when a nation occupies a CoT, but does not own the province, do it's trade embargos apply to that CoT?
I don't think so, but I haven't embargoed anyone in so long that I could just be forgetting.Wari Bana said:when a nation occupies a CoT, but does not own the province, do it's trade embargos apply to that CoT?
well, not quiet sure what you mean exactlly;Wari Bana said:when a nation occupies a CoT, but does not own the province, do it's trade embargos apply to that CoT?
Foreign control of a CoT will lose the owner it's trade tariff income (up to 60d). I think that simulates it pretty well.beregic said:as a matter of fact would be awsome if there would be the possibility(or "chance") to destroy the cot in the "looting" process, since all the merchants will run for safety(real life situation no?) regardless of whom wins the war...
no it does not since thequestion remains regarding the actual trade income benefits INCLUDING the number of merchants/years the nation that has an occupied cot gets( NO CHANGEMats_SX said:Foreign control of a CoT will lose the owner it's trade tariff income (up to 60d). I think that simulates it pretty well.
Mats_SX said:As with any game, nobody will ever really understand every single formula of all elements, and that's probably for the better.
I like math as a subject. In fact, I am going to spend the next few years studying math as a major part of my program at university. Not sure what you mean?beregic said:hehehe mats i am having a smile; i guess it all depends if you like math as a subject, especially calculus. please do not speak for all of us.
before using something(the game in this instance), one whould ask himself WHY the NEED to do so, etc, and thereafter can calculate the beneficial benefits to his entretainment mood![]()
Mats_SX said:I like math as a subject. In fact, I am going to spend the next few years studying math as a major part of my program at university. Not sure what you mean?
why is it for the "better"? :rofl:Mats_SX said:As with any game, nobody will ever really understand every single formula of all elements, and that's probably for the better.
Because I'm sure that if someone did figure everything out, that someone would be bored pretty quick.beregic said:why is it for the "better"? :rofl:
:rofl:Mats_SX said:Because I'm sure that if someone did figure everything out, that someone would be bored pretty quick.
I have the assumption that Mercantilism indeed boosts CoT spawning, but I have 0 proof of this.Stoertebecker said:I have another question:
What determines, when and where new CoT's are openend? I've got the impression, that mercantelistic countries do get colonial CoT's more often, than freetraders. Could that be true or was it pure hazard, that I did get a colonial CoT in Table as a mercantelistic France around 1500, whereas my newest freetrading France had to wait until the 1550's or even longer to get her first colonial CoT? (To be clear: nobody else got a colonial CoT in both games (all colonial power eliminated).)
Stoertebecker said:I have another question:
What determines, when and where new CoT's are openend? I've got the impression, that mercantelistic countries do get colonial CoT's more often, than freetraders. Could that be true or was it pure hazard, that I did get a colonial CoT in Table as a mercantelistic France around 1500, whereas my newest freetrading France had to wait until the 1550's or even longer to get her first colonial CoT? (To be clear: nobody else got a colonial CoT in both games (all colonial power eliminated).)
I agree, I always go for monopolies in the colonial COTs. The extra money you will earn during the years it still exists gives you more than keeping the cot competetive. However, it all depends on the situation. In the new world you earn more from a monopoly and in europe you usually earn more from tariffs from merchants than the actual cot's trade.beregic said:cots dissipear(the only exceptuions are isolated cots of course with only 1 or 2 nations seeing/accessing them). and TO ME, the aspect of keeping cot competitive is a MYTH ONLY( at best you can prolongue its "life" by a few years at most). now, i believe, this is a flaw in the engine logarithm since it was not intended to stay as such. also,if look carefully , ai nations will stop sending merchants to your cots in certain periods, no matter if you reload game, etc.