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safe-keeper

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If you play the PDX in-house games, like Hearts of Iron, they display a row of alert icons when something in the game requires the player's attention. Each of the alerts, such as idling factories or enemy ships sighted, has its own icon so that you can see at a glance what the game tells you without having to mouse over or click the icon. An experienced player can throw a glance up at the new icons that pop up and instantly know if they need to take action.

In Cities Skylines, you have a Twitter bird up in the top of the screen that never goes away, and important messages are drowned in chatter from your citizens about vacations and the weather. If your city suddenly doesn't have enough power, or if houses are flooding, or if there is a district somewhere without adequate fire protection, you'll either have to check the bird every time you hear that ding sound, or be lucky enough to spot the alert icon next time you zoom out.

With respect to the devs, with C:S having been out for years, might it not be time to switch to a system that works? We know how well the row of alert icons works from Paradox's titles, and I'd much rather have a system that works and tells me at a glance what I need to know, than a gimmicky bird that spams me with unimportant updates all the time. This would also have the added benefit of not having a blue bird clutter up the top of the screen constantly. I suppose there could be an option to instead show Chirpy for those who want that, at least right after the patch comes out.
 
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Fox_NS_CAN

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This is something I have asked for for awhile now (not recently).

I hate when I am focused on an area for awhile, then I zoom out to find abandoned areas due to lack of water/sewer or power, etc.

That and not a fan of the bird either, but that is the lesser problem for me.
 

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At the very least have different sound effects for different kinds of events. Things like buildings no longer receiving power, or available power supply going into the yellow, areas flooding, or garbage dumps filling up.

It reminds me of Hearts of Iron IV and how it gives you no alert when an enemy invades one of your allies, so if you're playing the AI as, say, Britain, you might not even notice that Germany has begun an invasion of Norway before you happen to move the camera and see half the country taken over already.
 

MortimerCat

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At the very least, allow some filtering. Do we really need "New #hospital! I feel healthier already :)" - I know I built a new hospital, why tell me! Also, a time stamp would be handy. We do not know if the problem has just happened or was it something we fixed hours ago Better still, remove messages no longer applicable.
 

popndekl

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I loved the system in SimCity 4, where you could follow a specific sim (inhabitant) and he actually told you how's things in his neighbourhood, whether any services missing or poorly covered, or problems with pollution and things like that. He could also move to another (more fancy and expensive) neighbourhood sometimes and change workplace if his education leveled up.
That way you could get exact info how any part of your city is doing and what you should do to improve it.
Would be great to see something as useful in cities skylines.