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MichaelM

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Wari Bana said:
when a nation occupies a CoT, but does not own the province, do it's trade embargos apply to that CoT?
I don't think so, but I haven't embargoed anyone in so long that I could just be forgetting.
 

unmerged(15247)

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Wari Bana said:
when a nation occupies a CoT, but does not own the province, do it's trade embargos apply to that CoT?
well, not quiet sure what you mean exactlly;
example:
if spain embargos you as england and you occupy andalusian cot, the embargo will remain in effect(you can not trade there) as long as a POSITIVE(to you, even a 50gold exchange wich is 1ws) peace resolution has not been reached( in mp the player can lift the embargo manually of course). so no you can not "force" trade in a cot just by simplly occupying it. but would make more sense if you could...

as a matter of fact would be awsome if there would be the possibility(or "chance") to destroy the cot in the "looting" process, since all the merchants will run for safety(real life situation no?) regardless of whom wins the war...
 

Mats_SX

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beregic said:
as a matter of fact would be awsome if there would be the possibility(or "chance") to destroy the cot in the "looting" process, since all the merchants will run for safety(real life situation no?) regardless of whom wins the war...
Foreign control of a CoT will lose the owner it's trade tariff income (up to 60d). I think that simulates it pretty well.
 

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Mats_SX said:
Foreign control of a CoT will lose the owner it's trade tariff income (up to 60d). I think that simulates it pretty well.
no it does not since thequestion remains regarding the actual trade income benefits INCLUDING the number of merchants/years the nation that has an occupied cot gets( NO CHANGE :confused: ). the number of merchants/year is THE main part in beeing able to control and UPKEEP monopolies. second comes the stability and only thirdlly efficency.

before you hit the "response" button: yes, i know there are other interpretations as well, and i generally trust the FAQ only for "rules" and "logics" but is quiet useless at times in giving a REAL answer based on the logarithms applied to MAKE the code and the eu2 "behaviour", and not just HOW it can/could be justified.

basically, everything goes to the eu2 code, wich seems , we the poor pebbles will never going to know how it works EXACTLLY and especially the tricks it couses. the FAQ is only a guide and NOT the mathematical equation that always provides the 100% VALID answer in ANY game(not to mentione the real life aplication).
trade in itself is very flawed in eu2. in my oppinion is only a visual trick, with the player not having absolute control over how and why things happen or not. the whole economic tables are flawed as a matter of fact starting with the "report" ledger.
for long time i thought that eu2 is the best historical simulation out there. however after quiet a long time i realized is nothing but a time killer at best :D . i know it sounds as a "rough" statement but maybe it shows my dissipoiment with eu3 wich, funny enough, brings to light the eu2 as beeing superior becouse it is inferior ;). this just proves again that a game is played becouse of WHAT the player would LIKE it to be and not what IT is( therfore millions of threads maybe, always contradictory since evryone would like the feeling of understanding something that is only designed to confuse him ;) and therfore create excitement wich leads to interest and wich in turn leads to investments into buying it...)
everyboy loves mystery but there is no such thing :rofl:
 
Last edited:

Mats_SX

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Uhm, I didn't quite get what point you're trying to make there, but it should be very clear to everyone that eu2 is not a perfect real-life simulator. Many elements are "flawed", but it does not make it a bad game.

Regarding the code, that is the case with every game (except open-source). Sure, you could always crack the code open (I think?), but that's (I think, again) illegal. As with any game, nobody will ever really understand every single formula of all elements, and that's probably for the better.
 

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Mats_SX said:
As with any game, nobody will ever really understand every single formula of all elements, and that's probably for the better.

hehehe mats i am having a smile; i guess it all depends if you like math as a subject, especially calculus :D . please do not speak for all of us.
before using something(the game in this instance), one whould ask himself WHY the NEED to do so, etc, and thereafter can calculate the beneficial benefits to his entretainment mood;)
as about intelectual property, it goes 2 way streets. a designer should get all the benefits of his invention OF COURSE, and even dividents, etc. BUT there is a line there as when something becomes recycled over and over just to squiz more "milk". the good part is that not all countries have the same laws no matter how much certain someone is pushing for a global one.
 

Mats_SX

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beregic said:
hehehe mats i am having a smile; i guess it all depends if you like math as a subject, especially calculus :D . please do not speak for all of us.
before using something(the game in this instance), one whould ask himself WHY the NEED to do so, etc, and thereafter can calculate the beneficial benefits to his entretainment mood;)
I like math as a subject. In fact, I am going to spend the next few years studying math as a major part of my program at university. Not sure what you mean?
 

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Mats_SX said:
I like math as a subject. In fact, I am going to spend the next few years studying math as a major part of my program at university. Not sure what you mean?
Mats_SX said:
As with any game, nobody will ever really understand every single formula of all elements, and that's probably for the better.
why is it for the "better"? :rofl:
 

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Mats_SX said:
Because I'm sure that if someone did figure everything out, that someone would be bored pretty quick.
:rofl:
and since you will study math next year, could the same apply to you as well? :D

math is NEVER boring since it develops critical thinking wich is the main objective to study it. but then again, the high school curiculums this days are unbelivablly easy!( there is talk in canada to eliminate math all together unless "specializing" in it or "feel" like taking a course or 2, wich not many kids will ever do... :mad: )
 

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I have another question:

What determines, when and where new CoT's are openend? I've got the impression, that mercantelistic countries do get colonial CoT's more often, than freetraders. Could that be true or was it pure hazard, that I did get a colonial CoT in Table as a mercantelistic France around 1500, whereas my newest freetrading France had to wait until the 1550's or even longer to get her first colonial CoT? (To be clear: nobody else got a colonial CoT in both games (all colonial power eliminated :cool: ).)
 

Mats_SX

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Stoertebecker said:
I have another question:

What determines, when and where new CoT's are openend? I've got the impression, that mercantelistic countries do get colonial CoT's more often, than freetraders. Could that be true or was it pure hazard, that I did get a colonial CoT in Table as a mercantelistic France around 1500, whereas my newest freetrading France had to wait until the 1550's or even longer to get her first colonial CoT? (To be clear: nobody else got a colonial CoT in both games (all colonial power eliminated :cool: ).)
I have the assumption that Mercantilism indeed boosts CoT spawning, but I have 0 proof of this.
 

unmerged(15247)

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Stoertebecker said:
I have another question:

What determines, when and where new CoT's are openend? I've got the impression, that mercantelistic countries do get colonial CoT's more often, than freetraders. Could that be true or was it pure hazard, that I did get a colonial CoT in Table as a mercantelistic France around 1500, whereas my newest freetrading France had to wait until the 1550's or even longer to get her first colonial CoT? (To be clear: nobody else got a colonial CoT in both games (all colonial power eliminated :cool: ).)

from my experience i will always argue that cot placements have to do with hidden things within eu2 engine( no slider placement affects that). base on following obsevations:

- if you have a full city "lost" somwhere in carraibe for example, you will always get the cot no matter what. the moment you increase the number of colonies in respective areas you will never get cot again...( yet another example why colonization is just time consumming without massive benefits via tech advantages, IN EARLLY GAME)
- the engine will always attempt to reduce your number of merchants/year. the free merchantile aspect is only a VISUAL trick( because you get more merchants like that, the engine will restrain the cots you get as not to let you achive 12colonist /year in earlly game).earlly game to me means roughly the first 200years of play.
- your trade efficency affects that as well, in the sense that a higher one can provide you more monopolies, thus your cots possibilities are further restricted. less efficency = more possible cots.
- only after trade 5 (and getting the extra merchant/year due to technology)
cots dissipear(the only exceptuions are isolated cots of course with only 1 or 2 nations seeing/accessing them). and TO ME, the aspect of keeping cot competitive is a MYTH ONLY( at best you can prolongue its "life" by a few years at most). now, i believe, this is a flaw in the engine logarithm since it was not intended to stay as such. also,if look carefully , ai nations will stop sending merchants to your cots in certain periods, no matter if you reload game, etc.
 

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beregic said:
cots dissipear(the only exceptuions are isolated cots of course with only 1 or 2 nations seeing/accessing them). and TO ME, the aspect of keeping cot competitive is a MYTH ONLY( at best you can prolongue its "life" by a few years at most). now, i believe, this is a flaw in the engine logarithm since it was not intended to stay as such. also,if look carefully , ai nations will stop sending merchants to your cots in certain periods, no matter if you reload game, etc.
I agree, I always go for monopolies in the colonial COTs. The extra money you will earn during the years it still exists gives you more than keeping the cot competetive. However, it all depends on the situation. In the new world you earn more from a monopoly and in europe you usually earn more from tariffs from merchants than the actual cot's trade.