One AI player has made it her special project to counterspell
Every. Single. Spell. I cast. (that cannot be completed in the same turn)
It is 100$% pointless to cast any "fun" magic like interesting summons, city buff, global enchantments...
Also, research has become pointless because all the "big" spells I would be researching now take 2+ turns to cast.
This takes most of the magic out of well... magic... so I suggest that Counterspell should have a chance to interrupt a spell instead of working with 100% certainty.
This is as broken as Unity.
Every. Single. Spell. I cast. (that cannot be completed in the same turn)
It is 100$% pointless to cast any "fun" magic like interesting summons, city buff, global enchantments...
Also, research has become pointless because all the "big" spells I would be researching now take 2+ turns to cast.
This takes most of the magic out of well... magic... so I suggest that Counterspell should have a chance to interrupt a spell instead of working with 100% certainty.
This is as broken as Unity.