Strategy games with infinite economy has a snowballing problem. Whenever one side gets ahead, it could eventually crush all others with its economic might alone. Unit losses do not really matter in the long run.
The situation would be very different if the total amount of resource on the map is finite. Suddenly units matters a lot more and continuously throwing away units is no longer a great strategy by an empire with good economy.
In addition, a well defended empire may be able to force a more powerful empire into diplomacy and stop their expansion by winning defensive battles. Eventually the other guys will have to either buy minerals from others, or stop attacking, regardless how much money they are making.
IMHO this is a more natural way to stop snowballing than End-Game crisis. I would like to propose this as an advanced game rule option. Under this rule, once captured, Cosmite sources will undergo exponential decay, and will provide a finite amount of it over its life time. I also posted this on the resource thread, however this topic is important and deserves its own thread.
The situation would be very different if the total amount of resource on the map is finite. Suddenly units matters a lot more and continuously throwing away units is no longer a great strategy by an empire with good economy.
In addition, a well defended empire may be able to force a more powerful empire into diplomacy and stop their expansion by winning defensive battles. Eventually the other guys will have to either buy minerals from others, or stop attacking, regardless how much money they are making.
IMHO this is a more natural way to stop snowballing than End-Game crisis. I would like to propose this as an advanced game rule option. Under this rule, once captured, Cosmite sources will undergo exponential decay, and will provide a finite amount of it over its life time. I also posted this on the resource thread, however this topic is important and deserves its own thread.