Hi all.
Ok, my reason for rethinking habitats is because I have a problem with spamming them. I don't like it, and I hate when the AI does it. I also have minor issues with the concept of habitats in Stellaris, and the relative ease by which they are made, and the ease by which they are maintained and "kept alive".
It's my opinion that habitats should be more scarce, more difficult to achieve, and more difficult to maintain.
I won't share my ideas of what they actually should be in a sci fi setting... I'll simply share my ideas that I consider serviceable for Stellaris in its current state.
Ok, so... I have 2 ideas for habitats, or rather 2 types of habitats. One of them I find optional, one I find essential:
1) Orbital habitats (optional change/addition to the current situation)
- These can ONLY be built on habitable planets, and are an EXTENSION of the planet's economy. They live and die by the planet's population and ecnomy. It can have specializations, and can serve as a sort of "upgrade" to the planet's district capacity. I.E. it can have access to some limited number of districts that are not available on the planet. Such as research and trade districts. It can have leisure or military districts. The capital planet (or empire and system capitals) can have admin districts. Refinery districts maybe, if the planet has special deposits. Etc, you get the general idea.
- the main idea here is for them to be relatively easier to access by technology, and most importantly: they are *extensions* of the planet.
- I think this idea, especially special refinery districts if the planet has special deposits, would serve to make planets more valuable and special.
- This can be an extra tab on the planet UI, much like the corporate tab. It doesn't have to be a separate buildable habitable entity. Some graphical rendering on the galaxy map, of course.
2) System Habitats (necessary change to the current situation)
- This idea I find necessary to the current iteration of the habitats
- Essentially, I want habitats to become an upgrade to Citadels of some sort.
- They would have shipyard capacity, same as now. They would have defenses, same as now. They would require an invasion to take, so an upgrade to the Citadel defensive capabilities.
- IMPORTANT: this would make them more scarce and more special. One per system, not multiple.
- Districts etc: open for ideas, either same as now, or some new interesting options.
This would help with AI spam, and I find it more interesting to be honest, strategically and conceptually. I also don't think a major rework is needed for these things. Of course, some work is needed, yes, as for all things.
Thank you for your time, ideas and criticisms welcome.
Ok, my reason for rethinking habitats is because I have a problem with spamming them. I don't like it, and I hate when the AI does it. I also have minor issues with the concept of habitats in Stellaris, and the relative ease by which they are made, and the ease by which they are maintained and "kept alive".
It's my opinion that habitats should be more scarce, more difficult to achieve, and more difficult to maintain.
I won't share my ideas of what they actually should be in a sci fi setting... I'll simply share my ideas that I consider serviceable for Stellaris in its current state.
Ok, so... I have 2 ideas for habitats, or rather 2 types of habitats. One of them I find optional, one I find essential:
1) Orbital habitats (optional change/addition to the current situation)
- These can ONLY be built on habitable planets, and are an EXTENSION of the planet's economy. They live and die by the planet's population and ecnomy. It can have specializations, and can serve as a sort of "upgrade" to the planet's district capacity. I.E. it can have access to some limited number of districts that are not available on the planet. Such as research and trade districts. It can have leisure or military districts. The capital planet (or empire and system capitals) can have admin districts. Refinery districts maybe, if the planet has special deposits. Etc, you get the general idea.
- the main idea here is for them to be relatively easier to access by technology, and most importantly: they are *extensions* of the planet.
- I think this idea, especially special refinery districts if the planet has special deposits, would serve to make planets more valuable and special.
- This can be an extra tab on the planet UI, much like the corporate tab. It doesn't have to be a separate buildable habitable entity. Some graphical rendering on the galaxy map, of course.
2) System Habitats (necessary change to the current situation)
- This idea I find necessary to the current iteration of the habitats
- Essentially, I want habitats to become an upgrade to Citadels of some sort.
- They would have shipyard capacity, same as now. They would have defenses, same as now. They would require an invasion to take, so an upgrade to the Citadel defensive capabilities.
- IMPORTANT: this would make them more scarce and more special. One per system, not multiple.
- Districts etc: open for ideas, either same as now, or some new interesting options.
This would help with AI spam, and I find it more interesting to be honest, strategically and conceptually. I also don't think a major rework is needed for these things. Of course, some work is needed, yes, as for all things.
Thank you for your time, ideas and criticisms welcome.
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