This is my first post on the forum after having lurked here for about a year, and I just wanted to bring up an idea for a more sensible, and controlled approach to development. This post is mainly a result of a particular data set I have seen about the changes in world demographics between 1500 and 1800, as well as the development of these regions in EU4.
The issue at hand is that starting game development occasionally makes absolutely no sense when compared to population, and a provinces general productivity. For example Russia has about 1,050 development with a population of 12 million compared with Europe's 6,000 dev. and (appr.) 90 million people. Now Russia is a relatively back-water place so that it has a more productive populace than France, or England does not make sense to me.
However in 1800 Russia had a pop. of about 36 million compared to Europe's population of 180 million so at 1000 dev. it is right on average, and makes perfect sense. What I'm getting at is that current system we have is tailored to the idea of a static development system, and is incapable of adapting to real life differences in the development of nations.
Now my proposed solution to this is to alter development to fit the 1500 figures (with respect to game balance), and assign each country or region a modifier affecting the cost of development to better allow rising stars in the world such as Russia, Japan, Sweden, and Great Britain who all experienced much greater than average increases in population and centralization to really shine in the late game.
Note: The data set I used is for 1.20 so does not include new buffs to Russia's region of the world. It also does not completely align with official wiki regions, and instead focuses on particular countries, and the areas that they conquered historically.
The issue at hand is that starting game development occasionally makes absolutely no sense when compared to population, and a provinces general productivity. For example Russia has about 1,050 development with a population of 12 million compared with Europe's 6,000 dev. and (appr.) 90 million people. Now Russia is a relatively back-water place so that it has a more productive populace than France, or England does not make sense to me.
However in 1800 Russia had a pop. of about 36 million compared to Europe's population of 180 million so at 1000 dev. it is right on average, and makes perfect sense. What I'm getting at is that current system we have is tailored to the idea of a static development system, and is incapable of adapting to real life differences in the development of nations.
Now my proposed solution to this is to alter development to fit the 1500 figures (with respect to game balance), and assign each country or region a modifier affecting the cost of development to better allow rising stars in the world such as Russia, Japan, Sweden, and Great Britain who all experienced much greater than average increases in population and centralization to really shine in the late game.
Note: The data set I used is for 1.20 so does not include new buffs to Russia's region of the world. It also does not completely align with official wiki regions, and instead focuses on particular countries, and the areas that they conquered historically.
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