In this thread I would like to talk about features, which I have thought about for quite some time.
Historical context: In the medieval realms, the kings emperors of western Europe often sat at court and made decisions regarding matters the vassals presented towards them. Important vassals were usually able to influence the result of such decisions.
Gameplay implementation: Every X years the king of a realm holds a court day. If he doesn't, he'll gradually lose prestige. The X, the length of the court day and the matters discussed are influenced by how centralized the realm is.
At a court day, vassals can make petitions to rulers such as:
- territorial disputes with other vassals
- economics (taxes, levies)
- ask for a kings peace
- ask for pardons and releases from prison
- other events can occur
The entire court day would be comparable to the go to the hunt decision, where several events can occur.
Historical context: In the medieval realms, the kings emperors of western Europe often sat at court and made decisions regarding matters the vassals presented towards them. Important vassals were usually able to influence the result of such decisions.
Gameplay implementation: Every X years the king of a realm holds a court day. If he doesn't, he'll gradually lose prestige. The X, the length of the court day and the matters discussed are influenced by how centralized the realm is.
At a court day, vassals can make petitions to rulers such as:
- territorial disputes with other vassals
- economics (taxes, levies)
- ask for a kings peace
- ask for pardons and releases from prison
- other events can occur
The entire court day would be comparable to the go to the hunt decision, where several events can occur.
- 12
- 2
- 1