If you're just looking at present board states you're missing all information from prior turns. Unlike games like Chess or Go where you can see everything at all times, Age of Wonders needs scouting, it needs players to remember where they saw the enemy five turns ago, how big their armies were, what kind of units and with what movement options, and so on. It can only go on what it sees and what it has seen in the past, which adds an extra dimension of complexity to the game. The input is a lot larger than just the current board state. It's the combination of all board states in the previous turns it has seen.