Perhaps adding some color codes between different army/corps troops. So its faster to read which division etc belong under what HQ, so its easier and faster to control them without makin them go messed up with other corps divisions
We have been informed that divisions will no longer have leaders in HOI4!a reassign command for divisions without a leader.
I too like BICE corp, army, armygroup & theater HQ counter style.
Im the exact opposite, i like the plain traditional nato counters. The busy counters of some mods actually prevent me from playing. I dont need all that additional info. Im in the minority it seems though...
well, if there is too much info in map, how about having just single empty box showing that there is division there, without any icon, number, name or anything on it, which tells if its cavalry, tank or infantry, or ship or planes..
To know what it is, you have to click through several layers of windows before you know what kind of unit it is. this way there would be not too much info.
I dont find myself getting that in detail with the individual units as others do because quite frankly the game doesnt require me too. I never make special units or worry about crossing rivers etc... there simply is no need. I often handicap myself by letting the AI handle combat and still accomplish the same results as those who micromanage every detail. So for me at least all that information is just chaos. Simple details are fine with me.
well, if there is too much info in map, how about having just single empty box showing that there is division there, without any icon, number, name or anything on it, which tells if its cavalry, tank or infantry, or ship or planes..
To know what it is, you have to click through several layers of windows before you know what kind of unit it is. this way there would be not too much info.
My point being that none of it really matters all that much. In a game where i can invade Afghanistan in January, Sealion the UK with nothing but transports, Amphib 20 units at once including armor from TPs and so on... for me at least who the leader of a division is, what his spec is and so on really has no impact on the battle, at least not when im fighting large battles. You know how i conquer the Soviet Union, i group all my German units in a single Theater HQ and give it 3 targets (Leningrad, Moscow and Stalingrad), whammo a few months the Soviet Union ceases to exist.
Now i truly wish the game wasnt this simple, i would love for it to be a really in depth game whereby it was necessary to blow up bridges and use special units and so on, unfortunately the game doesnt require us to do so, and i simply dont get enough "juice" to do it on my own, it seems like overkill...
Plus im old school (SPI, TSR, Avalon Hill, Decision games and so on....) I like my basic counters... (I like the simple map too, none of this 3d garbage)
I played Black Ice but only for a bit, i cant for the life of me remember but there was something i didnt like about it (maybe it was the counters?)...
As far as games go i hate the way HOI3 buffs or nerfs you to make the game harder or easier. I have always been against that. We are here fighting for a more realistic historically accurate game and yet to make the game a challenge i have to cut all my ratings and double other nations? to me thats horrible. I prefer the way other games do it sometimes where on harder versions more things (disaster types) will happen to you, the Ai will be more aggressive etc... As it is the game usually barely resembles WW2 in its vanilla form, i hate the nerfing/ buffing. And in some cases all it does is create exploits. For example As Germany on H or VH all i really need to do is trade with the Soviets, they now have increased resources and are willing to trade to me. Sort of defeats the purpose.
Simplified mechanics if designed correctly give a much better simulation of reality than many of the complex mechanics currently in place. For example, a rule that said that in Russia in the winter the Germans got 50% movement and a penalty to org regain, would be very simple. It might not even be terribly realistic, but it would make winter matter more than it does now.