[main.cpp:282]: Sengoku Version Sep 12 2011 : 14:27:23
[internationalizedtext.cpp:1237]: Create table
[internationalizedtext.cpp:1239]: Create text database
[dxmusic.cpp:40]: Init Music
[dxmusic.cpp:46]: Graph done 0
[dxmusic.cpp:52]: Control done 0
[dxmusic.cpp:58]: Seeking done 0
[dxmusic.cpp:63]: Event done 0
[dxmusic.cpp:68]: Music done 0
[DirectSound.cpp:37]: Init DirectSound
[DirectSound.cpp:55]: Sound initialised with result 0
[DirectSound.cpp:65]: Coop Level Set. Result: 0
[DirectSound.cpp:87]: Sound Init Done
[graphics.cpp:149]: Direct3D Created
[graphicssettings.cpp:651]: Usable res: 1024 768 60
[graphicssettings.cpp:651]: Usable res: 1024 768 70
[graphicssettings.cpp:651]: Usable res: 1024 768 75
[graphicssettings.cpp:651]: Usable res: 1152 864 60
[graphicssettings.cpp:651]: Usable res: 1152 864 75
[graphicssettings.cpp:651]: Usable res: 1280 768 60
[graphicssettings.cpp:651]: Usable res: 1280 800 60
[graphicssettings.cpp:651]: Usable res: 1280 960 60
[graphicssettings.cpp:651]: Usable res: 1280 1024 60
[graphicssettings.cpp:651]: Usable res: 1280 1024 75
[graphicssettings.cpp:651]: Usable res: 1360 768 60
[graphicssettings.cpp:651]: Usable res: 1360 1024 60
[graphicssettings.cpp:651]: Usable res: 1366 768 60
[graphicssettings.cpp:651]: Usable res: 1400 1050 60
[graphicssettings.cpp:651]: Usable res: 1440 900 60
[graphicssettings.cpp:651]: Usable res: 1600 900 60
[graphicssettings.cpp:651]: Usable res: 1600 1200 60
[graphicssettings.cpp:651]: Usable res: 1680 1050 60
[graphics.cpp:250]: Using multisampling: 2
[graphics.cpp:280]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1680x1050
[graphics.cpp:361]: Done creating device.
 
Very strange
Try this, I don't think it will work, but it worth a try.

change your setting.txt so it looks like that down below

settings.txt

gui=
{
language=l_english
}
graphics=
{
size=
{
x=1920
y=1080
}


refreshRate=60
fullScreen=no
shadows=no
shadowSize=1024
multi_sampling=0
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=100.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=77.000000
ambient_volume=50.000000
mapRenderingOptions=
{
draw_terrain=yes
draw_water=no
draw_borders=yes
draw_trees=no
draw_rivers=yes
draw_postfx=yes
draw_sky=no
draw_bloom=yes
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
}
lastplayer="Human Player"
serveradress="diplomacy.valkyrienet.com"
autosave="YEARLY"
difficulty="NORMAL"
outliner=
{
yes yes yes yes yes yes yes yes yes yes yes
}
windowmovetime=0.200000
hints=yes
camera_speed=99.000000
camera_tilt=50.000000
centered_zoom_in=yes

Didn't work.
 
I think the error.log file do mean something on the missing files:

[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.

cause I don't see these 2 files in the directory specified........