I'd be very much against such a cap because - as mentioned - they tend to take decisions out of your hands. In the worst case scenario - why bother with even researching/building when you can't guarantee a supply that would justify it.
I can only speak for AoW 3, not for planetfall, but T4s are NOT all-conquering; when they are produced/summoned there isn't that much XP to be gained, except on very rich very large maps, and a Champion 7 Troll you nursed right from charming it in turn 10 will beat every T4 you just produced.
Mass-producing T4s in AoW 3 is neither possible nor advisable, since it's much better and practical to mix stacks, especially since MCUs and RG tend to give lower-tier units a lot of oomph - plus, you NEED support units anyway.
If you can mass-produce T4s and spam them all over the place, you are playing with the wrong settings/mods.
I would be very much against any kind of artificial cap. There are enough gameplay mechanisms to limit tier 4 spam without it:
- Upkeep becomes too high.
- Lower tier units can be upgraded or gain experience until they can compete at least to a certain degree.
- Cost can be made expensive enough that you just want a few.
- Tier 4 units get stronger from non-tier 4 units, like the Shrine of Smiting in AoW3.
- Tier 4 units can give an aura bonus to the entire stack that doesn't stack; so after the first every Tier 4 unit wastes it's aura and therefore part of it's power.
- Tier 4 units can be made to fulfill a specific niche, while sucking if you spam them, like transport units in earlier AoWs or a unit that requires setup or protection to work properly.
And I could probably think of a bunch more options.
Jolly, Leyrann, This is a specific problem with higher level AI. Players have enough reasons not to spam T4 Mono-stacks but AI King and Emperor does because they basically don't care about upkeep. This still happens, especially with rogues and warlords. Their army is about 50% T4 and they put their T4 in offensive Mono-stacks. Players would only occasionally face stacks of other things. This happened last weekend with 4 player FFA, medium map (2 layers), emperor difficulty, city founding off, city density low, unifier and seals off.