This is a continuation of my previous work on Assyria, now in a larger scope, adding religious mechanics, mission tree, government reforms and national ideas ( NI's areCourtesy of FredrikSlicer). Through missions and modifiers I have aimed at creating a strong playstyle for a reborn Assyria which gives bonuses to both military, convesion and indirect rule through vassals. Sometimes even making contradictory modifiers avaible (such as having +2 promoted cultures, and reduced culture conversion cost, missionary strenght and tolerance of heretics). Play as the first empire the world ever saw, the empire from which all thereafter came from
Most of the source material is from wikipedia or are linked during the conversation in this thread below: https://forum.paradoxplaza.com/forum/index.php?threads/independent-assyrian-tribes.1046634/ by @oim8 and this thread by @AndrejK in his old thread https://forum.paradoxplaza.com/forum/index.php?threads/fertile-crescent-focus-on-details.920691/
Two new provinces, Hakkari with the independent Hakkari tag, Assyrian culture and Nestorian religion. Goods produced is Wool, and I'll probably up it's development from the 1/1/1 I originally made it into (1/2/2 feels better). To the south is the Amadiya province of the Bahdinan emirate, part of Bitlis but have Assyrian culture and Nestorian religion, development around 5 aswell and an Hakkari core
3 additional provinces have been changed, Mardin now have Assyrian culture but coptic religion, and not seen in above map Urmia have Assyrian culture, Nestorian religion and Hakkari core.
Socotra now are Nestorian rather than Coptic
Hakkari, primary tag for new Assyrian culture (caucasian culture group) Tribal Monarchy
Flag:
(WW1 era but suitable)
National Ideas (designed by @fredrikslicer )
Traditions
+1 Hostile Attrition
+15% fort defense
Gooraneh
The Assyrian tribes founding principle is the division of temporal and spiritual power between two brothers, one spiritual leader, the Metropolitan and his brother the civil chief reigning over the local lords.
+2 tolerance of true faith
Interfaith communities
Long have we lived close to Jews, yezidis and kurds and fostered many happy friendships and as the powers around seek to subvert our independence these bonds have become even more important.
+2 Tolerance towards heathens
Legacy of Adiabene
The ecclesiastical province of Adiabene once united much of what we once called Assyria and though it perished during the 14th century the christian communities remain as the last bastion of the church of the east to liberate our brothers and unite the followers of Christ.
-25% Cost to create claim
Tukhma
We are scattered between the plains and mountains so great is this hindrance that it is only the deep kinship to one another that holds us together blood and faith!
+1 Legitimacy/Devotion
Fertile plains
In spite of the hostile terrain we have been afforded, by the grace of god, some plains upon which we may plant our seeds not only for wheat and barley but also for luxuries like cotton and tea.
+10% Goods produced
Catholic communion
In the 16th century rivalries between the various bishops began emerging creating a schism eventually one of them assumed the title of patriarch and aligned himself with the pope of Rome while not a welcome change we do benefit from closer relations with other Christians.
+1 Diplomatic reputation
Gawar route
The Urmian plains are a much desired destination for many Assyrians as is Gawar for those who wish to make it through the mountains this has created us an ideal situation for trade.
+10% Trade efficiency
Ambitions
+10% Army morale
Formable tag: Assyria
Flag
(modern flag but also suitable for our purposes)
Formation requirment:
Is not a tribe
Christian religion group
Is independent
Owns core provinces Mosul, Antioch, Baghdad, Edessa and controls half of the Mashriq regions provinces/development
Changes Government rank to Kingdom, gives new missions and ideas and permanent claims on Mashrig region +10 prestige and increased centralization modifier
Assyrian National ideas (designed by @fredrikslicer and myself)
Traditions:
+1 yearly army tradition
+1 missionary
Bounty of the Fertile crescent
The cradle of Civilisation which stretches from Basra to Sinai are all under our rule. Along its rivers the bounty of wheat and offspring shoot up like the cyprus trees filling our bellies and armies alike. Indeed the blood of the nations flow along its rivers.
+10% Goods produced
+10% Manpower modifier
God raised up the Assyrians
The Assyrians were once the instrument of god having granted us an empire with which to do his work:
"O Assyrian, the rod of mine anger, and the staff in their hand is mine indignation." Isaiah 10:5
And once more we have become raised up by the one god to punish the Islamic heathens and make Israel a place of pious worship once more.
+10% army morale
Custodians of Christendom
The Territory of the old Assyrian empire is a perfect overlay over the significant christian sites; Baghdad, Jerusalem, Antioch and Alexandria. Indeed this is fortunate as we are the guardians of the most holy of places in the faithful world, a truly sacred empire.
+2 Tolerance of true faith
+1 Diplomatic Reputation
Baptized Emirs
The landscape of Mesopotamia have splintered near impossible. Instead of forcing all under our laws the most remote or stubborn regions we have been baptizing their chiefs. The conversion has made all part of the empire by the Patriarch of Baghdad and now respects divine right of the Great king of the Assyrians.
+2 diplomatic relations
The Hammer Shatters Glass but Forges Steel
The weak has shattered, we have persisted. We are the steel of the blade that rise up above the world. Ours is the destiny to stand stronger than anyone else
+5% discipline
Adopt European Feudalism
There has not been a chain of command beyond tribal alligances for some time but following contact with the catholic states of Europe we have gained many advisors from countries like france and spain who speak of feudalism. A system of Oaths and responsibilities which garuntee the safety of the lesser classes, privliges for the nobles and stability for the Monarch. Adopting this system will allow us to wield the full mightr of the Christian Assyrian empire.
+50% Vassal forcelimit contribution
+50% Vassal tax income
Cradle of Civilization
In our lands lay the cradle of civilization, nay: We are the cradle of civilization. The first Empire and the first christians. The splendor in the world is merely a mirrorimage of ours. We are the past, we are the future!
+2 prestige
ambition
+2 accepted cultures
Flag:
National Ideas (designed by @fredrikslicer )
Traditions
+1 Hostile Attrition
+15% fort defense
Gooraneh
The Assyrian tribes founding principle is the division of temporal and spiritual power between two brothers, one spiritual leader, the Metropolitan and his brother the civil chief reigning over the local lords.
+2 tolerance of true faith
Interfaith communities
Long have we lived close to Jews, yezidis and kurds and fostered many happy friendships and as the powers around seek to subvert our independence these bonds have become even more important.
+2 Tolerance towards heathens
Legacy of Adiabene
The ecclesiastical province of Adiabene once united much of what we once called Assyria and though it perished during the 14th century the christian communities remain as the last bastion of the church of the east to liberate our brothers and unite the followers of Christ.
-25% Cost to create claim
Tukhma
We are scattered between the plains and mountains so great is this hindrance that it is only the deep kinship to one another that holds us together blood and faith!
+1 Legitimacy/Devotion
Fertile plains
In spite of the hostile terrain we have been afforded, by the grace of god, some plains upon which we may plant our seeds not only for wheat and barley but also for luxuries like cotton and tea.
+10% Goods produced
Catholic communion
In the 16th century rivalries between the various bishops began emerging creating a schism eventually one of them assumed the title of patriarch and aligned himself with the pope of Rome while not a welcome change we do benefit from closer relations with other Christians.
+1 Diplomatic reputation
Gawar route
The Urmian plains are a much desired destination for many Assyrians as is Gawar for those who wish to make it through the mountains this has created us an ideal situation for trade.
+10% Trade efficiency
Ambitions
+10% Army morale
Formable tag: Assyria
Flag
Formation requirment:
Is not a tribe
Christian religion group
Is independent
Owns core provinces Mosul, Antioch, Baghdad, Edessa and controls half of the Mashriq regions provinces/development
Changes Government rank to Kingdom, gives new missions and ideas and permanent claims on Mashrig region +10 prestige and increased centralization modifier
Assyrian National ideas (designed by @fredrikslicer and myself)
Traditions:
+1 yearly army tradition
+1 missionary
Bounty of the Fertile crescent
The cradle of Civilisation which stretches from Basra to Sinai are all under our rule. Along its rivers the bounty of wheat and offspring shoot up like the cyprus trees filling our bellies and armies alike. Indeed the blood of the nations flow along its rivers.
+10% Goods produced
+10% Manpower modifier
God raised up the Assyrians
The Assyrians were once the instrument of god having granted us an empire with which to do his work:
"O Assyrian, the rod of mine anger, and the staff in their hand is mine indignation." Isaiah 10:5
And once more we have become raised up by the one god to punish the Islamic heathens and make Israel a place of pious worship once more.
+10% army morale
Custodians of Christendom
The Territory of the old Assyrian empire is a perfect overlay over the significant christian sites; Baghdad, Jerusalem, Antioch and Alexandria. Indeed this is fortunate as we are the guardians of the most holy of places in the faithful world, a truly sacred empire.
+2 Tolerance of true faith
+1 Diplomatic Reputation
Baptized Emirs
The landscape of Mesopotamia have splintered near impossible. Instead of forcing all under our laws the most remote or stubborn regions we have been baptizing their chiefs. The conversion has made all part of the empire by the Patriarch of Baghdad and now respects divine right of the Great king of the Assyrians.
+2 diplomatic relations
The Hammer Shatters Glass but Forges Steel
The weak has shattered, we have persisted. We are the steel of the blade that rise up above the world. Ours is the destiny to stand stronger than anyone else
+5% discipline
Adopt European Feudalism
There has not been a chain of command beyond tribal alligances for some time but following contact with the catholic states of Europe we have gained many advisors from countries like france and spain who speak of feudalism. A system of Oaths and responsibilities which garuntee the safety of the lesser classes, privliges for the nobles and stability for the Monarch. Adopting this system will allow us to wield the full mightr of the Christian Assyrian empire.
+50% Vassal forcelimit contribution
+50% Vassal tax income
Cradle of Civilization
In our lands lay the cradle of civilization, nay: We are the cradle of civilization. The first Empire and the first christians. The splendor in the world is merely a mirrorimage of ours. We are the past, we are the future!
+2 prestige
ambition
+2 accepted cultures
Assyrian/nestorian governments:
As Assyrian tribes had both civil and religious leadership, and the highest power in the Assyrian world were the patriarch of the church, I have design option for both an Assyrian monarchy infused with divine power, and a Syriac theocracy headed by the patriarch.
Theocratic government available to Syriac Christians
Syriac Theocracy
Theocratic government; haven't figured out how to best define it's scope, but idea is that anyone following syriac rite Christianity, so including nestorians, Coptic/myaphisite syriacs, Maronite Catholics, and indian S:t Thomas Christians
+1 tolerance of true faith
+1 missionary strength
-10% culture conversion cost
(representing the use of Syriac scripture/language and rite)
if nestorian:
+0.5 church power (more about this on religious mechanics)
Reform/Secularization? government reform:
Patriarch of the East
+2 Tolerance of Heretics
+25% improve relationship
(typical title held by Syriac patriarchs, represents their claim to all of eastern Christianity)
Monarchy government reform
Patriarch King
Avaible to Assyria
A monarchy there the king is invested with the spiritual power of the patriarch and rules with divine right
-10% subject liberty desire
-10% unjustified demands
+1 states
+5 maximum absolutism
As Assyrian tribes had both civil and religious leadership, and the highest power in the Assyrian world were the patriarch of the church, I have design option for both an Assyrian monarchy infused with divine power, and a Syriac theocracy headed by the patriarch.
Theocratic government available to Syriac Christians
Syriac Theocracy
Theocratic government; haven't figured out how to best define it's scope, but idea is that anyone following syriac rite Christianity, so including nestorians, Coptic/myaphisite syriacs, Maronite Catholics, and indian S:t Thomas Christians
+1 tolerance of true faith
+1 missionary strength
-10% culture conversion cost
(representing the use of Syriac scripture/language and rite)
if nestorian:
+0.5 church power (more about this on religious mechanics)
Reform/Secularization? government reform:
Patriarch of the East
+2 Tolerance of Heretics
+25% improve relationship
(typical title held by Syriac patriarchs, represents their claim to all of eastern Christianity)
Monarchy government reform
Patriarch King
Avaible to Assyria
A monarchy there the king is invested with the spiritual power of the patriarch and rules with divine right
-10% subject liberty desire
-10% unjustified demands
+1 states
+5 maximum absolutism
Or Nestorianism. Here follows the mechanics I thought out for this religion. Worth noting is that I designed the religion to be weak for smaller state and grow in power the larger the state becomes
Nestorian religion
When reading about church of the east, we mostly see list of different ecclesiastical provinces, being of great importance I decided to design a feature around designating metropolitan provinces, as a mix between the already existing orthodox mechanic and the ottoman pasha mechanic.
Base modifiers and religious icon are same as CK2 converter:
-10% administrative technology cost
+2 tolerance of true faith
-1% local missionary strenght
Establishing an Ecclesiastical province increases state maintenance by 33%, gives reduced devastation in the province and is the main way to achieve church power/patriarch authority (haven't come up with a unique name for this yet). removing an ecclesiastical provinces causes loss of church power
The idea is that in the religion tab there is a meter which is filled up based primarily on the number of ecclesiastical provinces. The meter on it's own reduces stability cost at 25% when full.
In the tab there are 4 different action target nation can choose that gives bonuses (only 1 bonus can be active at a time):
1. Surviving in isolation:
Costs 10 church power
For 10 years
Reduces church power gain with 10%
Gives 50% hostile core creation in capital province area
2. Developing the interior province
costs 25 church power
gives 1 year cash income
for 10 years:
reduces church power gain with 25%
-10% Development cost in home region
3. Expanding the exterior provinces
costs 50 church power
gives 1 year manpower
for 10 years:
reduces church power gain with 50%
-25% core creation cost* in one region not your home**
*could be replaced with -20% aggressive expansion if deemed to powerful
**Idea is that you get a list of regions to choice from, you have to have at least 25% of development in that region region
4. Communion with the catholic church
Is permanently in effect until deactivated and can always be activated as long as no other modifier is in place
gives -100% church power gain.
Removes all diplomatic penalties with Catholics, Catholics are treated as true faith and target country is also protected by the catholic defender of faith/can claim the title themselves
Through unique nestorian missions, there is also the the possibility to create 3 centers of reformations in Mer, China and India, which will help spread the nestorian faith outside the boundaries in the motherland, just like it did historically though trade and missionaries.
Church power gain per year:
(all numbers are sketch work)
Base +0.5 for duchy/kingdom +1 for empire
+0.5 for Syriac theocracy government reform
+0.5 from religious ideas
+0.5 for 100% religious unity (Scaling from 0 at 50%, 0.1 at 60% etc)
+0.1 from every ecclesiastical province capped at 5/month i.e. E.provinces over 50 won't give any benefits
+0.5 for Province of the Patriarch modifier
Meaning a max of 8 church power per month, costs 50 to activate focus on external provinces, takes 7 years to form up enough church power, once activated you loose your 50 church power and only get +4 for the next ten years, meaning it will be 12 years until you can activate next time, and this is only if you choose all ways to gain extra power
Nestorian religion
When reading about church of the east, we mostly see list of different ecclesiastical provinces, being of great importance I decided to design a feature around designating metropolitan provinces, as a mix between the already existing orthodox mechanic and the ottoman pasha mechanic.
Base modifiers and religious icon are same as CK2 converter:
-10% administrative technology cost
+2 tolerance of true faith
-1% local missionary strenght
Establishing an Ecclesiastical province increases state maintenance by 33%, gives reduced devastation in the province and is the main way to achieve church power/patriarch authority (haven't come up with a unique name for this yet). removing an ecclesiastical provinces causes loss of church power
The idea is that in the religion tab there is a meter which is filled up based primarily on the number of ecclesiastical provinces. The meter on it's own reduces stability cost at 25% when full.
In the tab there are 4 different action target nation can choose that gives bonuses (only 1 bonus can be active at a time):
1. Surviving in isolation:
Costs 10 church power
For 10 years
Reduces church power gain with 10%
Gives 50% hostile core creation in capital province area
2. Developing the interior province
costs 25 church power
gives 1 year cash income
for 10 years:
reduces church power gain with 25%
-10% Development cost in home region
3. Expanding the exterior provinces
costs 50 church power
gives 1 year manpower
for 10 years:
reduces church power gain with 50%
-25% core creation cost* in one region not your home**
*could be replaced with -20% aggressive expansion if deemed to powerful
**Idea is that you get a list of regions to choice from, you have to have at least 25% of development in that region region
4. Communion with the catholic church
Is permanently in effect until deactivated and can always be activated as long as no other modifier is in place
gives -100% church power gain.
Removes all diplomatic penalties with Catholics, Catholics are treated as true faith and target country is also protected by the catholic defender of faith/can claim the title themselves
Through unique nestorian missions, there is also the the possibility to create 3 centers of reformations in Mer, China and India, which will help spread the nestorian faith outside the boundaries in the motherland, just like it did historically though trade and missionaries.
Church power gain per year:
(all numbers are sketch work)
Base +0.5 for duchy/kingdom +1 for empire
+0.5 for Syriac theocracy government reform
+0.5 from religious ideas
+0.5 for 100% religious unity (Scaling from 0 at 50%, 0.1 at 60% etc)
+0.1 from every ecclesiastical province capped at 5/month i.e. E.provinces over 50 won't give any benefits
+0.5 for Province of the Patriarch modifier
Meaning a max of 8 church power per month, costs 50 to activate focus on external provinces, takes 7 years to form up enough church power, once activated you loose your 50 church power and only get +4 for the next ten years, meaning it will be 12 years until you can activate next time, and this is only if you choose all ways to gain extra power
Lila and Magenta colorization represents missions becoming avaible after forming Assyria, green represents missions avaible to the nestorian faith
Line 1:
Eber Nari:
Own or have a subject own Aleppo, Syria, Palestine and Syrian Desert areas
get 10 prestige and reduced unrest and state maintenance for 20 years
School of Edessa:
Convert Edessa
Changes culture to Assyrian, gives permanent claims on Egypt region except Cyrenaica and upper nubia
Conquer Egypt:
Own or have a subject own all provinces (see above)
Gain permanent claim on Anatolia region
Gain claim on Lower Nubia
Expand westward:
Own or have a subject own Anatolia
Gains some reward
Restore Palmyra:
Tadmor have 10 development and temple
Local building spree modifier
Decipher Cuneiform (renamed decipher old assyrian):
Build universities in Mosul and Baghdad
Gain 10 prestige and 10 Legitimacy/devotion
Line 2:
Conquer Heartland:
Own and core following provinces: Mosul, Urmia, Amadiya, Bitlis, Diyarbakir, Urfa, Mardin, Arbil, Hisn Kayfa
Get faithful liberated in above provinces
Nineveh Restored:
Convert Mosul to ROOT religion
Mosul changes culture to Assyrian, changes name to Nineveh and capital is moved there. Permanent claims on all Mashriq except Transjordan + provinces in Shahrizor except Ardalan
An Army for a Kingdom:
Generic build to force limit stuff, just felt I needed something like this
Assyrian Military revival:
As I toyed with the idea of this being added to the CoC expansion I thought it could use army professionalism here.
Bonus is 20% culture conversion cost for 20 years
Imperial Language:
Have at least 50% of owned provinces be of Assyrian culture
Gain claim of all of Mashriq (we already get this as part of forming Assyria, dunno if this is needed, same overlapped with country formation and other missions)
Assyrian Empire:
Fulfill previous mission and control all of Mashriq as core provinces
Changes rank to Empire
King of Lands:
Have five vassals
-25% diplomatic annexation cost
King of the four corners of the world: (subject provinces count)
Have provinces on four continents
-20% Aggressive expansion for 20 years
King of the Universe:
Have 7 accepted cultures
-10 years of separatism for 20 years
This three last missions are based on titles held by assyrian kings, I out them in special color because I wanted special requirments to access them, but not having them chained to each other, in the end though I just let them be as stand alone achievments
Line 3:
Beth Nahrain:
Own or have a subject own Al Jazira, Iraq Arabi, Basra, Kirkuk and Suleyman
-33% missionary maintainance for 20 years
Restore Holy City:
Convert Baghdad to Nestorianism
Baghdad changes culture to Assyrian, Gains permanent claim on Khuzestan and Ilam
Elam:
Own or have a subject own Khuzestan and Ilam
Gains permanent claim on Bahrain, Fars, Pirate coast, Mogostan, Gulf coast
Gulf of Persia:
Own or have a subject own above mentioned areas:
Gain permanent claim on Iran region
Gain claim on Oman and Yemen
Iran:
Own or have a subject own Iran region
Get's Permanent claims on Armenia, Shirvan, Georgia, Samtshke and Immereti
Caucasus:
Own or have a subject own above mentioned areas.
Line 4:
Indian Ocean fleet:
Have at least 25 light ships and 90% of naval force limit
Gain extra trade range
Gain permanent claims on Malabar
S:t Thomas Christians:
Own or have a subject own Malabar area and have Cochin being Nestorian in religion
Gives claims on Deccan region
Line 5 (Nestorian religion branch):
Province of the Patriarch
Make Iraq i Arab an Ecclesiastical province
Gives a permanent modifier for +0.5 church power
Strengthen India:
Make one area in India superregion an ecclesiastical province
Random nestorian province in India get's nestorian center of reformation for 50 years
Proselytize Mongols:
One country with Altaic culture, be Nestorian in religion
Target country becomes historical friend
Refound Cathay:
Make one area in china superregion an ecclesiastical province
Random nestorian province in China get's nestorian center of reformation for 50 years
Restore Diocese of Merv:
Merv is Nestorian
Nestorian center of reformation appears in Merv for 50 years
Prester John:
Be a great power (ROM) or have 50 power projection and ally one catholic country
Get major relationship bonus with catholic countries and +1dip rep
My attempt at missions have been a lot of going back and forth between how large missions should be, and how I should define certain mission areas/criteria for what counts here and there. I have been mixing between using concepts from ancient Assyria, modern Assyria/Aramea and the history of the Church of the east to gain what I think is a smooth chain of missions with not too many oddities
Rewards are typically not refined unless I have something I specifically had in mind as a reward and could definitely get worked at in many of the missions.
Line 1:
Eber Nari:
Own or have a subject own Aleppo, Syria, Palestine and Syrian Desert areas
get 10 prestige and reduced unrest and state maintenance for 20 years
School of Edessa:
Convert Edessa
Changes culture to Assyrian, gives permanent claims on Egypt region except Cyrenaica and upper nubia
Conquer Egypt:
Own or have a subject own all provinces (see above)
Gain permanent claim on Anatolia region
Gain claim on Lower Nubia
Expand westward:
Own or have a subject own Anatolia
Gains some reward
Restore Palmyra:
Tadmor have 10 development and temple
Local building spree modifier
Decipher Cuneiform (renamed decipher old assyrian):
Build universities in Mosul and Baghdad
Gain 10 prestige and 10 Legitimacy/devotion
Line 2:
Conquer Heartland:
Own and core following provinces: Mosul, Urmia, Amadiya, Bitlis, Diyarbakir, Urfa, Mardin, Arbil, Hisn Kayfa
Get faithful liberated in above provinces
Nineveh Restored:
Convert Mosul to ROOT religion
Mosul changes culture to Assyrian, changes name to Nineveh and capital is moved there. Permanent claims on all Mashriq except Transjordan + provinces in Shahrizor except Ardalan
An Army for a Kingdom:
Generic build to force limit stuff, just felt I needed something like this
Assyrian Military revival:
As I toyed with the idea of this being added to the CoC expansion I thought it could use army professionalism here.
Bonus is 20% culture conversion cost for 20 years
Imperial Language:
Have at least 50% of owned provinces be of Assyrian culture
Gain claim of all of Mashriq (we already get this as part of forming Assyria, dunno if this is needed, same overlapped with country formation and other missions)
Assyrian Empire:
Fulfill previous mission and control all of Mashriq as core provinces
Changes rank to Empire
King of Lands:
Have five vassals
-25% diplomatic annexation cost
King of the four corners of the world: (subject provinces count)
Have provinces on four continents
-20% Aggressive expansion for 20 years
King of the Universe:
Have 7 accepted cultures
-10 years of separatism for 20 years
This three last missions are based on titles held by assyrian kings, I out them in special color because I wanted special requirments to access them, but not having them chained to each other, in the end though I just let them be as stand alone achievments
Line 3:
Beth Nahrain:
Own or have a subject own Al Jazira, Iraq Arabi, Basra, Kirkuk and Suleyman
-33% missionary maintainance for 20 years
Restore Holy City:
Convert Baghdad to Nestorianism
Baghdad changes culture to Assyrian, Gains permanent claim on Khuzestan and Ilam
Elam:
Own or have a subject own Khuzestan and Ilam
Gains permanent claim on Bahrain, Fars, Pirate coast, Mogostan, Gulf coast
Gulf of Persia:
Own or have a subject own above mentioned areas:
Gain permanent claim on Iran region
Gain claim on Oman and Yemen
Iran:
Own or have a subject own Iran region
Get's Permanent claims on Armenia, Shirvan, Georgia, Samtshke and Immereti
Caucasus:
Own or have a subject own above mentioned areas.
Line 4:
Indian Ocean fleet:
Have at least 25 light ships and 90% of naval force limit
Gain extra trade range
Gain permanent claims on Malabar
S:t Thomas Christians:
Own or have a subject own Malabar area and have Cochin being Nestorian in religion
Gives claims on Deccan region
Line 5 (Nestorian religion branch):
Province of the Patriarch
Make Iraq i Arab an Ecclesiastical province
Gives a permanent modifier for +0.5 church power
Strengthen India:
Make one area in India superregion an ecclesiastical province
Random nestorian province in India get's nestorian center of reformation for 50 years
Proselytize Mongols:
One country with Altaic culture, be Nestorian in religion
Target country becomes historical friend
Refound Cathay:
Make one area in china superregion an ecclesiastical province
Random nestorian province in China get's nestorian center of reformation for 50 years
Restore Diocese of Merv:
Merv is Nestorian
Nestorian center of reformation appears in Merv for 50 years
Prester John:
Be a great power (ROM) or have 50 power projection and ally one catholic country
Get major relationship bonus with catholic countries and +1dip rep
My attempt at missions have been a lot of going back and forth between how large missions should be, and how I should define certain mission areas/criteria for what counts here and there. I have been mixing between using concepts from ancient Assyria, modern Assyria/Aramea and the history of the Church of the east to gain what I think is a smooth chain of missions with not too many oddities
Rewards are typically not refined unless I have something I specifically had in mind as a reward and could definitely get worked at in many of the missions.
Assyria and Nestorianism is designed to be an extremely poor starter, but once the snowballs goes rolling it becomes a massive power with strong bonuses for conquest and managing it's empire in various ways.
Are you ready to take one of the strongest challenges EUIV could possibly offer? Restore the original Empire to it's rightful place in the sun?
Achievement:
Translatio Imperii: As Assyria, be the only empire rank nation in the game
In general I would appreciate any feedback on mechanics, numbers etc, but also added content such as name lists for assyrians, dynamic names for provinces etc and so far I have no events for this topic, a few which could be made covering the rise of Assyria, the archeological excavations of ancient mesopotamia, the religious relations etc.
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