Could we get the option to ask for money in a peacedeal in the future?

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Jiben

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Could we get monetary concessions back into the game? it used to be in the game pre 1.2 but got removed when 1.2 came out. The reason i heard was that since inventions then cost money you could use other nations as banks to fund your technological progress. Since inventions has been reworked it atleast seems like the reason monetary concessions got removed is no longer valid?

Both asking in hard cash or war reperations eu4 style seems like good options.
 
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Decius

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It wouldn't be me, if I wouldn't once again say, that this must be implemented alongside an overall money income rebalance (for the mid/late game). Currently it's pretty easy to float in money after the early game or after the mid game for more difficult starting positions. So another option to gain money is almost useless after the first couple of successful wars. Especially the later income modifiers/bonuses (mainly from inventions) need nerfs or a replacement by a non-income related bonus.

I would also prefer war reperations instead of high sums of hard cash (or it should be capped, because we already get high sums of money from sacking cities with the ruler, which isn't possible in EU IV). It also cripples the AI, if you can gain too much out of it.

A proper deficit/loan system should also come alongside with such changes. Currently you "magically" earn money, if you are in a deficit for some negative modifiers. I'm fine with some events, which gain you a bit money, but I want a proper system instead of the current thing we have. Even if this isn't a economy simulator, this part of the economy should be more properly implemented and it would justify a war reperation system more without it being imbalanced.
 
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delta180

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Could we get monetary concessions back into the game? it used to be in the game pre 1.2 but got removed when 1.2 came out. The reason i heard was that since inventions then cost money you could use other nations as banks to fund your technological progress. Since inventions has been reworked it atleast seems like the reason monetary concessions got removed is no longer valid?

Both asking in hard cash or war reperations eu4 style seems like good options.
personally, I don't want this feature to come back for several reasons
1: war indemnities were relatively rare in history, this mechanic doesn't really represent history well
2: this is a classic win more --> win more mechanic and a lose more --> lose more mechanic, if you win a war and take a bunch of territories, that should be reward enough.
3: it devalues the advantage of having a decent economy if you can make money just by beating up other nations
 
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delta180

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actually they were pretty common even before rome among the mediterraneum, most of the warfare between free greek city states resolved around taking slaves and war indemnities

but yeah i agree it should be reworked alongside income because currently its too easy to make money, it could be also worked in conjuction with war aggresion of the AI, a broken and indebted nation would be more willing to make war to make money

i really wish it would come back, deleting a whole mechanic because it might be exploited is terrible game design
Interesting, where did you learn this from? I know that enslaving a large part of a population or even a whole city was common in Greece and some wars resulted in the loser becoming a tributary to the winner, but I have never heard of a war that started to take a direct amount of money from another city
 
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Dayvit78

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Treaty of Lutatius was the agreement of 241 BC, amended in 237 BC, between Carthage and Rome which ended the First Punic War: "pay an indemnity of 3,200 talents[note 1] of silver – 82,000 kilograms (81 long tons) – over 10 years."

The Treaty of Tempe ended the Second Macedonian War (200 BC – 196 BC) between the Roman Republic and Philip V of Macedon. Rome won the decisive Battle of Cynoscephalae in 197 BC, and by the Treaty of Tempe, 196 BC, they forced Philip to give up Macedonia's possessions in Greece and Asia, and pay a war indemnity of 1,000 talents ( 30 tonnes/66,000 pounds ).

In 218 BC, the Illyrian forces soon surrendered, while Demetrius deserted the island and fled to Macedonia, making his way to the court of Philip V of Macedon, who was now the Macedonian king following the death of Antigonus.[48][49] ... Pinnes was ordered to pay the arrears of tribute, reparations imposed after the war.

The Treaty of Apamea was a peace treaty on 188 BC between the Roman Republic and Antiochus III, ruler of the Seleucid Empire. ... "he would maintain no elephants and pay for the cost of the present war, incurred on his account, 500 Euboic talents down and 2,500 more when the Roman Senate ratified the treaty; and 12,000 more during twelve years, each yearly installment to be delivered to Rome."

"The concluding Treaty of Dardanos in 85 BCE was built around a return to the status quo, as it had existed before the war. This meant that Greece belonged to Rome and the rebellious cities such as Athens were forced to pay huge indemnities, which accompanied the losses of any residual liberties that they had once possessed."[1]

The Pact of Misenum was a treaty to end the naval blockade of the Italian Peninsula during the Sicilian revolt. "Pompeius agreed to end his blockade of Italy, supply Rome with grain and halt his piracy." Yes, even grain is considered tribute.

WAR and MONEY have always gone together - see David Graeber for a broad history.
 
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Nominus

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Overall peace deals need to be more than just land-grabs in I:R. We need way more options - and it shouldn't be DLC exclusive, just sayin'.
 
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Jiben

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Overall peace deals need to be more than just land-grabs in I:R. We need way more options - and it shouldn't be DLC exclusive, just sayin'.
I would like being able to take hostages in a peace in the future but it might require a expansion of the feature since they are fairly useless at the moment. Using them to start civil wars down the line and placing them as puppet kings etc.

Both hostages and a quite large sum of money were taken from carthage by rome after the 2nd punic war just to give an example.
 
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IsaacCAT

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Money should be a casus belli. A military nation may want monthly instalments as a reparation of war because having the land is less profitable than asking for money during X years.

How will this work? Money now is made with taxing slaves and exporting goods.

This should be changed and money should come from integrated cultures (citizens and nobles), thus having a foreign land with a different culture will not be profitable from day 1.
 

Nominus

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Money should be a casus belli. A military nation may want monthly instalments as a reparation of war because having the land is less profitable than asking for money during X years.

How will this work? Money now is made with taxing slaves and exporting goods.

This should be changed and money should come from integrated cultures (citizens and nobles), thus having a foreign land with a different culture will not be profitable from day 1.
I like the idea, but conquering a forgein people and taxing it, while sure producing some unrest, should realistically still be profitable.
 
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I like the idea, but conquering a forgein people and taxing it, while sure producing some unrest, should realistically still be profitable.
Both things should be possible, with different problems each one.

War reparations are demanded to the whole nation, thus will be higher than taxing the population of a part of that nation. There will be no unrest. You will not be the owner of the land.

On the other hand, owning the land allows you to get the produced goods, trade routes, and future assimilation of non integrated POPs. You can integrate the majority of citizens and nobles culture.

I think both outcomes are quite balanced, and the player can decide depending on the situation.
 
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