• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

BonnieBunny

Private
1 Badges
Apr 26, 2017
19
0
  • Crusader Kings II
Hello, So I Am developing a Cold war mod for Hearts of Iron whose timeline goes from 1936 to 2030. I Need help to create a coup event ( Like the Paraguayan 1954 coup, The 1964 Brazilian Coup, and other coups d etat ), but I Couldn't find any thread about such
 

Kovax

Field Marshal
10 Badges
May 13, 2003
8.247
2.878
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
Those threads would be in the mods sub-forum. You can't access them unless your game is registered here on the Paradox website, and you have no visible game icons in your signature block, indicating that your game isn't registered here (Steam registration can be synced with this site, but isn't automatic). Good luck with the mod.
 

Alex Kernel

Second Lieutenant
36 Badges
Jul 16, 2012
166
23
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mare Nostrum
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Oh BonnieBunny, what you're undertaking is a courageous enterprise! I'm afraid nevertheless that creating a Cold War and post-Cold War scenario continuing from 1948 onward would require an entire developers' team to tackle a long list of items like expanding correspondingly the technology tree and the evolving military equipment, the possibility of revamping the ideological triangle, introducing post WWII political arrangements and peace settlements, factoring the Cold War tensions and the possibility of war anytime, even from the AI side, etc. If you're working alone, and only interested in several South American events, on a region that didn't feature prominently in this historical phase, your mod is bound to be very limited for the community of players.

What is your take on these issues?

Really, if you can surpass all these difficulties, you're going to do a really great thing. I was also thinking about how welcome would be continuing of the timeline until the end of the Cold War ,at least. That would be a true achievement. HOI 2 did have such a dlc/scenario. Unfortunately the game developers didn't follow through with HOI3. In many respects HOI3 is an unfinished project.
 

Kovax

Field Marshal
10 Badges
May 13, 2003
8.247
2.878
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
There are a few things like air combat missions which don't function after the ending date. That's in the .exe file, and can't be modded with changes in the .lua and .txt data files. As said by Alex Kernel, you could probably do something for a backwater part of the world, and ignore or work around most of the things that don't function, but nobody's succeeded in doing a world-wide post-war mod. As said, there's a lot more info in the modding sub-forum, but that requires on-site registration of your game.