The point is simple. Quite often it happens that you have several divisions moving/attacking from A to B, and for various reasons it might appear that any of them lags behind and either your concentrated attack fails due to to miscoordination or - no better - the forward division is attacked by superior forces while the other(s) might not reinforce in due time.
So, in order to have this addressed while still keeping OOB as simplistic as it is now, I thought it might be useful to 'link' divisions to one another, effectively forming a virtual army corps w/o any bonuses atop. This might follow these game rules:
This is what the micro'ing player effectively does all the time already, what I suggest here is sparing him the tedium of babysitting the movements to 'fill the combat width' optimally (i.e. fully and at once).
Thoughts?
Does it seem like too much of a hassle (requires UI-support, obviously) for too little gain?
So, in order to have this addressed while still keeping OOB as simplistic as it is now, I thought it might be useful to 'link' divisions to one another, effectively forming a virtual army corps w/o any bonuses atop. This might follow these game rules:
- only same division types might be linked
- link is in effect when 2 or more of those linked divisions are in the same province moving to the other province, or - the whole point! - when other missing divisions are incoming within X hours, where X might be definined by the player for any link ('corps')
- linked divisions adjust their movement speed (or halt, if awaiting for the others to come) to match the slowest one, so the whole 'corps' tries to act as one
- if the lagging division is attacked, the awaiting one halts all the same (since X hours threshold was met at the start of the combat), but the player obviously may override anything
- for all other things, divisions in the link still act as normal and i.e. may freely move to separate provinces even if they share the same starting one.
This is what the micro'ing player effectively does all the time already, what I suggest here is sparing him the tedium of babysitting the movements to 'fill the combat width' optimally (i.e. fully and at once).
Thoughts?
Does it seem like too much of a hassle (requires UI-support, obviously) for too little gain?
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