So, per the suggestions in a previous thread, I've been backing up every modification I've made every step of the way.
Unfortunately, I have uncovered a new problem. Somehow, for some reason, after a period of one game day from starting the scenario in 1936 (where all of my modding has been done) it crashes to the desktop.
So the first thing I did was retrace my steps back to the last point where I knew when the game wouldn't crash, which luckily wasn't too far behind.
Unfortunately, even going back to that very point, it STILL crashed, which means something else is wrong somewhere.
Other than the INC files, a few graphics(all modded before this point) and some bits in the country.csv and the worldnames.csv, I haven't really modified anything, except for messing with the provincenames file to change Leningrad to St. Petersburg(but I did that awhile ago and everything worked fine.)
I did poke around in the scenario/other text files for a bit looking for the 1936 country descriptisions. I thought I hadn't saved those files when I exited, but I might've made a mistake. Could doing something there have accidentally caused the crash?
Or could something else be wrong? I'm getting absolutely no warnings of any errors when loading the game and the scenario. It just...crashes.
I tested a few other scenarios just to see if they would crash as well, and while they didn't, they did proceed much more slowly than they used to.
There is one more possibility...I used the editor to alter the ministers of a new nation I plan on making(tag of u01), since I've done editing of ministers, leaders, and tech teams with the editor all without corruption before. Is it possible that somehow THIS could be doing it? That is, the existence of the ministers, not the fact that I used the editor, since if it corrupted the game I'd get an error upon loading the game, and I don't. (Version Armageddon 1.1, by the way.)
Unfortunately, I have uncovered a new problem. Somehow, for some reason, after a period of one game day from starting the scenario in 1936 (where all of my modding has been done) it crashes to the desktop.
So the first thing I did was retrace my steps back to the last point where I knew when the game wouldn't crash, which luckily wasn't too far behind.
Unfortunately, even going back to that very point, it STILL crashed, which means something else is wrong somewhere.
Other than the INC files, a few graphics(all modded before this point) and some bits in the country.csv and the worldnames.csv, I haven't really modified anything, except for messing with the provincenames file to change Leningrad to St. Petersburg(but I did that awhile ago and everything worked fine.)
I did poke around in the scenario/other text files for a bit looking for the 1936 country descriptisions. I thought I hadn't saved those files when I exited, but I might've made a mistake. Could doing something there have accidentally caused the crash?
Or could something else be wrong? I'm getting absolutely no warnings of any errors when loading the game and the scenario. It just...crashes.
I tested a few other scenarios just to see if they would crash as well, and while they didn't, they did proceed much more slowly than they used to.
There is one more possibility...I used the editor to alter the ministers of a new nation I plan on making(tag of u01), since I've done editing of ministers, leaders, and tech teams with the editor all without corruption before. Is it possible that somehow THIS could be doing it? That is, the existence of the ministers, not the fact that I used the editor, since if it corrupted the game I'd get an error upon loading the game, and I don't. (Version Armageddon 1.1, by the way.)