1. Moving mechs around in the Mech bay. Easier to organize what I am using.
2. Moving the Pilots around to organize them. Allows for grouping by role, experience, etc.
3. When bringing a mech out of storage, the ability to have the stock loadout done as well. Or an option to bring a mech to factory specs. Click one button and wait for the techs to work.
4. Please fix the warning of incoming reinforcements after I have shot the last enemy on the field. Its just weird.
5. Contract variance after the campaign. The idea that the only contracts you can get are 4-5 with an occasional 3? At this stage Two things need to come in to play, your faction rank with the governing body and payment. Give me options for small jobs, maybe i want to have use for my light mechs.
6. Add missions with caps on tonnage. This will allow for the light and medium mechs to have a role post story.
7. I saw this before, the ability to nickname mechs. This would help to identify roles for loadouts.
2. Moving the Pilots around to organize them. Allows for grouping by role, experience, etc.
3. When bringing a mech out of storage, the ability to have the stock loadout done as well. Or an option to bring a mech to factory specs. Click one button and wait for the techs to work.
4. Please fix the warning of incoming reinforcements after I have shot the last enemy on the field. Its just weird.
5. Contract variance after the campaign. The idea that the only contracts you can get are 4-5 with an occasional 3? At this stage Two things need to come in to play, your faction rank with the governing body and payment. Give me options for small jobs, maybe i want to have use for my light mechs.
6. Add missions with caps on tonnage. This will allow for the light and medium mechs to have a role post story.
7. I saw this before, the ability to nickname mechs. This would help to identify roles for loadouts.
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