Could we perhaps have Army Corps as linked divisions?

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DicRoNero

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The point is simple. Quite often it happens that you have several divisions moving/attacking from A to B, and for various reasons it might appear that any of them lags behind and either your concentrated attack fails due to to miscoordination or - no better - the forward division is attacked by superior forces while the other(s) might not reinforce in due time.

So, in order to have this addressed while still keeping OOB as simplistic as it is now, I thought it might be useful to 'link' divisions to one another, effectively forming a virtual army corps w/o any bonuses atop. This might follow these game rules:

  • only same division types might be linked
  • link is in effect when 2 or more of those linked divisions are in the same province moving to the other province, or - the whole point! - when other missing divisions are incoming within X hours, where X might be definined by the player for any link ('corps')
  • linked divisions adjust their movement speed (or halt, if awaiting for the others to come) to match the slowest one, so the whole 'corps' tries to act as one
  • if the lagging division is attacked, the awaiting one halts all the same (since X hours threshold was met at the start of the combat), but the player obviously may override anything
  • for all other things, divisions in the link still act as normal and i.e. may freely move to separate provinces even if they share the same starting one.

This is what the micro'ing player effectively does all the time already, what I suggest here is sparing him the tedium of babysitting the movements to 'fill the combat width' optimally (i.e. fully and at once).

Thoughts?
Does it seem like too much of a hassle (requires UI-support, obviously) for too little gain?
 
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Harin

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The point is simple. Quite often it happens that you have several divisions moving/attacking from A to B, and for various reasons it might appear that any of them lags behind and either your concentrated attack fails due to to miscoordination or - no better - the forward division is attacked by superior forces while the other(s) might not reinforce in due time.

So, in order to have this addressed while still keeping OOB as simplistic as it is now, I thought it might be useful to 'link' divisions to one another, effectively forming a virtual army corps w/o any bonuses atop. This might follow these game rules:

  • only same division types might be linked
  • link is in effect when 2 or more of those linked divisions are in the same province moving to the other province, or - the whole point! - when other missing divisions are incoming within X hours, where X might be definined by the player for any link ('corps')
  • linked divisions adjust their movement speed (or halt, if awaiting for the others to come) to match the slowest one, so the whole 'corps' tries to act as one
  • if the lagging division is attacked, the awaiting one halts all the same (since X hours threshold was met at the start of the combat), but the player obviously may override anything
  • for all other things, divisions in the link still act as normal and i.e. may freely move to separate provinces even if they share the same starting one.

This is what the micro'ing player effectively does all the time already, what I suggest here is sparing him the tedium of babysitting the movements to 'fill the combat width' optimally (i.e. fully and at once).

Thoughts?
Does it seem like too much of a hassle (requires UI-support, obviously) for too little gain?

One way I would like to use such a tool, is to coordinate attacks. Shift click the divisions I want to attack a specific province, then connect them somehow, say use CTRL-F1 to form a temporary group, and then click on the province I want them to attack. They will all head that way, but will delay the attack until they are all there. It would help if the AI would automatically put the hardest divisions first and attack from the best positions possible.
 

Simon_9732495

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then connect them somehow, say use CTRL-F1 to form a temporary group

You can do this already. But it's CTRL + 1 (2,3,4,5,6,7,8,9,0)

You can use this shortcuts for land units, map locations, Task forces and air wings.
E.g. If you press 1 your "Tanks" are selected.
If you press 1 two times the map is centred to these units.

Or you can use it if you have 10 tanks make it 5 groups of 2 and then click for an encirclement:
1 -> First tile
2 -> Second tile
3 -> Third tile
4 -> Forth tile
5 -> Fifth tile closing the encirclement
And then watch the action.

See also here -> https://hoi4.paradoxwikis.com/Hotkeys
 
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Znail

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You can do this already. But it's CTRL + 1 (2,3,4,5,6,7,8,9,0)

You can use this shortcuts for land units, map locations, Task forces and air wings.
E.g. If you press 1 your "Tanks" are selected.
If you press 1 two times the map is centred to these units.

Or you can use it if you have 10 tanks make it 5 groups of 2 and then click for an encirclement:
1 -> First tile
2 -> Second tile
3 -> Third tile
4 -> Forth tile
5 -> Fifth tile closing the encirclement
And then watch the action.

See also here -> https://hoi4.paradoxwikis.com/Hotkeys
But will faster units wait on slower units of the same CTRL group?
This seems quite interesting and I will for sure try this out.
 

Bergermeister

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But will faster units wait on slower units of the same CTRL group?
This seems quite interesting and I will for sure try this out.

I think it just works like quick selection groups from old school RTS games. Correct me if I’m wrong, since that sounds like Red Alert or Rise of Nations selection and custom grouping to me.
 

Znail

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I think it just works like quick selection groups from old school RTS games. Correct me if I’m wrong, since that sounds like Red Alert or Rise of Nations selection and custom grouping to me.
True, but newer games like Starcraft 2 (well, newish) have the CTRL group match the slowest speed unit.