Refineus

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Jun 16, 2018
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Usually, it's a little sad that Cosmos never returned to this game. (It did in other mods, but still missing some skills, graphics, pfx or went in an overhaul way I'm not fond of etc.)

However, now it might return as a true Refineus style mod.

I have two courses with this upcoming mod and how to balance it.

Either it's going to be Adept of Cosmos and Master of Cosmos. The second is to make it a pure "Empire Upgrade" specialization focused in a similar fashion as (Expander, Explorer etc) making the specialization focused more on city and unit boost.

I made a few icons already so the worst part is done essentially apart from the mod content itself.

The general idea of the mod is to implement:

Avatar Skill: Enchant Weapon (Tactical Spell)

If: Cosmos Empire Specialization
- Node Boost
- Cosmos Node (Custom Special Node)
- Enchanted Armoury (Enchant Weapon + Enchant Defence city enchantment)
- Arcane Gravity (Tactical Damage Spell)
- Power Leak

If: Cosmos Adept
- Node Boost
- Spectral Unit
- Arcane Force (Strategic Damage Spell)
- Enchanted Armoury (Enchant Weapon + Enchant Defence city enchantment)
- ???

If: Cosmos Master
- Cosmos Node (Custom Special Node)
- Magical Servant Unit
- Arcane Gravity (Tactical Damage Spell)
- Spellward
- Power Leak

Right now I'm leaning towards the Cosmos Empire Specialization to cut down the amount of work.

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