Having played for the first time in a long while, I've noticed Conclave's favorite faction "Increase Council Authority", is still going strong as ever. I have had this faction hit 100% relative power within a few months in-game time, completely composed of vassals with positive opinions. The only reason that the faction didn't fire was because the leader was constantly interrupted by rebellions, of his own vassals demanding increased council authority.
That's right, it's Increase Council Authority factions all the way down. If baronies had any AI, I'm sure you would see your counts overthrown on a yearly basis for the cause of council authority.
As someone who wants more political intrigue out of this game, I really do want factions like this. But this faction doesn't make sense. Your vassals shouldn't rush to give the reins of the realm to the council as their number one priority.
And it's not that I can't play around it, it's not hard. But what is hard is consistently seeing a faction, even when no one in the realm has a negative opinion towards you, reach boiling pot so often and so frequently, when it just simply makes no sense.
My proposition: The council's "Content/Discontent" feature is extended to the whole realm, basically. Factions are illegal by default. Unless the AI has a negative opinion towards you, stands to directly gain from a faction, or wants to support an ally, they also won't join factions. Additionally, you need to do something to upset discontent the vassals to be able to allow factionalism. For example, on inheritance, vassals are discontent by default and will engage in factionalism. If you're merely sitting around, the realm is secure and prospering, the vassals cannot legally faction. They can still start ones, but it is grounds for arrest (which can cause vassals to become discontent if you arrest them). Finally, vassals should not form factions unless they believe it has a chance for success (no more factions consisting of Steve Nobody, supporting his claim to Dirtsville, with only his two soldiers in all his holding backing him up.)
However, this will work differently from normal council discontent. For example, trying to declare a war will poll all vassals opinion on the war. The council will still vote, and councilors will only be disgruntled if overruled. However, vassals, who are not on the council, will simply become discontent if your political maneuverings interfere with their opinions. And now you have to worry about malcontents a lot more. A malcontent will basically become discontent if you do anything and is not on the council, and will probably join a faction.
Also, the only vassals who should feel a desire to increase council authority are freaking councilors or powerful vassals. This will basically disable this faction if you have a content council. However, a discontent council will rush this one's power up quickly.
Just a few random ideas on how to improve this feature. Please don't leave this feature hanging when this game reaches the end of its life.
That's right, it's Increase Council Authority factions all the way down. If baronies had any AI, I'm sure you would see your counts overthrown on a yearly basis for the cause of council authority.
As someone who wants more political intrigue out of this game, I really do want factions like this. But this faction doesn't make sense. Your vassals shouldn't rush to give the reins of the realm to the council as their number one priority.
And it's not that I can't play around it, it's not hard. But what is hard is consistently seeing a faction, even when no one in the realm has a negative opinion towards you, reach boiling pot so often and so frequently, when it just simply makes no sense.
My proposition: The council's "Content/Discontent" feature is extended to the whole realm, basically. Factions are illegal by default. Unless the AI has a negative opinion towards you, stands to directly gain from a faction, or wants to support an ally, they also won't join factions. Additionally, you need to do something to upset discontent the vassals to be able to allow factionalism. For example, on inheritance, vassals are discontent by default and will engage in factionalism. If you're merely sitting around, the realm is secure and prospering, the vassals cannot legally faction. They can still start ones, but it is grounds for arrest (which can cause vassals to become discontent if you arrest them). Finally, vassals should not form factions unless they believe it has a chance for success (no more factions consisting of Steve Nobody, supporting his claim to Dirtsville, with only his two soldiers in all his holding backing him up.)
However, this will work differently from normal council discontent. For example, trying to declare a war will poll all vassals opinion on the war. The council will still vote, and councilors will only be disgruntled if overruled. However, vassals, who are not on the council, will simply become discontent if your political maneuverings interfere with their opinions. And now you have to worry about malcontents a lot more. A malcontent will basically become discontent if you do anything and is not on the council, and will probably join a faction.
Also, the only vassals who should feel a desire to increase council authority are freaking councilors or powerful vassals. This will basically disable this faction if you have a content council. However, a discontent council will rush this one's power up quickly.
Just a few random ideas on how to improve this feature. Please don't leave this feature hanging when this game reaches the end of its life.
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