• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

SlackBladder

First Lieutenant
22 Badges
Apr 11, 2012
298
23
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
After it was split into Rus and Ruthenia, it sort of covers the area Novgorod did at one point. It's a bit odd when the "Kingdom of Rus" forms in 1100 and only covers two northern Russian duchies.
 

unmerged(398932)

Corporal
2 Badges
Oct 22, 2011
40
0
  • Crusader Kings II
  • Heir to the Throne
That name would only really make sense if the city of Novgorod was the kingdom's capital. Also I think Novgorod only became the dominant Russian state fairly late in the game's timeframe. A titular Kingdom of Novgorod would be cool, though.
 

Voy

Wiki Royalty
50 Badges
Apr 20, 2012
3.471
5.342
  • Crusader Kings II
  • Sengoku
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Cities: Skylines - After Dark
  • Crusader Kings II: Charlemagne
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines
  • Crusader Kings II: Sunset Invasion
I'm pretty sure the Devs have something of a king-tier Titular Repuiblic of Novgorod in store for us in January, but that's a wild guess.
 

Divi

Colonel
56 Badges
Aug 12, 2005
970
35
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Mount & Blade: Warband
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • 500k Club
That name would only really make sense if the city of Novgorod was the kingdom's capital. Also I think Novgorod only became the dominant Russian state fairly late in the game's timeframe. A titular Kingdom of Novgorod would be cool, though.

Maybe expand it to have titular kingdom titles for the major russian principalities (Moscow, Vladimir-Suzdal, Ryazan, Kazan (although I think Kazan is in a separate kingdom already), etc) in case they manage to get two of the duchies. If you could tie it to what holding is your capital.
 

Thorv

I am a knave
2 Badges
Aug 16, 2009
216
36
  • Crusader Kings II
  • Europa Universalis IV
@Voy: but then it sounds like you're making wild guesses about your own states of mind, such as: "I believe I am pretty sure... or am I not? So here I am, guessing wildly as to my own degree of certainty..." :)

Perhaps the other way around ("I am pretty sure it's a wild guess") makes more sense, but then again it something we'd ordinarily say of other people's guesses (and not of our own)

Edit: Ok, that was wildly OT. I will shut up now.
 
Last edited:

dauncosony

Colonel
96 Badges
Feb 12, 2012
905
30
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Sengoku
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Rome Gold
  • Semper Fi
@Voy: Are you 'pretty sure' or is it a 'wild guess'? Don't 'wild guesses' imply uncertainty?

Novgorod is a republic in one of the later bookmarks, and seeing how the other Italian republics were given Kingdom status, it's likely that the Republic of Novgorod will be given Kingdom status as well.
 

gja102

Captain
84 Badges
May 7, 2008
482
284
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Deus Vult
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Teleglitch: Die More Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings Complete
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Shadowrun: Dragonfall
  • Stellaris
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Conclave
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Shadowrun Returns
  • Stellaris: Megacorp
  • BATTLETECH
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Shadowrun: Hong Kong
  • Stellaris: Leviathans Story Pack
  • Victoria 3 Sign Up
  • Cities in Motion 2
As mentioned above, it would be a bit weird to allocate all that land as de jure Novgorod from 1066, when they only came to power late in the game. It's a bit deterministic.

I've never been completely happy with the Ruthenia / Rus split though - seeing 'Ruthenia' on the map every game just seems odd for some reason. But then, I also appreciate that when the area was just one large kingdom of Rus, the Russian principalities always looked a bit of a mess as it was too hard for them to consolidate.

Maybe the Russians could have a dynamic state-naming system like the Muslims do, but tied to the capital province or primary duchy instead of the ruling family. So if Kiev consolidates enough land to get the third-tier Ruthenia title, it is instead called "Kiev". Ditto in the north - if Muscovy claims the whole of Rus, it becomes Muscovy - but if Novgorod takes control, the king-level title is named Novgorod.

Would simulate the fluid power struggles between Russian princes, and for gameplay is possibly better then giving every principality a potential king title just in case.
 

SlackBladder

First Lieutenant
22 Badges
Apr 11, 2012
298
23
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
As mentioned above, it would be a bit weird to allocate all that land as de jure Novgorod from 1066, when they only came to power late in the game. It's a bit deterministic.

I've never been completely happy with the Ruthenia / Rus split though - seeing 'Ruthenia' on the map every game just seems odd for some reason. But then, I also appreciate that when the area was just one large kingdom of Rus, the Russian principalities always looked a bit of a mess as it was too hard for them to consolidate.

Maybe the Russians could have a dynamic state-naming system like the Muslims do, but tied to the capital province or primary duchy instead of the ruling family. So if Kiev consolidates enough land to get the third-tier Ruthenia title, it is instead called "Kiev". Ditto in the north - if Muscovy claims the whole of Rus, it becomes Muscovy - but if Novgorod takes control, the king-level title is named Novgorod.

Would simulate the fluid power struggles between Russian princes, and for gameplay is possibly better then giving every principality a potential king title just in case.

That sounds like a really good idea actually, a more dynamic system would be great.
 

onodera

Captain
64 Badges
Jun 25, 2012
341
68
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Hong Kong
  • Europa Universalis IV
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
Yes, this sort of a naming system would be perfect. I'm still working on my Russia de jure rejiggling mod, which should finally get rid of Rus and Ruthenia, I hope I can find enough time to finish it in January.
 

gja102

Captain
84 Badges
May 7, 2008
482
284
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Deus Vult
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Teleglitch: Die More Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings Complete
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Shadowrun: Dragonfall
  • Stellaris
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Conclave
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Shadowrun Returns
  • Stellaris: Megacorp
  • BATTLETECH
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Shadowrun: Hong Kong
  • Stellaris: Leviathans Story Pack
  • Victoria 3 Sign Up
  • Cities in Motion 2
Yes, this sort of a naming system would be perfect. I'm still working on my Russia de jure rejiggling mod, which should finally get rid of Rus and Ruthenia, I hope I can find enough time to finish it in January.

What kind of solutions are there for the Rus area? Feel like starting a game there, especially considering the new Russian DLC.
 

unmerged(600966)

Recruit
1 Badges
Nov 17, 2012
1
0
  • Crusader Kings II
In classic history Rus Kingdom was named as Rus with soft of end this word. (4 letters on russian word R+U+S+soft letter on end) So historicaly its correct, because its unite states of all rus dutches. I started play with Novgorod Grand Principaly with my own dynasty, and i conquer all rus lands and dutches. After it i was made Grandson of my first char - King of Rus. its right, so no need made Novgorod Kingdom. Its just dutche.
 

Olaus Petrus

Field Marshal
91 Badges
Nov 20, 2004
6.916
803
  • Europa Universalis: Rome Collectors Edition
  • Sengoku
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Kingdom setting in the area is wrong and doesn't seem to follow any historical reason. Personally I would combine Kingdoms of Rus and Ruthenia into one Kingdom of Kievan Rus and then if we need second kingdom in the region, then I would split historical Kingdom of Galicia-Volhynia into separate realm.
 
Last edited:

TheLionHeart

Major
29 Badges
Sep 9, 2012
792
2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Penumbra - Black Plague
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
I'd rather just have no kingdoms in the Russian area since if you start at the Stamford Bridge start, (like most people) the grand principality of Rostov always seems to form Rus since it has just enough provinces to form a kingdom. This one feature ruins playing as the Russians. Maybe have a very large kingdom of Rus that encompasses all of kievan Rus, so that it actually requires some skill other than saving up a lot of money and piety to form Rus.
 

Olaus Petrus

Field Marshal
91 Badges
Nov 20, 2004
6.916
803
  • Europa Universalis: Rome Collectors Edition
  • Sengoku
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I'd rather just have no kingdoms in the Russian area since if you start at the Stamford Bridge start, (like most people) the grand principality of Rostov always seems to form Rus since it has just enough provinces to form a kingdom. This one feature ruins playing as the Russians. Maybe have a very large kingdom of Rus that encompasses all of kievan Rus, so that it actually requires some skill other than saving up a lot of money and piety to form Rus.

In early patches there was one big Kingdom of Rus and I loved it more than the current setup. In fact I haven't played a single game in Russia after the split, because the unhistorical borders of Rus and Ruthenia just ruin it for me. Before that I loved to play in the region, because you had to fight serious wars against your own dynasty to secure the whole Rus. Now there's no challenge, because forming a kingdom is too easy.
 

TheLionHeart

Major
29 Badges
Sep 9, 2012
792
2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Penumbra - Black Plague
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
Yeah, since in some games I prefer to behave somewhat historically, just for the immersion affect and Rus really ruins it for me. Maybe a dlc could be made where you could choose if you want the AI to act a little more realistic, such as Fatimid's not being total conquering monsters.
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
In early patches there was one big Kingdom of Rus and I loved it more than the current setup. In fact I haven't played a single game in Russia after the split, because the unhistorical borders of Rus and Ruthenia just ruin it for me. Before that I loved to play in the region, because you had to fight serious wars against your own dynasty to secure the whole Rus. Now there's no challenge, because forming a kingdom is too easy.
+1

I tend to play a small personal modification (as I like the vanilla game overall) and reverting to a single kingdom of Rus is one of the things I add. It should never have been divided.
 

Alerias

Field Marshal
7 Badges
Aug 10, 2002
7.087
402
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Age of Wonders III
In my base mod, I have Ruthenia named Rus and Rus named Novgorod, yes.

The largest 'issue' is that the Duchy of Novgorod often exists side by side with the Kingdom, which looks odd.

+1

I tend to play a small personal modification (as I like the vanilla game overall) and reverting to a single kingdom of Rus is one of the things I add. It should never have been divided.

I might just do that myself, though I understand why they did it.