The information provided beloe is based solely on my personal observations withing the game and is backed up by some code checking. People that feel I am wrong are welcomed to show me how and why.
So in short... Light Cavalry is a trap. You ask why?
Combat Tactics during battle are based on the number of different troops in your flank. Different combat tactics benefit different troop types. For example during the skirmish type you could land with a Swarm tactic, which gives the following bonuses to your army
light_cavalry_offensive = 3
horse_archers_offensive = -1.5
archers_offensive = -1.5
Or you could land with swarm volley tactic, which gives you the following
light_cavalry_offensive = -1.8
horse_archers_offensive = 0.6
archers_offensive = 2.4
Combat tactics vary between the 2 phases but they almost always empower certain troops and reduce the effectiveness of other troops at the same time. Tactics are picked at random, but having more troops from a certain type will ensure greater chance of landing a tactic that helps that type.
Now where is the catch?
Light Cavalry has very weak combat statistics. Basic Light Cavalry has 1/3/10 attack and 4/3/8 defense. This means that Light Cav is somewhat resilient, but severely lacking in offensive power during both skirmish and melee. Landing a Light Cavalry based tactic will have negative impact on your combat strength. Light Cavalry is totally devastating in persue, but that is not terribly useful. If youve reached the persue phase this means youve already won. With or without light cav its unlikely the enemy will be able to regroup and win the next fight.
On the other hand every light cav man during Skirmish and Melee means greater chance of getting a Light Cavalry based tactic. Lets imagine yo have 400 archers and 100 light cav for example. Archers ahve 5/1/2 attack. If you get the swarm tactic your army will inflict 100*1*3+400*5/1.5 or 1633 damage/day total. On the other hand if you get the Swam Volley tactic you will inflict 100*1/1.8+400*5*2.4 or 4870 damage/day. See the difference?
But you have 4 times as much archers as you have cavalry you say.
Lets assume you did a big mistake and focused on cavalry. You actually have just 100 archers and 400 light cavalry (which will cost you a lot more). With tactic benefiting light cav you get 400*1*3+100*5/1.5 or 1533 damage. With tactic benefitting archers you get 400*1/1.8+100*5*2.4 1866 damage. Funny, isnt it?
Adding insult to injury Light Cavalry actually has decent defense and morale. This means that as the combat progresses you will take less losses in Light Cav, which means greater number of them compared to useful troop types, which means getting greater chance of getting a Light Cav tactic, which in the end loses you the fight.
Every time you buy light cavalry you increase the chance of getting a light cavalry tactic which doesnt help your army at all or outright hinders it and at the same time decreases the chance of getting a useful tactic that would make your Heavy infantry/archers/whatever shine. Light cavalry offensive abilities are poor - an army based on light cavalry would totally decimate the enemy if it ever get to persue phase, but since light cav is weak in melee and skirmish this can only happen if you have huge advantage over the enemy.
This of course means that nations based around light cavalry get hosed, as does anyone who upgrades his stable.
Conclusion: Don't buy Light Cavalry rentues and avoid cultures that have Light Cavalry bonuses. Do not upgrade your stables. You will get increased ping-pong effect after fights, but you will be also much more likely to win these fights in the first place.
So in short... Light Cavalry is a trap. You ask why?
Combat Tactics during battle are based on the number of different troops in your flank. Different combat tactics benefit different troop types. For example during the skirmish type you could land with a Swarm tactic, which gives the following bonuses to your army
light_cavalry_offensive = 3
horse_archers_offensive = -1.5
archers_offensive = -1.5
Or you could land with swarm volley tactic, which gives you the following
light_cavalry_offensive = -1.8
horse_archers_offensive = 0.6
archers_offensive = 2.4
Combat tactics vary between the 2 phases but they almost always empower certain troops and reduce the effectiveness of other troops at the same time. Tactics are picked at random, but having more troops from a certain type will ensure greater chance of landing a tactic that helps that type.
Now where is the catch?
Light Cavalry has very weak combat statistics. Basic Light Cavalry has 1/3/10 attack and 4/3/8 defense. This means that Light Cav is somewhat resilient, but severely lacking in offensive power during both skirmish and melee. Landing a Light Cavalry based tactic will have negative impact on your combat strength. Light Cavalry is totally devastating in persue, but that is not terribly useful. If youve reached the persue phase this means youve already won. With or without light cav its unlikely the enemy will be able to regroup and win the next fight.
On the other hand every light cav man during Skirmish and Melee means greater chance of getting a Light Cavalry based tactic. Lets imagine yo have 400 archers and 100 light cav for example. Archers ahve 5/1/2 attack. If you get the swarm tactic your army will inflict 100*1*3+400*5/1.5 or 1633 damage/day total. On the other hand if you get the Swam Volley tactic you will inflict 100*1/1.8+400*5*2.4 or 4870 damage/day. See the difference?
But you have 4 times as much archers as you have cavalry you say.
Lets assume you did a big mistake and focused on cavalry. You actually have just 100 archers and 400 light cavalry (which will cost you a lot more). With tactic benefiting light cav you get 400*1*3+100*5/1.5 or 1533 damage. With tactic benefitting archers you get 400*1/1.8+100*5*2.4 1866 damage. Funny, isnt it?
Adding insult to injury Light Cavalry actually has decent defense and morale. This means that as the combat progresses you will take less losses in Light Cav, which means greater number of them compared to useful troop types, which means getting greater chance of getting a Light Cav tactic, which in the end loses you the fight.
Every time you buy light cavalry you increase the chance of getting a light cavalry tactic which doesnt help your army at all or outright hinders it and at the same time decreases the chance of getting a useful tactic that would make your Heavy infantry/archers/whatever shine. Light cavalry offensive abilities are poor - an army based on light cavalry would totally decimate the enemy if it ever get to persue phase, but since light cav is weak in melee and skirmish this can only happen if you have huge advantage over the enemy.
This of course means that nations based around light cavalry get hosed, as does anyone who upgrades his stable.
Conclusion: Don't buy Light Cavalry rentues and avoid cultures that have Light Cavalry bonuses. Do not upgrade your stables. You will get increased ping-pong effect after fights, but you will be also much more likely to win these fights in the first place.
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