Countries releasing unreasonable vassals

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vohen

Field Marshal
51 Badges
May 29, 2017
2.700
3.281
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
Giving extra gov capacity won't fix, as then the ai just expands even more
There's very little we could do to actually fix the problem through modding, as it's due to hardcoded AI behavior afaik.
So, at the very least, until the next patch comes who knows when, our hands are tied for an actual fix.

At most, what we can do is eliminate the root of the problem for the AI as a bandaid until then, that is, since we can't help it managing their GC, we can make them not have to at all.
I agree that 100 or 200 would just be a slight delay in eventually suffering the same issue, but going completely overkill with a flat 5k or 10k increase would virtually eliminate GC as a mechanic, and I doubt we'd ever see the AI releasing a vassal due to the lack of GC.
Mind you, I'll reiterate that it's just for the AI, and a way for players themselves to do something about it until devs can come up with an actual fix for this.

How about making vassals and releasing nations instead of conquering land when AI is close to 100% instead of releasing vassals after passing GC limit? I know, there will be issues after Iberian Wedding or Inheriting Burgundy, but this could be "fixed" with some additional, maybe temporal, modifier to GC after certain events.
As an actual fix, for devs working on AI behavior, I figure it'd be better to simply have the AI do what's actually logical, like a player would do.
Vassalizing instead of conquering is one thing, but also, turning states into territories (with priority to high autonomy ones), building courthouses, and never integrating vassals, just have the AI focus on doing that whenever close to the cap and the issue would be solved.
 
Last edited:
  • 1Like
Reactions: