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Originally posted by Sidney
You have another problem with the CoT's in Europe in particular- some aren't worth a damn. Here I give you the Hanse, Danzig and Courland and Sjaeland if you play the IGC. Their tiny values apparently do not discourage the AI from fighting brutally for them in what has to be a long-term cash loser for anyone who is not the national holder of the provinces.

Agree. The AI should be modified on this point. Competition should be really weak in those COT:s. When it gets too weak, a few countries should move in. It should be a self-regulating system. Apparently, it doesn´t work that way.
 

Chris8b

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privateering?

Not sure how it's going to work, but I would hope that privateering will be used to intercept income from colonial CoT's. Now, assuming the AI will use it efficiently...

Christopher
 

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It's true that owning a couple of the Asian CoT's is a near-guarantee of winning the game. Very low (if any) competition and huge annual income. The way the CoT's appear due to market fluctuations is a bit maddening also, but the randomness enhances replay value since you aren't rewarded for making a b-line for the nearest CoT.

The other issue here is that the Asian provinces that produce either spices or exotic goods have excellent production incomes as well. A level 3-4 colony soon has better production income than many small national provinces in Europe.
 

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I think you should only reap a fraction of the COT value based on your naval superioirty (technology, number of ships in area, etc.) compared to other nations. A great historical example of this would be the gold laden Spanish ships being attacked by the english and pirates. Sinking opponents ships should provide a financial reward if you possess the naval technology of boarding. Just a thought.. it would make naval dominance more important which was a fundamental problem with EU1 imo.
 

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Another possibility would be to lower the rate fo colonial CoT creation, or making them really small and let the "grow" slowly as the city grows in size, both of which would shunt mroe income to a European CoT. Another solution would be to hook that onto the Merchantilism slider, in the Domestic Poliy window. Merchantilism would shunt more trade from your colonies into one of your European CoTs, while Free Trade woudl be more evened out.
 

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Another solution would be to lower trade values from trading posts at level 1. As it is now, there´s really very little gain by upgrading your trading posts. At level 7 the incomes could be slightly higher than today´s level 1.

Q: Does the holder of a TP gain any advantages per se, or is it just by collecting trade income in a COT?
 

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Originally posted by Jiminov
It's true that owning a couple of the Asian CoT's is a near-guarantee of winning the game. Very low (if any) competition and huge annual income. The way the CoT's appear due to market fluctuations is a bit maddening also, but the randomness enhances replay value since you aren't rewarded for making a b-line for the nearest CoT.

The other issue here is that the Asian provinces that produce either spices or exotic goods have excellent production incomes as well. A level 3-4 colony soon has better production income than many small national provinces in Europe.

An excellent point since trying to extract tax revenue from their own provinces was difficult enough trying to get them from a foreign population and actually see much of that revenue return to the royal coffers is pretty hard to fathom. There almost should be difference between English style colonies in the New World (where the population is overwhelmingly European) and a colony in say, India, where the population is overhwlemingly non-Europeean and really not effectively under English control.

Maybe colonial populations should not be added to the population of the colony at all. Afterall, the natives in North America didn't pony up for English taxes nor were they used to build armies (I know Indian units served by those were allied armies in most cases). I know in the East the natives were drafted into the armies but in this case might you not be abstracting their lower quality by allowing you to draw up only 2k men rather than 6k whihc would be the result of not incorpporating the native population into the army.
 

Winkelried

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I don't like the whole popping up of CoTs anyway. The dominant economic model of the time was mercantilism, which was about forcing the colonies to sell their goods in the home country (CoT).

As stated above the most important CoTs where Lisboa, London, Amsterdam etc. why not reflect this in the game?
 

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I DO like the way COTs are handled in the game at the moment, but I also agree with everyone above that they are too powerful - something must be done.

Another thing that always bugged me - if you wipe out the native population of a province who are you trading with?

Typically as a colonial power the only reason I leave natives alive is if I intend to make a province a colony rather than a trading post. This is much more a factor in the Americas since Asian populations are often too large.

It should be impossible to have a trading post in a 0 population province.
 

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Originally posted by satan
Another thing that always bugged me - if you wipe out the native population of a province who are you trading with?

I never thought about that particular consequence of clearing natives, but its true. A base TP has only 10 guys - so how can they generate as much trade income as a province that used to have hundreds or thousands of natives.
 

State Machine

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Originally posted by Winkelried
I don't like the whole popping up of CoTs anyway. The dominant economic model of the time was mercantilism, which was about forcing the colonies to sell their goods in the home country (CoT).

As stated above the most important CoTs where Lisboa, London, Amsterdam etc. why not reflect this in the game?
I agree. Someone pointed out in one of the overly long economic posts in the Scenario Forum, the exact same point. The CoT's are totally wrong. European trade should be sent through European CoT's.
 

Sidney

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Originally posted by State Machine

I agree. Someone pointed out in one of the overly long economic posts in the Scenario Forum, the exact same point. The CoT's are totally wrong. European trade should be sent through European CoT's.

In the end the total overestimation of the value of colonial trade is the biggest problem- this is exlcuding the pure extraction of silver/gold by the Spaniards in central and south america. Most colonial possession were "rich" in terms of the potential for individual/company profits but in terms of really making the sponsor state rich-ummm, no. The value of east asian trade compared with the simple value of the textile trade amongst Europeans is negligible. Individual profits on a per ship absis could be huge- and so would be the tax revenue produced per ton BUT silks, spices, sugar all represented luxury goods that made up a tiny fraction of overall trade. It would be like saying that, in the modern USA, we make more money off customs duties on diamond rings and caviar than we do off of sales taxes on mundane things like cotton underwear and denim jeans.
 

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Seems to me that those eastern COT's are too good indeed.
We already know the trading system will change in EU2,but just to make a suggestion:
Would it not be good if a percentage of the trade in asia always went "home" to
europe?
The percentage could depend a little on the status of your trade politics(free trader,
protectionist or something else)
You might argue that it would be hard to decide which COT in Europe should get
this increase.
I can think of two systems,one all COT's in europe share,easy system but maybe not
"fair".
Another option is that it goes to any COT owned by the country that owns the
Eastern province.
Here problems might arise,what if there is no COT for this country.
One solution would be to create one.
This idea is very spontanous,what do you folks think?
Basic idea anyway: 60-75 % back to Europe :confused: ??
 

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The profitability of those SE Asian CoT's is huge (often >1500D) but we should remember that it was this was the historical motivation for Columbus and all the explorers who followed him. The income from these CoT's often helps transform historically and geographically small powers such as England, Holland and Portugal into formidible competitors. How else should this reality be worked into the game?