Great minds think alike! A short while back i suggested that similar buffs/nerfs be implemented into the game, i specifically mentioned Russia and China.
I have called for such things because all the key elements (weather, terrain, supply, attrition, casualties etc...) are not really represented well enough. Also Org instead of casualties deciding combat is horrible. Im so tired of winning a battle and neither side taking a single casualty. The same unit lasting for years with no reinforcement never having been destroyed. Also we are not required any real downtime to recuperate and re-organize. This allows us say as Turkey to take a dozen infantry divisions and attack Greece, the day after Greece falls we attack Bulgaria, the day after Bulgaria falls we attack Yugoslavia and so on...
I proposed that each nation would have a military assessment ratiing (A-B-C-D etc...) based on their Military leadership, training, and so on.... If Im Turkey and My Military rating is say D, im pretty much a WW1 style army. I indicate to my General Staff I want to invade Greece. regardless of what my threa/neutrality is, they come back with a random determination modified by my rating, in this case it may be 6 months until they have a solid plan to to invade Greece. It doesnt matter if i have all my units on the Greek border i cannot invade until the time is up. Likewise after the completion of a campaign, there would be a re-organization and recuperation period (also modified and determined by my military rating), and then i would have to plan all over again for my next campaign.
While most players wouldnt like being restricted so, it would clearly give a more realistic account. Realistically speaking a nation like Turkey could at best hope for one or two victories in the period surrounding WW2. No more minors conquering the world (unless you play in sandbox mode). Remember Germany took Poland in 39, France in 40 and attacked the Soviet Union in 41. We are able to game the system attacking multiple nations at once with no planning and no rest in between campaigns. Too gamey for my tastes...